
Screenshots

Watch trailer on Steam ↗Endless Furry TD - Tower Defense
Tegridy Made Games · Published by Tegridy Made Games · Official site ↗
Content notice: Blood and gore are frequent in this game.
Mixed — 64% positive (14 reviews) · 85 achievements
Last updated 28 Sept 2026
Slaughter furries before they destroy your base! Get upgrades and climb leaderboards to be the best!
£0.44
£0.89Lowest price we've ever recorded
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Price history
Action, Strategy, Casual · 2023 · More under £5 games
Defend your base from relentless furry attacks in Endless Furry TD. Upgrade your defenses, strategize your towers, and compete on leaderboards to become the top defender.
About this game
Endless Furry Tower Defense is the next level TD game with no end in sight. No "win" menu means you can only improve, unlocking upgrades and improving you kill count to be the best!
Features:
1. Online leaderboards with anti-cheat
2. Multiple levels with unlock system
3. Multiple towers and tower upgrades (Over 10 towers with 2 upgrades each)
4. Four enemy targeting modes for making optimal strategies.
5. Game upgrades with an upgrade store
6. "Roguelike" gameplay loop (No winning, only getting better each time!)
7. Tons of gpu instancing and object pooling for optimal game performance!
8. Updates with new towers, levels and content
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11
- Processor: Intel Core i3 3rd Gen / AMD Ryzen 3 1300x
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 750 / AMD R9 260
- Storage: 5 GB available space
Recommended
- OS: Windows 10/11
- Processor: Intel Core i5 6th Gen / Ryzen 5 2600x
- Memory: 10 GB RAM
- Graphics: GTX 1070 / AMD RX 5600-XT
- Storage: 5 GB available space
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Steam Inventory Items!
Steam Inventory Items added! You can earn/unlock them by checking in to the main menu every hour.Read full article on Community Announcements (Rust Jesus)Patch NotesOfficial
Min Spawn Rate Increased (Slower Spawns During Higher Waves)
In response to a review, I have increased the minimum spawn rate from 0.2 to 0.5. This means the fastest enemies can spawn now is every 0.5 seconds. This should improve performance at higher waves, as well as make the game a bit easier. I used some design choices like this to see how much I could push using the crap the load of optimizations I used to make this game even possible... I've looked into improving the loading times, but it would take a bunch of re-writing as each pooled object would need to be baked into the scene, which simultaneously increases the game file size. Maybe I'll get around to it sometime if the sales start to pickup.Read full article on Community Announcements (Rust Jesus)Patch NotesOfficial
Set The Explosive Second Spawn Toggle In Pause Menu To Off By Defualt
Because it was annoying to have it already on when doing levels with no upgrades. Shouldn't affect players who have already played the game.Read full article on Community Announcements (Rust Jesus)Patch NotesOfficial
BUG FIX: "Second Select Mode" for explosive towers on start has been fixed
The second select mode toggle for explosive towers has been fixed! It was completely buggy because I accidentally put it in the Start method rather than OnEnable which checks EVERY time a tower is spawned, rather than just the first time. This was a technical and literary mistake, as Start seemed like the correct function in the heat of the moment lol.Read full article on Community Announcements (Rust Jesus)Patch NotesOfficial
Explosive Rounds & Effects Pooled | Game Renamed
1. Explosive rounds (explosive damage) is now object pooled for better performance. 2. Explosive effects (explosive visuals) is now object pooled for better performance. 3. Game renamed to "Endless Furry TD" due to trademark in regards to "Tower Defense".Read full article on Community Announcements (Rust Jesus)






