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EOPN – Test RS

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EOPN – Test RS screenshot 1
Play to trAIn - "A pilotless future" trailerWatch trailer on Steam ↗

EOPN – Test RS

Américo Cruces · Published by cockpitseeker · Official site ↗

2 user reviews — 100% positive (2 reviews)

Last updated 28 Sept 2026

'EOPN – Test RS' is a true screening test from the French Air & Space Force, turned into a sci-fi turn-based strategy game set in a nebulous future. Train for your selections or just enjoy the dive in this immersive experience where the goal is to take the best decisions to survive.

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£24.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £24.99 · Highest: £24.9911 Oct 2026

Indie, RPG, Strategy · 2024 · More £15 - £30 games

Experience turn-based strategy and RPG elements in EOPN – Test RS, a 2024 indie game where each choice shapes your survival. Developed by Américo Cruces, this sci-fi adventure challenges you to train and strategize for the future.

About this game

"You're Dr. Polyakov, former Earth veteran cosmonaut waking up from eternal sleep.
Stuck in a giant sim you've never seen before, you have many questions and no choice but to go on one last mission, one last test.

The Spatial Reasoning Test".

FRENCH AIR & SPACE FORCE

Taken from the French Air and Space Force (Armée de l’Air et de l’Espace), the exact rules of the famous EOPN screening (Élève Officier du Personnel Navigant) have been captured and built upon to create a coherent gaming experience where you train while playing an actual game. The UI and choices presented to you both match your exam day (albeit with a glossier packaging), giving you an edge over the other candidates.

IMMERSIVENESS

Whether you're training or simply playing for fun, pro-pilot 'cockpitseeker' goes above and beyond to provide a moody and plausible environment for you to focus, in the form of a futuristic 3D cockpit with subtle sound design.

VR support is planned down the road.

VR headset Bigscreen Beyond 2

[VR headseat Bigscreen Beyond 2]

TALENTED ARTISTS

[From left to right] Herman Coetzee [SA], graphic designer and concept artist at Blackbox Grafx ; Sid [US], 3D designer ; Vadim Sadovski [BY], 2D/3D cutscene artist ; Yuri Podchasha [RU] VFX artist...

...deployed their talent for this never-before-seen 'serious game' collaboration.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64 bit)
  • Processor: Intel i5 / AMD Ryzen 3 Pro 2200G
  • Memory: 4 GB RAM
  • Graphics: Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

Recommended

Recommended:
  • OS: Windows 10 (64 bit)
  • Processor: Intel i5 / AMD Ryzen 3 Pro 2200G or higher
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 970 or AMD R9 390 or higher
  • Network: Broadband Internet connection
  • Storage: 8 GB available space

Supported Languages

French*, English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    v1.84

    Aside from game optimization that everyone can benefit from, this release ships more internal testing :1st person camera and movement for the cosmonaut are implemented3rd person camera can now transition from right to center to leftWe should reach a stage where anyone can play the cosmonaut soon™
    Read full article on Community Announcements (cockpitseeker)
  • Patch NotesOfficial

    v1.83

    Hidden behind console for now, this version concludes the camera work on 3rd person cosmonaut view interactions, which are also not available publicly.. yet!Camera tests finalizedSince the unpublished v1.82 of April 26th :End of mouse management in 3rd person viewEnd of camera character control in 3rd person viewEnd of free camera integration around the character
    Read full article on Community Announcements (cockpitseeker)
  • Patch NotesOfficial

    v1.81

    The game is now better optimized to allow for a better framerate. Testing phase continue regarding cosmonaut integration and animations!V1.81 April 18th 2026OptimizationOcclusion culling fine tuning. 3d elements throttling to prevent unnecessary rendering of elements out of view.Addition of an activation/deactivation module to throttle UI elements. UI panels not called aren't calculated.Activation/deactivation of objects from different sceneries to not render elements from a different view.V1.80 du April 11th 2026FunctionalityCosmonaut asset integratedModel animation linked to the cosmonaut rigHook ready for the integration of the transition to the 3D hangar upon "docking" action from the player.
    Read full article on Community Announcements (cockpitseeker)
  • AnnouncementsOfficial

    v1.79

    At a glanceThe game goes from v1.77 to 1.79! Aside from bug squashing from previously introduced features, the UI has been tweaked to add new coming items!Mines as a spaceship weaponAdrenalin (stamina), oxygen and bone integrity (health bar)... for the cosmonaut!Yes that's right, 3rd person gameplay ships in this build... hidden behind console for now ;)Under the hoodV1.78 March 13, 2026Adjustments\ Locked combat items asset swap\ Correction of the golden codex page that would erroneously stretchNew content\ Added "Mine" item to the combat interface\ Added "adrenalin", "lungs" an "bones" items to the combat interfaceBugfix\ Corrected bug that would prevent actions on NPC after coming back from the docking actionV1.79 March 27, 2026New content\ Added playable 3rd person character inside the simulator environment\ Added basic animated model\ Added control scheme input to control the model\ Added 3rd person camera system\ Linked 3rd person testing environment to the existing console commandBugfixCorrected a bug that prevented the display of the right elements on an asteroids slot.Corrected a bug that turned the closest planet to the player into the gold rewarding planet instead of the 3rd closest.Corrected a bug where the player could still fire missiles on the first turn, even without ammo.Corrected "inop" SVG asset in combat interface.
    Read full article on Community Announcements (cockpitseeker)
  • Patch NotesOfficial

    v1.77

    Minor tweaks ! The EMP and escape icons showcase the true appearance of the ship's exterior now that it exists. The "smuggle" icon has also been changed to match the 3D asset scheduled for implementation in the game.Audio effects and an icon were added to the graphic settings page as well.Adjustments\ eye_icon added to the codex graphic settings page \ Brain icon set for the other pages as the default codex pages\ Added audio on graphic options group hover\ Added audio on graphic option item hover\ Modified audio on graphic option item selection\ Tweaked elements' position on codex audio page settings\ Tweaked vertical position of the system scrolling page\ Changed smuggling icon on resources inventory\ Changeed EMP icon in combat interface\ Changed "escape" icon in combat interfaceBugfix\ Corrected bug where the screen resolution dropdown on graphic settings wouldn't close upon page change
    Read full article on Community Announcements (cockpitseeker)

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