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Watch trailer on Steam ↗Oasis Mission: Colony Sim
Lunar pug studio · Published by Lunar pug studio
Mixed — 61% positive (119 reviews)
Last updated 28 Sept 2026
A Sci-Fi colony and strategy sim with a complex economy, immersive logistics, and a war against the rise of the machines! Build your colony and ensure supplies for your people. Automate industrial ships and create combat groups to defend against waves of enemies.
£2.55
£12.79Lowest price we've ever recorded
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Price history
Indie, Strategy · 2025 · More under £5 games
Dive into Oasis Mission: Colony Sim and shape a thriving sci-fi colony. With intricate logistics and strategic combat, ensure your people survive while battling advancing machines.
About this game

We are here to build a thriving colony
Choose your story and location for a future colony, and embark on an exciting expedition filled with economic and industrial challenges. Protect your people from the artificial intelligence enslaving the world.

Assemble a fleet of modular ships
Build new ships and combine different modules—your actions are limited only by technological progress and available resources.
Each ship is equipped with an artificial intelligence system based on task assignments that depend on the installed modules.
Ships remember where you send them and strive to form the behavior patterns you need.

Meet the needs of its people
Your people need resources, without which they will leave the colony. Maintain their well-being, as your colony's production and progress depend on them.

Create an autonomous colony
Design optimal districts that can operate stably even during the toughest crises. Use all available tools: establish logistics between warehouses, trade, create reserves, and pass necessary laws.

Use strategy to become better
Adopt pacts and objectives that will temporarily or even permanently improve your colony. Choose carefully, as such major decisions can only be made rarely.

Earn a fortune through trade
Automate trade with other colonies and trade networks, find the most profitable routes, and speculate on the market. Unlock new opportunities through diplomatic objectives and pacts.

Protect your fleet and colony
Oblivion enslaves weak colonies and sends them to attack others. You will need to assemble your own battle fleet to counter these assaults and defend against the rise of the machines.

Infected Nodes of Oblivion
Oblivion attacks your buildings and ships using viruses, causing you to temporarily lose control over them.
Destroy the nodes using offensive pacts, or protect your base with Firewall-equipped buildings.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: X64 Dual Core CPU, 3+ GHz
- Memory: 8 GB RAM
- Graphics: Discrete GPU with 4 GB Ram
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: Any
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: X64 Quad Core CPU, 3+ GHz
- Memory: 16 GB RAM
- Graphics: Discrete GPU with 8 GB Ram
- DirectX: Version 11
- Storage: 4 GB available space
- Sound Card: Any
Supported Languages
Latest news
AnnouncementsOfficial
I’m announcing my new game: Sherpa's Caravan!
🏔 🚐 ⛺️ A game about a former Sherpa who bought himself a van and travels through a cozy open world, helping other adventurers with transport, crafting, and cooking!A relaxing atmosphere of outdoor adventures, camping, and mountain landscapes!I’ll create a bundle of this game with Oasis Mission so you can purchase this game as an add-on at a bundle with discount!I really hope that you will put yourself in my position and understand why I was forced to switch to a new project. I am grateful to you for your support ❤️Read full article on Community Announcements (Piocan)AnnouncementsOfficial
0.99.0 🎉 Almost Full Release! New Maps, Design, Resources, Buildings, Features
Hello everyone, and a huge thank you for your support throughout this time! I’m excited to announce that I’ve released the full gameplay of the game! After a few weeks of testing and fixes, I’ll press the full release button on Steam once the new screenshots and trailers are ready. In the meantime, you can enjoy this update! I’d love it if you could share your thoughts in the game reviews—your feedback will be a huge support for the project before the full launch! You can play older versions of the game by switching to the beta branch in the application settings, for example, to version 0.9.7. This MASSIVE update brings you a brand-new gaming experience! A final mission with rocket launches; A map six times larger with a new game design; Enemy camps; New resources, resource limits; Resources now need to be transported from all corners of the map; New buildings; Outposts; Improved balance; Enhanced environmental design; Optimization improvements; Build multiple colonies at once, set up outposts for resource collection, capture enemy camps, and establish supply routes! Launching the Space Station The final mission has been added! Completing it will bring a sense of achievement as you finish the map. Your goal is to develop a high-tech colony and launch three shuttles carrying components for an orbital station! These launches will require rare resources. Completing a single map up to this final stage will take 3-5 hours. {STEAM_CLAN_IMAGE}/44721340/56e5a842030405db2dfe68107cb6c124d731dcab.png After completing all missions, you can continue playing in free mode. New Map Design All maps have been completely reworked! They are now significantly larger and designed to encourage the creation of multiple colonies and outposts. You’ll need to set up logistics routes between them and use faster ships to deliver resources directly to your base. New maps: Great River A continent divided by several wide river channels. Islands Numerous small islands requiring a complex logistics ...Read full article on Community Announcements (Piocan)AnnouncementsOfficial
0.9.7 – Colony Overview, Production Limits, Balance & Gameplay Fixes
Hello everyone! ❤️ In this update, I’ve added a Colony Overview and production limits, along with a dozen fixes and improvements! Colony Overview {STEAM_CLAN_IMAGE}/44721340/c99ea5060e18638caaefa53ab853b7d74d5b97cd.png I received a lot of feedback requesting a colony overview, and now it’s finally here in this patch! The overview is generated from buildings connected to the Storage Network, so if you have two bases, you’ll see reports for each one separately. It includes details such as: Colony storage with production limits Energy networks Engineers overview, including average values and resource consumption Income, research progress, and spare parts production Production Limits In the colony overview, you can now set a resource limit for specific storage facilities. Each cycle, every factory checks whether the resource limit has been reached. If the limit is exceeded, the factory skips the cycle, freeing up engineers to work elsewhere. Engineer Improvements Improved engineer profiles—stats are now clearer and more intuitive. Morale recovery algorithms have been optimized—once morale reaches the max limit, resources are no longer wasted. Fixed bugs in game logic and production multipliers that caused excessive resource production in buildings with multiple engineers. Increased motivation decay for engineers from 0.65 per rank to 1 per rank (on medium difficulty). Now, keeping engineers motivated is more challenging! Balanced and added display of consumed resources in units. Optimized internal algorithms for better performance. Combat System Updates Decreased the interval between enemy waves. Accelerated the arrival of the first enemy wave. Increased weapon costs at the shipyard. Other Gameplay Improvements Removed free containers—this mechanic disrupted storage logic, so now destroyed ships will consume resources instead. Economy update interval set to 9 seconds (3 sec in x3 speed). Previously, I increased it from 6 to 12 seconds, but in practice, it felt too slow....Read full article on Community Announcements (Piocan)AnnouncementsOfficial
0.9.6 🔥 Combat system, gameplay, engine, graphics, and performance improvements
Hello everyone! While the Steam strategy festival was underway, featuring Oasis Mission, I was hard at work developing this major update! It consists of three parts: Combat system improvements General gameplay improvements Engine, graphics, and performance enhancements I apologize for not being able to respond to everyone in the discussions yet. I really wanted to release this patch, as it significantly improves the game's feel, especially in combat. ❤️ Combat System Ship Control Added missile range display. Holding the right mouse button allows you to set the ship's desired rotation, displaying the missile range if applicable. Ships now automatically turn toward their target to increase missile hit chances. {STEAM_CLAN_IMAGE}/44721340/cff709a0538bbf6f7a2e48ab19edf01a6cad727f.png Projectile Improvements Added smoke effects for projectiles. Projectiles will now fire if an enemy is within the damage area. New destruction animation for buildings. New destruction animation for ships. New animation of projectiles {STEAM_CLAN_IMAGE}/44721340/7b46fc8323047df55c3da4e9b06f4fdd60ad14be.png Old {STEAM_CLAN_IMAGE}/44721340/0d3d17e20750a0c2ec971e885bee9bd64c44af59.png New destruction animation {STEAM_CLAN_IMAGE}/44721340/d4e884eec2d8c983295df5b304f768eefc073d62.png Old{STEAM_CLAN_IMAGE}/44721340/eaf14fa2ece73c64a17e40ce01ef2cd6e7a0110b.png Other Combat System Enhancements Increased the number of enemy waves by 20% and accelerated the arrival of initial waves. In existing games, previously generated waves (those shown in the timeline at the top) will retain the old timer, while new waves will generate faster. Clicking on an enemy ship makes your ship turn toward and attack it. Clicking on a friendly ship orders it to be repaired (if a repair module is available). Clicking on a friendly structure orders it to be repaired (if a repair module is available). General Gameplay Improvements Adaptive Events Now, events depend on the state of your colony. Only events that impact the colon...Read full article on Community Announcements (Piocan)AnnouncementsOfficial
0.9.6-0.10.0 – Announcement of Upcoming Updates
{STEAM_CLAN_IMAGE}/44721340/e73fc22ea5802925bfe04a0dae3aa223048c7947.png Hello everyone! I want to share my plans for the upcoming updates! First of all, I can see that the last three updates have made the game much more intuitive, and the feedback has been overwhelmingly positive! I’m incredibly happy and grateful for that! I really liked the storage connection system—it makes developing a large base much more enjoyable and simplifies resource management since everything is drawn from a unified network. Many of the future improvements are based on your feedback! 0.10.0 Map Size Increase and New Resources I plan to add new large maps in 0.10.0 and new resources. The idea is that the increased map size will encourage players to establish a second colony, which will require setting up a resource exchange system. Resource deposits will be distributed in a way that allows the first colony to function independently for about 1-2 in-game hours. After that, players will hit a resource shortage necessary for progression and will have to venture out to find and extract them. These maps will be 4-5 times larger than the current ones, meaning resources will be located at significant distances. This is where trade routes and cargo ships will become truly essential! Additionally, I plan to introduce a maximum extraction limit per area or source to encourage players to establish new mining outposts. 0.9.6-0.9.7 Direct Ship Control I’m working on adding manual control over a ship’s altitude and rotation using the mouse. This will be especially useful in combat since missile ballistics depend on height and ship orientation. Damage Area Visualization For combat ships, I plan to introduce a radial damage zone that will display the approximate trajectory of different missile types. For example: - Heavy missiles fly almost in a straight line. - Light missiles can curve up to 300 degrees. Click-to-Target Commands Clicking on an enemy ship will make your ship turn towards it and fire mis...Read full article on Community Announcements (Piocan)






