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ManaSoul

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ManaSoul Patch 0.3 trailerWatch trailer on Steam ↗

ManaSoul

Celtaria Productions · Published by Celtaria Productions

Mostly Positive — 72% positive (117 reviews)

Last updated 28 Sept 2026

ManaSoul is a 2D Pixel Art MORPG where you create and play as your own unique Mage in a world of magic. Play solo or with friends and take on challenges, solve puzzles, and explore the beautiful hand crafted open world.

Free to PlayEarly AccessDJCTQ 14Co-opPvP

Free

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Action, Adventure, Indie, RPG, Free To Play, Massively Multiplayer, Early Access, Casual · 2023 · More free games

Embark on adventures as your personalized mage in ManaSoul's vibrant 2D realm. Created by Celtaria Productions, this 2023 indie RPG lets you solo or team up with friends to solve puzzles and conquer challenges across an open world crafted with pixel art charm.

About this game





In ManaSoul you take on the role of a Mage in the world of Valeyra! In this world, everyone has the ability to learn magicks, but not everyone can master them! Explore a hand-crafted open world made with passion and love pixel by pixel. Begin your journey to become an Archmage and leave your mark on history! Start a Guild and create memories with friends, challenge yourself against difficult encounters, put yourself to the test against other players in opt-in PvP, discover powerful and ancient artifacts and gear your character, learn hundreds of spells and create your own perfect Mage! Well, what are you waiting for? Valeyra awaits!




ManaSoul is free-to-play and features NO Pay-2-Win. Enjoy the fun of Gacha without ANY predatory microtransactions. You heard us right, you CAN'T spend money on the Gacha. Support the development with an optional cosmetic shop with monthly updates, its that simple! Nothing in the game was designed to be inconvenient to sell you a solution and all development is focused on delivering a fun small scale mmo experience to play with your friends. The way it should be.




With 4 Elements, 4 Schools of Magick, Dozens of Specializations, hundreds of Spells, and thousands of pieces of loot, you can create a character that plays exactly how you want and that represents your own unique playstyle. The vast majority of content is scaled with creativity and experimentation in mind. You won't be punished with brutal difficulty here unless you look for it. Instead enjoy a vast array of potential playstyles and combos and experiment at your hearts whim, almost anything is viable! Play Solo or with friends, with plenty of content types including non-combat Exploration, Mini-Bosses, World Bosses, Quests, Delves, Trials, Dungeons, Raids, Events, Mini-Games, Guild Wars, and more, you can truly play your way.




Join the ManaSoul Community today by joining our Official Discord! Chat directly with the devs, ask questions, make suggestions, meet new friends, and get updates live from the source. We also host giveaways, post teasers, and have a bunch of other fun community stuff happening all the time, so come check it out and join the ManaSoul Community!

System Requirements

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Minimum

Minimum:
  • OS *: OS: Windows 7+ Framework 4.6.2)
  • Processor: Processor: Intel i3 or Better
  • Memory: 1 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS *: OS: Windows 10+ Framework 7.0.0)
  • Processor: Processor: Intel i3 or Better
  • Memory: 4 GB RAM
  • Graphics: 4GB VRAM
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    A Status Update

    Hi everyone! Its been quiet around here recently. Back in December of 2024 I decided that the best course of action for the game from both a player and developer perspective was to overhaul the core foundations of the game to better suit the game its become over the course of Early Access. We've already been through a few more minor overhauls, but they were always to content itself, rather than the core foundations of the game which strayed behind our action oriented direction and level of polish I think is necessary. One major thing that has changed has been timelines. Throughout my development career I have struggled with self-imposed timelines, with the attempt to please the players and ensure they always have something to do. These timelines have consistently damaged the quality and polish of content and restricted me from giving each and every facet of the game the time and love it needs to be fantastic. Going forward there will be absolutely no timelines given unless the content is already finished and scheduled for a release. In addition, updates, including this one, may take longer than usual as I take the extra hours to really hone in on quality from maps to enemies to spells, systems, townsfolk and the bunch. In terms of progress, as of now our brand new Tutorial Zone, "Voyager's Isle" is nearly complete which is a huge milestone for this update as it is the single largest and most time consuming part since it also required mass overhauls to most systems like Gear, Enemies, Classes, Items, Crafting, ect which all had to be completed, at least in a systemic level, before the Tutorial Zone could be completed. After the completion of Voyager's Isle, the rest should go a bit faster since Im repainting on an existing canvas, but there will be no timeline for release until the entire update is completed in full. Thats all for now, we'll likely go dark here again for a while and put our noses down into development and with some luck and effort the next time you h...
    Read full article on Community Announcements (Aesthetic)
  • Patch NotesOfficial

    Patch 0.4.0

    The holidays are here! Fresh snow has fallen on Gemshine City, people from across the world have gathered for the Starlight Festival, and spirits are high. This is the beginning of ManaSoul's 0.4 Patch series which will be the biggest yet! This first part includes a full Christmas-Themed event in the form of the Starlight Festival, big new rewards to chase, and more! Lets get into it. The Starlight Festival The Starlight Festival is back with huge improvements! Explore the new wintery Gemshine City, complete Daily and Weekly tasks to gain Starlight Fragments and restore the Starlight Memorial, collect all new consumables, cosmetics, and some new Seasonal UR Accessories, and take on two new encounters with Santa Claws for both Solo players and an EX version for organized groups! https://clan.fastly.steamstatic.com/images/44720104/ccff75f1e2cbde708ed4a1072edb01e31ce258e4.png Ultra Rares We're opening up Rotating Banners and other Permanent Endgame Banners to Ultra Rares! In this Patch the Giant Slayer Banner has received a new Hyper Rare and 5 new Ultra Rare Weapons to chase! More will follow in subsequent patches in other Banners Stay tuned for more to come, as our next Patch, Patch 0.4.1 will be the Verdant Boughs!
    Read full article on Community Announcements (Aesthetic)
  • AnnouncementsOfficial

    Dev Blog #5 - Alchemy & Adventure & Advertisement

    Hello again everyone. I hope you've all been having a good start to your spooky month. This week has been stressful, but rewarding! While the team has been away focusing on catching up with life, I've been pounding away at Verdant and been making some really great progress. At the same time I was able to bust out the Hallowing Event and develop an entire Public Dungeon with a bunch of new loot. Anyways, this week we have a lot to go over it so I won't yap here too long. Is ManaSoul Dead? There has been some minor discussion and comments here and there about ManaSoul's current player counts so I just want to delve into that a bit and talk about game development, why things are the way they are right now, and how/why they will improve in the future. No. ManaSoul is not dead. It hasn't even been born yet. Despite what the larger gaming community may think thanks to hundreds of publishers and games abusing it, Early Access is NOT a channel for you to release your basically finished game and have a shield for glaring gameplay issues. Early Access is intended as a relationship between the core players who are interested in your idea, and you as a developer. When working on such an ambitious project such an indie mmo, its foolish to think that you would just get everything right on the first try, and by developing so much of your game privately before it touches player's hands, you leave yourself open to unfixable core problems later down the line. We are striving to use Early Access for its intended purpose. To actively develop the game alongside players and use their feedback to shape the development process from Alpha all the way through to a final realized product. This has setbacks however that we were more than aware of when going in. Most players DO have the expectation that an Early Access game should be mostly 100% completed with just some small jank. Many players when booting up ManaSoul for the first time are not necessarily prepared for a game that is still in ...
    Read full article on Community Announcements (Aesthetic)
  • Community & EventsOfficial

    Dev Log #4 - Guilds and Community

    Hey everyone! Sorry we missed you last week, we were hard at work for the Hallowing Event alongside development of the Verdant Boughs. This week's is extra juicy though so make sure you read through! Guilds, while existing, are basically completely useless at the moment. We do have Guild Wars planned for the future, but thats competitive PvP and not every guild is going to want to focus on that. Not to mention our PvP update is still a decent bit away so I figured lets get something out with Verdant to help fix that issue. As always I'm going to breakdown everything into some categories for easier reading. Guild Tasks & Guild Coins Guild Tasks are Daily, Weekly, and Seasonal quests to take on for members of a Guild. Completing a Guild Task will earn that Guild "Reputation Points" and will give some Guild Coins to the player who completed the Task. Guild Coins can be spent on an abundance of items at your Guild's Base or the Guild Hall. Guild Bases The first three Guild Bases will be available for purchase. One located in the Sapphire Path, one located in the Ruby Crag, and one located in the Verdant Boughs. They cost 100,000, 250,000, and 750,000 Gold Coins respectively. Guild Bases are instanced and any number of Guilds may choose a certain Base. At first Guild Bases are little more than a cool building that your Guild can enter and a place to spend Guild Coins, however, Guild Members may invest Guild Coins into improving the base and adding infrastructure that adds more functionality such as an enhanced Recall, Fast Travel to different areas of the map, Vendors, a PvP arena, and Guild Buff Shrines that can grant buffs to your entire Guild. Each Guild may only own 1 base at a time. Only the owner of a guild may remove ownership of a Guild Base or purchase a new Guild Base. Guild Bosses Guild Members may spend their Guild Coins to unlock a Chaotic Gate in their Guild Base. When you have access to a Chaotic Gate, you may challenge up to 3 World Bosses per day (Guild ...
    Read full article on Community Announcements (Aesthetic)
  • Community & EventsOfficial

    The Hallowing Event

    This month begins The Hallowing Event! Access the new Festival Grounds and take part in a new World Boss and Trial with more coming throughout the month! We're trying something new with seasonal events and having them update and progress throughout the month of the event adding more content, rewards, and decorations. The event will be running until Novermber 1st so stop in and check it out! https://clan.akamai.steamstatic.com/images/44720104/a52ba3c3077e2d8078acfe7dc51652fbd4ec9f08.png
    Read full article on Community Announcements (Aesthetic)

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