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Watch trailer on Steam ↗Lonely Space
HC-Games · Published by Ultimate Publishing, Ultimate Games S.A. · Official site ↗
Content notice: Lonely Space contains scenes of violence and gore toward humanoid enemies. Lonely Space also has terrifying scenes and screamers.
Last updated 28 Sept 2026
Lonely Space is a sci-fi immersive sim inspired by System Shock 2, Dead Space and Prey. You find yourself awakened from hibernation in the docking bay of the Cassiopeia Space Station. The rest of the crew vanished a long time ago. You need to find them and unravel the secrets of Cassiopeia Station.
Action, Indie, RPG, Simulation · More free games
Awaken on Cassiopeia Space Station to solve puzzles and face dangers. An immersive sim blending action and RPG elements from HC-Games.
About this game
Lonely Space is an old-school sci-fi immersive sim game. You find yourself awakened from hibernation in the docking bay of the Cassiopeia Space Station. Your crew is missing and the station overrun by mutated personnel and an insane security system.
Choose your unique playstyle: brute force, stealth, hacking, psionics, and more— freely combining approaches to experiment and tackle challenges your way.

Explore various decks, each with unique elements and secrets.
Smash light sources to cloak yourself in darkness and evade enemies.
Use parkour and various suit modules to access hidden areas and evade enemies.
Beware of the station's security systems. They are not on your side!
Use UV lamps to uncover hidden messages and unravel the station’s dark secrets.

Discover a vast arsenal of firearms, melee, and energy weapons. And even organic ones.
Load firearms with varied ammo types: standard, incendiary, corrosive, and shock.
Energy weapons offer multiple firing modes tailored to any situation.
Modify your weapon with upgrade kits found throughout the station or bought from vending machines.

Discover neuro-blueprints to unlock psionic abilities, installing them directly into your brain.
Wield combat abilities to set fire traps, trigger acid explosions, or electrocute foes.
Harness mind powers to see through walls, slow time, or turn invisible.
Master control powers to pull and push objects and enemies, as well as create protective barriers.

Every challenge has multiple solutions — improvise!
Catch and throw lab rats.
Out of ammo? Hurl severed limbs and lab equipment as weapons.
A severed head is also a great weapon!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: Intel i5, Rizen 5
- Memory: 16 GB RAM
- Graphics: Radeon RX 590, Geforce 1060
- DirectX: Version 11
- Storage: 8 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: Intel i7, Rizen 7
- Memory: 24 GB RAM
- Graphics: Radeon 7600, Geforce 4060
- DirectX: Version 11
- Storage: 8 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Big Demo Update + Lonely Space Joins Cyberpunk Fest!
Hello everyone!I'm still working hard developing Lonely Space, and over the past few weeks, a big part of that work went into updating the demo. It's now live, and Lonely Space is also taking part in Steam Cyberpunk Fest, so there's no better moment to jump in. Play it, break it, and leave me your feedback; it genuinely shapes where the game goes next.For those just finding the game: Lonely Space is an old-school sci-fi immersive sim inspired by System Shock 2, Dead Space, and Prey. You wake up from hibernation aboard the Cassiopeia Space Station to find your crew gone, the halls overrun by mutated personnel, and the security system out for your blood. How you survive is up to you: brute force, stealth, hacking, psionics, or any mix of them. And when the ammo runs dry, a severed head throws surprisingly well.Here's the full list of what's changed in the demo:New Mechanics and SystemsNew hacking system with a new mini-game for hacking vending machines, doors, and boxes.New Injector/Extractor tool. Extract blood and other fluids from enemies and corpses, or inject a neurotoxin to neutralize opponents without killing them.UV lamps now reveal fingerprints on password entry panels.Energy bridges. When deactivated, all enemies and items on them fall.Vending machines drop a random item when hacked.Intelligent loot system. Some crates give you the items you need at that moment.Gas cylinders now detonate on impact if the impact force exceeds the threshold.EMP grenades and the Tesla Gun now turn off energy bridges and walls.A spark or another fire source can now ignite acid clouds.Levels and EnvironmentStation deck maps. You can download deck maps from security computers.The intro level has been significantly expanded, with a new tutorial section.5 new posters made by an artist.All demo audio logs have been revoiced by professional voice actors.New Objects and WeaponsNew object: Charging Station. Recharge energy weapons and your psionic energy.New item: Empty Syringe. Using a...Read full article on Community Announcements (Raintek)AnnouncementsOfficial
Devlog #7: New levels, enemies, weapons and mechanics
It's been quite a while since the last update. In the meantime, we've been working hard on new levels, mechanics, enemies, weapons, and gameplay improvements. We also signed with Ultimate Games, a publisher, which will allow us to focus on game development, release the game faster, and deliver higher-quality work.We aim to release the full game (not EA) in the first quarter of 2027. However, the exact date will be announced later, closer to the release date.Meanwhile, by the release, we plan to:- create at least 3 more levels (8 in total)- replace the temporary art and voiceover- add several difficulty levels and additional modifiers- improve game mechanics and interface, and much moreLonely Space is also participating in the Cyberpunk Festival, August 3-10, and we plan to release an updated demo for this event.What We’ve DoneNew mechanics and systemsNew hacking system. New mini-game for hacking vending machines, doors, and boxes.UV lamps now reveal fingerprints on password entry panels.Energy bridge. When deactivated, all enemies and items fall.Vending machines drop a random item when hacked.Intelligent loot system. Some crates give the player the items needed at the moment.Gas cylinders now detonate on impact if the impact force exceeds the threshold.EMP grenades and the Tesla Gun now turn off energy bridges and walls.A spark or another fire source can now ignite acid clouds.Levels & EnvironmentThe Technical Deck level has been assembled, including the main story and additional quests.The Crew Deck level has been finished, including the main story and additional quests.The Recreation Dome level is 80% complete.Station deck maps. You can download deck maps from the security computers.The intro level has been significantly expanded. A new tutorial section has been added.New level object: Tesla Coil. Attacks the player or enemies when approached.New level object: Laser Beams that activate security systems and nearby enemies.New level object: Energy wall. 5 new poster...Read full article on Community Announcements (lonelyspacegame)AnnouncementsOfficial
Kickstarter announcement + Devlog Q2-3 25
We are preparing to launch a Kickstarter campaign to ensure we can bring the project to release at the desired level of quality. If you are interested in the project, or perhaps want to participate in its creation, please, follow us on Kickstarter to get notified when the campaign launches. Please follow the link below and click the "Notify me when launching" button to stay tuned when the campaign launches.Follow Lonely Space on KickstarterDevlogBelow is a list of changes made in Q2 and Q3 2025. And of course, we've updated the Demo to include many of the changes listed below.New mechanics and systemsResearch + craft system. Almost all organic enemies will drop tissue samples. By researching the samples, you will receive unique bonuses or be able to use these items in battle. You will also be able to use some of them for crafting.Water electrification. There will be water areas on the levels. Shooting at them with any electric weapon will shock all enemies standing in the water.Falling objects. Some objects such as hanging corpses and hanging lanterns can now be dropped using telekinesis, weapons or throwables.Repair mechanics. Some panels or devices may now be broken and require a certain repair skill.Power on devices using Tesla Gun. Doors or devices without electricity can now be temporarily turned on using the Tesla Gun.Mines. Now the player can plant and disarm various mines: fragmental, emp, organic (acid).New objects and weaponsNew weapon: Flame Thrower. EMP mne.Fragmental mine.Sticky organic mine.Basketball arcade game machine. Dubstep bird arcade game machine.Rat poo item. Definitely the most important item in the game!Unique Pistol upgrade: Burst.Unique Revolver upgrade: Penetrator.Unique Shotgun upgrades: Auto and Focus.Unique Rifle upgrade: Fast Reciever.Unique Blaster upgrade: Overload.Unique Tesla Gun upgrade: Splitter.Unique Flame Thrower upgrade: Pump.Basketball ball throwable.Lab rat cage throwable.Acid flask throwable. When broken, it creates a clo...Read full article on Community Announcements (lonelyspacegame)Patch NotesOfficial
Devlog Q1 25: Parkour, New fire systems, AO + Demo update
New Fire System Oil: Now you can spill oil, leaving oil trails and puddles that can easily be ignited by any spark or fire source Gas. Now you can extinguish the streams of fire from the pipes. Also, the gas escaping from the pipes will ignite from any spark or fire source New item: Fire extinguisher. Allows extinguishing fire from pipes, oil puddles, and burning enemies. Causes a stun effect on organic enemies New item: Blowtorch. Allows igniting gas, oil, and organic enemies Reworked item: Oil Canister. Allows you to create oil trails and puddles, as well as pour oil on enemies to set them on fire Reworked items: Small and Large Oil Barrel. When damaged by a firearm, a leak with flammable oil occurs New explosive item: Heavy Propane Cylinder Skill improvement: Push skill now allows extinguishing fire, similar to the fire extinguisher Fire jets from pipes can now be blocked with any movable object Fixed visual artifacts related to flickering light from fire sources Added an "empty" state when focusing on an empty active object Player Parkour system. The player can pull themselves up and climb onto any objects in the level. A convenient system for climbing into ventilation shafts has also been added Added basic player specialization when choosing a suit in the intro. Options include soldier, scout, and engineer classes Reworked lean logic Adaptive weapons crosshair color. Red when focused on an enemy, green when focused on an interactive object New health and energy HUD Removed vertical camera shake while walking Added ability to catch rats and throw them at enemies or walls. Rats can also be pulled using telekinesis. {STEAM_CLAN_IMAGE}/44720664/3de99e5c5c42e5474ac26114b980fc68302cc66e.gif Audio Audio occlusion system. Sounds and enemy perception now depend on obstacles between them and the player. Sounds can also bend around obstacles, creating the effect of muffled, reflected sound. Environment and Objects Added severed body parts of station personnel. Can be used...Read full article on Community Announcements (lonelyspacegame)Patch NotesOfficial
Devlog: Key features made in 2024 + Demo update
Over the last few months, our efforts have been mainly focused on completing Chapter 1 and the Science Deck. We are happy to announce that they are now complete! Of course, there will still be some changes, fixes, and improvements. But it is already completely playable; the main storyline of the first chapter is ready! A full playthrough takes up to 12 hours. {STEAM_CLAN_IMAGE}/44720664/f88019d4e14676deab3f5f3e6384f011193a6b54.png Below is a list of changes since the last devlog: Environment Completion of the Science Deck Fancy neon signs above doors and areas Reworked distracting enemies tutorial at the beginning of the Science Deck New plants and decor {STEAM_CLAN_IMAGE}/44720664/f5efcc00f776f4d28e73a193528f490308c86783.jpg Player: Abilities and Modules Improved player lighting system. The illumination of your hands and weapons now represents how visible you are to enemies. New passive PSI ability: Weightlifter. All movable objects now have weight. Strength, abilities and modules affect the maximum weight a player can lift. Added passive skill tree: Combat New passive PSI ability: Life Recovery New passive PSI ability: Resuscitator New passive PSI ability: Sniper New passive PSI ability: Sharpshooter New passive PSI ability: Psionic Charger New passive PSI ability: Bot Master. Allows you to disable security robots through security terminals New suit module: Jump Amplifier New suit software: Password Matcher {STEAM_CLAN_IMAGE}/44720664/c003050d5930c9f6a3c71d2f437c8861fc2e00f9.gif Weapons New energy weapon: Energy Rifle New energy weapon: Hand Laser Revolver: Fixed front sight swinging when aiming Blaster: Fixed application of burning status effect Added sniper scope modification kit The selling price of a weapon now includes prices of all installed modules and bullets in the clip Energy weapon mode can now be changed from the menu Fixed the problem with the Tesla Gun arrow {STEAM_CLAN_IMAGE}/44720664/49e813708d19a1e6e45a5ed31fff88f2baccee97.gif Enemies New enemy: P...Read full article on Community Announcements (lonelyspacegame)






