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Siege Island

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Siege Island

LLC Blini Games · Published by LLC Blini Games

Mostly Positive — 79% positive (29 reviews) · 18 achievements

Last updated 28 Sept 2026

Step into the world of Siege Island, a tribute to the classic arcade game "Rampart". Prepare yourself for an immersive 3D action-puzzle game that will test your strategic skills and reflexes. As the Orcish fleet draws near, the duty to safeguard your island from their assaults is yours.

DJCTQ lFull Controller Support

£4.29

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £4.29 · Highest: £4.2911 Oct 2026

Action, Indie · 2025 · More under £5 games

Embark on a strategic defense journey as you fortify Siege Island against incoming orcish fleets. Put your puzzle-solving skills to the test in this immersive 3D action game from LLC Blini Games, released in 2025.

About this game

The Strapmar Archipelago. A place of great beauty and infinite riches. The kingdoms of humans, dwarves, and elves formed an alliance in order to extract gold and precious crystals in this remote place. The dwarves, expert miners, began to extract the valuable red crystals from the depths of the earth. The humans, skilled architects and engineers, built huge castles and impregnable walls. The elves, experts in the art of war and magic, designed weapons and spells to protect the valuable finds.

But the mighty Orc kingdom, who also coveted the riches of Strapmar, has assembled an incredible fleet of ships, flying monsters, and siege machinery, and they have surrounded the archipelago. There is nowhere to run! The only option is to fortify and defend yourself! The siege has begun!

Welcome to Siege Island, a modern twist on the classic arcade game Rampart, by Atari Games and Midway Games. Get ready for an exhilarating 3D action/puzzle experience that will challenge your strategic skills and reflexes. The Orcish fleet is closing in, and it's up to you to defend your island from their attacks.



In Siege Island, players take command of the defense of several castles, fending off waves of adversaries that assail from both air and sea. To accomplish this, they must erect protective walls around neutral castles, asserting dominion over the territory inside. Once secured, they can position cannons and ballistas within the controlled area to repel enemy attacks during the attack phase. Afterward, players must reconstruct the walls using Tetris-like sections during the building phase.



Ownership of a castle is only secured if it is entirely encircled and shielded by walls. Failure to accomplish this by the end of the building phase results in losing the castle, along with the weapons in it. Each controlled castle augments your firepower with three additional cannons. The more castles you control, the sturdier your defenses become. Endure as many waves as possible, defeat foes to earn gold and brilliants, and enhance your skills to venture deeper into the challenge.




These features are already available in the current version:

  • Four Unique Settings: Explore four distinct island settings - Beach, Forest, Winter, and Volcano.
  • Three Different Enemies: Small ships, Medium ships & Zeppelins.
  • One Dangerous Boss: We have currently one huge boss ship.
  • Choose Your Race: Select your path as a Human, Dwarf, or Elf, each with unique attributes and magic, impacting your gameplay.
  • One Island Grid Available: Currently, we have one island design with the same position for the castles and amount of cells.
  • Skill Management: Invest your hard-earned gold in skill upgrades, choosing between Defense, Attack, and Magic skills, each subsequent level is more expensive than the last.
  • Three Different Magic Spells: One per race. All of them can be improved with skills.
  • Save Your Progress: Secure your progress with the save system, enabling you to explore different races without losing your previous game.
  • Languages: Siege Island's Early Access version includes English, Spanish, BR Portuguese, Japanese, Ukrainian, and Russian.


The following features are in our development plan, and will be included somewhere during the Early Access:

  • Gamepad support: The game currently works only with mouse and keyboard but we will add Gamepad support before the official release.
  • One Additional Visual Setting: A new island setting to diversify your gameplay experience.
  • Special enemy units: For example, a blue zeppelin that provides mana when you kill it. More details to come.
  • New Different Wall Pieces: They will be added to the current pool of random pieces to increase the difficulty in more advanced islands.
  • More Island Grids: Different grid settings with various castle positions, obstacles, and grid sizes for added complexity.
  • Additional bosses: Two new bosses planned for now.
  • More languages: We plan to introduce German, French, Italian, Korean, and Chinese Simplified translations (text only) before the official release. The voiceovers will be only in English.
  • Bug Fixing and Balancing: Count on us to address any reported issues, ensuring a smooth and balanced gaming experience.

Prepare for the Siege Island journey, where strategy, skill, and relentless waves of Orcish foes converge. Will you rise to the challenge and emerge as the ultimate defender of your island?

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64bit
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 1 GB RAM
  • Graphics: DX11, DX12 capable
  • Storage: 600 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*, Spanish - Spain, Russian, Ukrainian, Japanese, Portuguese - Brazil
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    🏝️ Siege Island - Version 1.0 Launching on March 31st! 🎉

    Greetings, warriors of Siege Island! The time has come! After months of development, balancing, and feedback from our amazing community, Siege Island is officially exiting Early Access. We’re thrilled to announce that Version 1.0 will be released on March 31st! 🚀 What to Expect in Version 1.0: ✔️ Full Release Features – A polished and complete experience with all core mechanics finalized. ✔️ New Balancing & Improvements – Adjustments based on player feedback to ensure the best strategic battles. ✔️ Bug Fixes & Performance Enhancements – Smoother gameplay, better optimization, and improved stability. We want to express our deepest gratitude to everyone who played, provided feedback, and helped shape the game during Early Access. Your support has been invaluable, and we couldn’t have done it without you! Mark your calendars for March 31st and get ready to defend, attack, and conquer like never before! 💬 Let us know your thoughts and join the discussion in the community forums! See you on the battlefield! 🏹🔥 The Devs
    Read full article on Community Announcements (LLC Blini Games)
  • AnnouncementsOfficial

    Patches & Fixes # 9 (Pre-release version)

    Hello everyone, This is our last Early Access patch before the final release of version 1.0. It includes fixes and improvements recommended by our player community: Fixes We have fixed the issue where ships would start firing while the camera transition was taking place between the construction phase and the battle phase. Now the combat phase will start once the camera movement ends. We have removed the rocks in the sea on the beach level as it was impossible to destroy ships passing through them. Improvements We have improved the aiming system of the weapons. Some of you were telling us that the shots of some races weren't precise enough, and didn´t fall in the center of the target making the gameplay more difficult than it should. This was much more evident when playing with the dwarves. We have fixed that. It is worth noting though that the shots of all three races still have a percentage of spread, but they are much more accurate than before. Improvements to the AI of the airships: In several cases, airships tended to fly to one spot on the map and just float there on top of each other. They wiill now behave as intended, and will fly randomly around the map constantly. Ships behavior: They will no longer go to the left and right edges of the map, where it was almost impossible to hit them with our cannons. We have included a small tutorial message at the beginning of the first repair phase indicating where the Battle button is located and is function, as some players seemed to ignore it. This button allows you to move on to the next battle without having to wait for the construction phase timer to end, making the gameplay much more active and without tedious pauses. We are very happy with the final result of our game. We look forward to your feedback on the forums or on our Discord channel. If in the next few weeks there are no issues and we see that the version is stable in all senses, we will prepare the official release of the game. Many thanks to all for you...
    Read full article on Community Announcements (LLC Blini Games)
  • Patch NotesOfficial

    Patch & Fixes # 8 (June 2024)

    Dear all, This is our patch of June 2024, and the last official one planned for the Early Access stage. FIXES We have fixed a bug on the Winter Island's boss that prevented the player to see the Medic Ship. We have increased its size and added green particles to make it easier to locate and identify. We have fixed a bug that let the player build walls over the cannons. Now the cannons count as blocked terrain as well. NEW CONTENT New boss in the volcano island: The Dragon! Kill that terrible flying beast as quick as possible. Its fireballs will destroy your walls, and burn the ground, and you won´t be able to build any walls during one turn if the floor is burning. SO... NOW WHAT? Siege Island is complete and ready for its official release, so now it is only a matter of when will be strategically the best time to do it. We still need to create awareness, we will invest as much as we can in marketing to let the people know about the game, and as soon as we have a decent amount of wishlists, we will announce the official release. We want to thank you all that participated and supported us during the Early Access. If you have purchased the game, consider that you have already the full version in your hands, and our eternal gratitude for trusting us. Enjoy the Siege!
    Read full article on Community Announcements (LLC Blini Games)
  • Patch NotesOfficial

    Patch & Fixes # 7 (May 2024)

    Dear all, This is our first patch of May 2024, and one of the last ones before we can consider the game as content complete. Please find here a brief list of what we have included and fixed: FIXES We have fixed a bug that affected the achievements related to the amount of gold and crystals. Now you should get them when the conditions are met. We have optimized the size of the textures and the coding to improve the average FPS on screen. No more lower FPS, even with average videocards. We have fixed an issue where the amount of gold obtained during a game, and the actual amount of gold that the player got didn´t match. We have fixed the formulas and now everything should match. We have fixed an issue where the amount of mana on the bar didn´t show the actual amount available if you improved the skill. NEW CONTENT We have added a new boss in the Winter island. We have added information of the current level, wave number, and amount of gold to the Pause menu. We are working hard to complete the game as soon as possible, and we really thank you for your support! Enjoy the Siege! The Devs
    Read full article on Community Announcements (LLC Blini Games)
  • Patch NotesOfficial

    Patch & Fixes # 6 (April 2024)

    Dear all, This is our second patch of April 2024 which includes, in our opinion, a great improvement to the wall reparing phase. BEFORE... you only knew at the end of the repairing phase if you had successfully surrounded the castles with walls or not. NOW... when you successfully surround a castle with walls, the game will show it straight away by turning the ground blue, and with a sound effect. {STEAM_CLAN_IMAGE}/44718472/df14aca7d832d1ce0b13e574abc76bc752ad7ea8.gif This way, players will know for sure if they have control of their castles, or not, when there is still time to fix the walls, and not when the time is already over. We sincerely hope that you like this new approach. Thanks a lot for your support, The devs
    Read full article on Community Announcements (LLC Blini Games)

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