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SealChain: Call of Blood

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SealChain: Call of Blood screenshot 1
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SealChain: Call of Blood

AliveGameStudio · Published by AliveGameStudio

Mixed — 58% positive (624 reviews) · 19 achievements

Last updated 28 Sept 2026

SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.

DJCTQ 12Steam WorkshopFull Controller Support

£7.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £7.49 · Highest: £7.499 Oct 2026

Action, Indie, RPG, Strategy · 2026 · More £5 - £15 games

Embark on a dynamic roguelike journey where every item you collect can unleash chain reactions or create strategic seals. With deep gameplay from AliveGameStudio, SealChain challenges your tactical prowess in an ever-evolving world of action and RPG elements.

About this game

Welcome


About the Game

SealChain is a roguelike game where items can link together to form chain reactions. Items can also be arranged into specific formations to create seals, granting special effects.

The world is collapsing. Chaotic evil shrouds the land like thick purple mist. In this catastrophe, countless innocent beings have become cursed monsters. There is no savior here. Ancient incantations are awakening, bestowing power upon the 'Spirit Mediums'.

Use the power of seals to cleanse the evils of the apocalypse.

Game Features

  • Items can link together to form chain reactions

  • Items can enchant each other to enhance attributes

  • Items can resonate with each other for additional effects

  • Items can be arranged into specific formations to create seals, granting special effects

  • Multiple playable characters, each with unique builds, skills, armor, and weapons

  • Event system: obtain various items through randomly triggered events

  • Rich variety of items, rewards, builds, monsters, and events

  • Receive different rewards from a variety of NPCs

  • Items can be stacked infinitely

  • Unlimited combat power, exponential thrill

  • Talent tree system

  • Endless mode

  • Easy modding: create mods without programming — edit simple .txt files to customize items, monsters, characters, and events

Forming Seals by Linking Items

Thrilling Combat

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 2 GHz
  • Graphics: 512 MB

Supported Languages

Simplified Chinese, English, German, Spanish - Spain, Russian, Turkish, Japanese, Traditional Chinese, Korean, Portuguese - Portugal

Latest news

  • Patch NotesOfficial

    0.9.13.1

    Improvement: Remove the requirement that one must defeat the boss to pass the level
    Read full article on Community Announcements (Alive)
  • Patch NotesOfficial

    0.9.13.0

    Improvements: Changed all Inferno so that dying unlocks the next Inferno (previously required clearing the level to unlock) Added "shared item pool for all characters" to Inferno 1 and 2, and removed it from Inferno 3 Inferno 2 and 3 are now unlocked simultaneously (previously required clearing Purgatory 2 to unlock Purgatory 3) Reduced the difficulty curve of Inferno 2 and 3 to match Inferno 1. Now the only differences between the three Inferno levels are "unlocks stage to" and "whether all characters share the item pool" Adjustment: Because the difficulty curve was reduced, players must now defeat the BOSS to clear the level. When a BOSS is present, fewer minions will spawn Bug Fixes: Fixed a bug where BUFFs could boost attributes that are "forbidden to enhance" Fixed a bug where Volcanic Essence wouldn't explode
    Read full article on Community Announcements (Alive)
  • Patch NotesOfficial

    0.9.12.2

    Improvement: Now only need to meet the passing conditions to pass the level, no longer a need to defeat the boss. Adjustment: When the boss is present, there will no longer be a limit of only 5 mobs.
    Read full article on Community Announcements (Alive)
  • Patch NotesOfficial

    0.9.12.0

    Added: Red Potion, a map node reward that provides continuous HP regeneration. Added: White Potion, a map node reward that increases attack power. Fixed: Fixed a bug where lifesteal for the owner did not trigger after a summon killed a target. Improved: A new character is now unlocked upon any death (previously required clearing the game). Improved: When auto-aim is enabled, players can still aim manually with a controller. Improved: When the cross appears, an arrow is shown above the character pointing to it; the arrow is rendered above all layers so the character is easier to find in large enemy crowds.
    Read full article on Community Announcements (Alive)
  • Patch NotesOfficial

    0.9.11.1

    Add: Adrenaline: Sprint speed +1 Add: Needle: Sprint attack crit rate +10% Add: Buckle: Sprint attack knockback +3 Add: Nurse Bell: Sprint cooldown recovery speed +2 Add: Hallway Marking: Sprint distance +0.5 Add: Shock Headband: Sprint attacks apply Stun Add: Pulser: Gain Anxiety x5 when sprinting Add: Contaminated IV Bag: Continuous Spell Power recovery: 10; multiplier scales with nearby item count: Poison Fix: Fixed an issue where armor was not fully restored at the start of combat Adjust: Deep Diver Arrow lifesteal reduced to 1; max star level reduced to 2; projectile count changed to -5 Improve: Increased multi-projectile damage correction for all bows, crossbows, and guns by +40% each Improve: Added a new gun stat: extra damage ratio for multi-projectiles Improve: Character select now auto-selects the previously chosen character instead of the last character in the list Improve: Endless Mode now grants EXP Improve: Max character level increased to 40 Improve: Lowered unlock level requirements for all items so they unlock faster Improve: Added filters to the Codex page for and Improve: Reduced monster count in Blinding Inferno and Blood Inferno 1 Improve: Removed the movement speed reduction effect from Greedy Cauldron and Boiling Cauldron Improve: Charged Attack state now increases attack speed and loses 1 stack per attack (previously increased attack power) Improve: In auto-attack mode, targeting now prioritizes the nearest monster to the character instead of the one nearest to the mouse cursor Improve: If you sprint without directional input, you now dash toward the aimed enemy Improve: Boxing Gloves now increase extra crit damage multiplier for sprint attacks (previously increased sprint attack knockback) Improve: Nightweave’s base skills no longer require fully maxing prerequisite skills before investing points (e.g., dodge rate, crit rate, etc.) Improve: Shadow Companions can now be sold Improve: While elites or bosses are present, regular enemy count is ...
    Read full article on Community Announcements (Alive)

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