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Watch trailer on Steam ↗JAILBREAKER
Awfy · Published by Awfy
Very Positive — 92% positive (52 reviews) · 5 achievements
Last updated 28 Sept 2026
A punishing, one-button platformer about escaping prison. Test your skills and intellect as you ascend a tower of hand-crafted challenges. Jump, fly, slide up walls, float in bubbles and perform somersaults; all with the press of a single button. Reach the paramount. Reach.
£3.39
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie · 2024 · More under £5 games
Navigate the punishing trials of JAILBREAKER, an action-adventure platformer where quick thinking and precise timing are key. Ascend through a series of intricate levels using just one button to perform jumps, slides, and more as you race for freedom.
About this game
'JAILBREAKER' is a brutally challenging platformer which you play using only one button. Find your way out of your confinement and bask in a cryptic, retro atmosphere while evading dangerous traps that halt your ascent. Reach the paramount. Reach.
Features:
One-button Control - Jump, fly, slide up walls, float in bubbles and perform somersaults; all with the press of a single button. A very simple control scheme with robust mechanisms behind the scenes to provide forgiveness and experimentation.
Hand-crafted Levels - 3 worlds, 60 levels, different mechanics and puzzle-like design. Each floor is unique, and every world introduces a slew of mechanics to keep you interested.
Fine-tuned Difficulty - Progressive difficulty with a steady learning curve. Each floor is fairly challenging but bite-sized, and the replay is instantaneous.
Climb to the Top - Compete with other players on the Leaderboard and see who can beat the game with the most precision and efficiency.
Short, but Sweet - Easy to pickup and finish for those with a busy life. It can be finished in 1-3 hours, or while eating breakfast. It can be...
And remember, if you feel frustrated, you can always take a break. The paramount will never leave you. It mustn't.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7+
- Processor: Intel 5+
- Memory: 2 GB RAM
- Graphics: OpenGL 3+
- DirectX: Version 10
- Storage: 200 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
Get JAILBREAKER at a discount and let’s celebrate pixel art games!
JAILBREAKER is joining PixElated Fest on July 29th! {STEAM_CLAN_IMAGE}/44729824/76e958405ad15819920e03744da4c703e98bc3ba.png I'm super excited to share that JAILBREAKER joins PixElated Festival next week! This festival is featuring some of the best pixel art games on Steam. From retro-style classics to contemporary indie gems all in one place! There will be ✨ discounts ✨ live streams ✨ art contest ✨ demos✨ developer chats ✨ all centered around your favorite games. Check out the official line-up and more information about the event here: http://pixelatedfest.com/Read full article on Community Announcements (Awfy)Patch NotesOfficial
Version 1.8
Fixed a small issue where player's scores won't be updated properly on the Leaderboards.Read full article on Community Announcements (Awfy)AnnouncementsOfficial
Version 1.7 - Added Checkpoint
Ok, I know I said that 1.5 was going to be the last gameplay update, but I was still a bit bothered by how hard the Finale was and didn't want to leave it at that. There is a now a checkpoint at the 50% mark. I have also fixed a small inconsistency with how the Mouse enemies work in the Finale. Please let me know if there are any other issues. Ok bye.Read full article on Community Announcements (Awfy)Patch NotesOfficial
Version 1.6: Hot fix
Fixed an issue where quitting to menu softlocked the game. Whoops! Fixed an issue where dying to spikes in the Finale would increase the death twice Fixed an issue where death counters weren't probably savedRead full article on Community Announcements (Awfy)Patch NotesOfficial
Version 1.5: Finale Rework + Bug Fixes + The End?
Hello everyone! It's been a little over a month after the previous update. I took a small break from working on the game and decided to come back to it with a fresh mind. Anyhow, this update is pretty big and has loads of nice changes that I wanted to bring for a while. Moreover, this might be the final update for the game as well. Please read about it below. Finale Rework {STEAM_CLAN_IMAGE}/44729824/d7b9c9acefb0a41c543a9bc5ae24caed722d5492.gif As you all know, I wanted to remake the Finale from the ground up again as the previous version of the Finale had RNG issues which ended up being very unfair, skewing the leaderboards, and simply not fitting the game's core themes in general. After several iterations and playtesting, I've come up with a much better Finale that fits the game far better than the previous version. This new version is essentially a longer level that tests your abilities with all the mechanics in the game as a pong ball! I have also decided to go back to the roots of the game and make this section fully one-button as well. Now, the game doesn't suddenly change to a top-down, bullet hell game, and instead remains true to its one-button, tough-as-nails platformer aspect. I can now say that the game is truly a one-button platformer game. Gameplay Changes The Following levels have been readjusted: A-2 A-4 A-6 A-7 A-8 A-10 A-11 A-13 A-15 A-16 A-20 B-4 B-9 B-10 B-12 B-20 C-1 C-4 C-7 C-9 C-20 Tweaked the sliding (for the LAST time) Slightly reduced the Bomb's detection range (Should make levels like C-20 a bit easier) Slightly increased float speed in Bubbles Slightly reduced the fall speed while in Bird state Bug Fixes Fixed an issue where the Mouse enemy would stop moving when the player restarted a level Fixed a bug where the game would remain paused after un-pausing the game and holding down the "Resume" button The game is no longer pausable during the Finale cutscene. Made small changes to the Tilemap system which should help optimize the game a lit...Read full article on Community Announcements (Awfy)






