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Watch trailer on Steam ↗Sixty Four
Oleg Danilov · Published by Playsaurus · Official site ↗
Mostly Positive — 74% positive (1,664 reviews) · 34 achievements
Last updated 28 Sept 2026
Dive into the world of Sixty Four, where you transform simple machines into a thriving factory.
£4.99
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Casual · 2024 · More under £5 games
In Sixty Four, you'll masterfully craft and expand your factory by converting basic machinery. This unique simulation experience from Oleg Danilov offers both casual play and strategic challenges.
About this game
Created by a solo developer, Sixty Four is a clicker game that gradually becomes more idle with every machine you unlock, up to the the ultimate goal of full automation. Upgrade a factory in an extraordinary world. Progress to unlock new resources and machines, leading to new ways to expand and grow.
❒ From Foundation to Complexity
Begin your journey with a simple machine generating distinct cubes. Use combinations of cubes to unlock advanced machinery and new gameplay elements.
❒ An Evolving Factory Adventure
Your factory is not just a collection of simple machines; it's a dynamic environment of challenges and strategy. Face new situations and discover opportunities with every innovative and abstract machine you encounter.
❒ A Fresh Mix of Gaming Mechanics
Sixty Four combines simple yet engaging elements from idle, incremental, and strategy games. Pursue constant improvement and unravel the secrets behind messages from an unknown entity.
Music by Jake Chudnow
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 or later (64-bit)
- Processor: Intel Pentium 4 processor or later
- Memory: 512 MB RAM
- Storage: 400 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
1.2.1 Small patch
+ Gradient Wells now show correct efficiency (0 — 200%) + Punctures now teleport you to your Void Admiration Chancel, rather than the world’s center. You can reposition your Chancel anywhere in the upper world and begin exploring from that location.Read full article on Community Announcements (Yesname)Patch NotesOfficial
1.2.0 Dark update
The core change in this update is a rework of the endgame. Gradient wells used to act like a holy grail — once unlocked, they made the game much more linear. That’s no longer the case. Unlocking their full potential now requires exploration. The resources they extract are now based on a completely new resource distribution map. In general, the farther you move from the origin, the richer the sources you’ll find. This new map only applies to gradient wells; regular channels are unaffected. New Entities: Supercritical Kernel – Placed on the dark side. Reveals the resource composition used by gradient wells and collects symbols. Teleports you back to the origin when fed with Reality. Puncture – Marks a cell with a strong resource composition on the dark side. Acts as a foundation for a gradient well on the bright side, doubling its output.. Direct Chasm – An upgraded waypoint. Connects isolated networks to the Inverse Chasm.Other Changes: Stabilizers now display the current surge effect.Fill Director now points to destabilized surges, empty stabilizers, disconnected gradient wells, and punctures. Adjusted the price of the last building to fit the new gradient well mechanics. Slightly reduced prices for gradient wells and the celestial reactors. Reworked resource animation for conductors. Fixed line width issues in some animations. Improved visual hints for building and relocating. Volume slider is now exponential. Slightly boosted Elmerine and Beta-Pylene surges. Fixed a bug where hollow fruits stopped growing when the max number of hollow stones was reached.Quadrillions instead of "a lot".Fixed incorrect stats for "Need a break" achievementRead full article on Community Announcements (Yesname)Community & EventsOfficial
Sixty Four 50% off for the Steam Idler Fest!
Haven't started your factory yet? Now's your chance! For a limited time, Sixty Four is 50% off during Steam Idler Fest! Build, upgrade, and automate your way to full factory efficiency in this evolving idle-ish adventure. Don't miss out—grab it now and start your journey toward a fully optimized factory! Get Sixty Four now at 50% off before the sale ends!Read full article on Community Announcements (McNiiby)Patch NotesOfficial
1.1.3 Offline progress
It's been a while! I'm working on the mobile version of the game and have added an essential mobile feature that I also want to bring to the desktop version: background progress. Now, when you open the game, everything that happened while you were offline (up to 8 hours) will be simulated until a complete stop or a major event. Offline time also counts toward the "Need a break?" achievement! Additionally, I've updated the game shell version to try and fix a rare bug that caused crashes at certain points in progression on some computers. I also updated the Czech translation, thanks to Kryštof Kubík.Read full article on Community Announcements (Yesname)AnnouncementsOfficial
1.1.2 Instant upgrades and OST
This update has one major QoL thing: you can now build upgrades without having to construct previous machines first. I hesitated a lot about this change but ultimately didn’t find any strong arguments against it. So if it is not a unique machine or a hollow flower/fruit, you can place it anywhere if you have resources. Thanks to Hernán Marandino the game now has an amazing soundtrack. You may hear it in the background at certain moments. I personally love how it merges with the sound of machines, so sometimes you can't even tell if it's music or just the game itself. Charonite and Qanetite surges are significantly buffed. They could be used to even make pumpless setups (if you don't have too many extractors). Red surges are buffed as well. Other than that: + Surges now remember their stabilizers after relaunch + Fixed a bug when Neophobia didn't appear in the achievements list + Added Norwegian language + Stabilizer in hand now prevents accidental surge collection + You can see the refund amount when upgrading something + Upgrading counts as deletion for RBR achievement (just feels right) + Minor bug fixesRead full article on Community Announcements (Yesname)






