
Screenshots

Watch trailer on Steam ↗SealChain: Call of Blood
AliveGameStudio · Published by AliveGameStudio
Mixed — 58% positive (624 reviews) · 19 achievements
Last updated 28 Sept 2026
SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.
£7.49
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, RPG, Strategy · 2026 · More £5 - £15 games
Embark on a dynamic roguelike journey where every item you collect can unleash chain reactions or create strategic seals. With deep gameplay from AliveGameStudio, SealChain challenges your tactical prowess in an ever-evolving world of action and RPG elements.
About this game
Welcome

About the Game
SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.
The world is collapsing. Chaotic evil shrouds the land like thick purple mist. In this catastrophe, countless innocent beings have become cursed monsters. There is no savior here. Ancient incantations are awakening, bestowing power upon the 'Spirit Mediums'.
Use the power of seals to cleanse the evils of the apocalypse.
Game Features
Items can link together to form chain reactions
Items can enchant each other to enhance attributes
Items can resonate with each other for additional effects
Items can be arranged into specific formations to create seals, granting special effects
Multiple playable characters, each with unique builds, skills, armor, and weapons
Event system: obtain various items through randomly triggered events
Rich variety of items, rewards, builds, monsters, and events
Receive different rewards from a variety of NPCs
Items can be stacked infinitely
Unlimited combat power, exponential thrill
Talent tree system
Endless mode
Easy modding: create mods without programming — edit simple .txt files to customize items, monsters, characters, and events
Forming Seals by Linking Items
Thrilling Combat
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: 2 GHz
- Graphics: 512 MB
Supported Languages
Latest news
Patch NotesOfficial
0.9.13.1
Improvement: Remove the requirement that one must defeat the boss to pass the levelRead full article on Community Announcements (Alive)Patch NotesOfficial
0.9.13.0
Improvements: Changed all Inferno so that dying unlocks the next Inferno (previously required clearing the level to unlock) Added "shared item pool for all characters" to Inferno 1 and 2, and removed it from Inferno 3 Inferno 2 and 3 are now unlocked simultaneously (previously required clearing Purgatory 2 to unlock Purgatory 3) Reduced the difficulty curve of Inferno 2 and 3 to match Inferno 1. Now the only differences between the three Inferno levels are "unlocks stage to" and "whether all characters share the item pool" Adjustment: Because the difficulty curve was reduced, players must now defeat the BOSS to clear the level. When a BOSS is present, fewer minions will spawn Bug Fixes: Fixed a bug where BUFFs could boost attributes that are "forbidden to enhance" Fixed a bug where Volcanic Essence wouldn't explodeRead full article on Community Announcements (Alive)Patch NotesOfficial
0.9.12.2
Improvement: Now only need to meet the passing conditions to pass the level, no longer a need to defeat the boss. Adjustment: When the boss is present, there will no longer be a limit of only 5 mobs.Read full article on Community Announcements (Alive)Patch NotesOfficial
0.9.12.0
Added: Red Potion, a map node reward that provides continuous HP regeneration. Added: White Potion, a map node reward that increases attack power. Fixed: Fixed a bug where lifesteal for the owner did not trigger after a summon killed a target. Improved: A new character is now unlocked upon any death (previously required clearing the game). Improved: When auto-aim is enabled, players can still aim manually with a controller. Improved: When the cross appears, an arrow is shown above the character pointing to it; the arrow is rendered above all layers so the character is easier to find in large enemy crowds.Read full article on Community Announcements (Alive)Patch NotesOfficial
0.9.11.1
Add: Adrenaline: Sprint speed +1 Add: Needle: Sprint attack crit rate +10% Add: Buckle: Sprint attack knockback +3 Add: Nurse Bell: Sprint cooldown recovery speed +2 Add: Hallway Marking: Sprint distance +0.5 Add: Shock Headband: Sprint attacks apply Stun Add: Pulser: Gain Anxiety x5 when sprinting Add: Contaminated IV Bag: Continuous Spell Power recovery: 10; multiplier scales with nearby item count: Poison Fix: Fixed an issue where armor was not fully restored at the start of combat Adjust: Deep Diver Arrow lifesteal reduced to 1; max star level reduced to 2; projectile count changed to -5 Improve: Increased multi-projectile damage correction for all bows, crossbows, and guns by +40% each Improve: Added a new gun stat: extra damage ratio for multi-projectiles Improve: Character select now auto-selects the previously chosen character instead of the last character in the list Improve: Endless Mode now grants EXP Improve: Max character level increased to 40 Improve: Lowered unlock level requirements for all items so they unlock faster Improve: Added filters to the Codex page for and Improve: Reduced monster count in Blinding Inferno and Blood Inferno 1 Improve: Removed the movement speed reduction effect from Greedy Cauldron and Boiling Cauldron Improve: Charged Attack state now increases attack speed and loses 1 stack per attack (previously increased attack power) Improve: In auto-attack mode, targeting now prioritizes the nearest monster to the character instead of the one nearest to the mouse cursor Improve: If you sprint without directional input, you now dash toward the aimed enemy Improve: Boxing Gloves now increase extra crit damage multiplier for sprint attacks (previously increased sprint attack knockback) Improve: Nightweave’s base skills no longer require fully maxing prerequisite skills before investing points (e.g., dodge rate, crit rate, etc.) Improve: Shadow Companions can now be sold Improve: While elites or bosses are present, regular enemy count is ...Read full article on Community Announcements (Alive)






