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Die Cook

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Die Cook

157 Game Studios · Published by 157 Game Studios · Official site ↗

4 user reviews — 100% positive (4 reviews) · 39 achievements

Last updated 28 Sept 2026

Presenting Die Cook, the first ever dice-based restaurant management game! Open your dream business, upgrade and equip your kitchen, level up employees to customize their dice. Express yourself with a customizable character and indoor decor. Aim for a 5-star rating in this unique relaxing simulator!

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£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £8.50 · Highest: £8.507 Oct 2026

Strategy, Casual · 2024 · More £5 - £15 games

Manage your dream restaurant with Die Cook, a casual strategy game where you level up employees and customize their dice. Open doors to new opportunities as you upgrade your kitchen and aim for perfection.

About this game

Presenting Die Cook, the first ever dice-based restaurant management game!
Open your dream business, upgrade and equip your kitchen, level up employees to customize their dice.
Express yourself with a customizable character and indoor decor.
Aim for a 5-star rating in this unique relaxing simulator!




🍳 Fulfill customer orders with your employees' dice each hour of the day.
📋 Hire, fire, and specialize your employees as they gain experience. Be sure to keep their compensation fair for their increasing skills.
🔪 Purchase upgrades with your profit to gain extra abilities, special dice, draw in more customers, and more!



🍰 Customize your Menu to be as focused and easy or as chaotic and difficult as you wish.
🎨 Beautiful isometric pixel art by Oray Studios.
🪑 Customize your restaurant's look by recoloring almost everything in it.

System Requirements

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Minimum

Minimum:
  • OS: Windows
  • Processor: 2.0 GHz
  • Memory: 1 GB RAM
  • Storage: 350 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Die Cook v1.1 Update

    Added Features: Employee training: Employees can now undergo paid training. Cost $25 base + $25 per current level of the employee. They will not work (roll dice) for the next 4 hours). Shop restock: You can now pay to instantly restock the shop. Cost is $25 first time, then $25 more each time you pay for a restock. Added Achievements for both of the above. Balance tweaks: Shop item appearance requirements lowered. New Game initial shop has more options. Lowered % chance of multiple sides early game. Lowered % chance of needing 2 dice to cook an item early game. Increased % chance change of needing 2 dice to cook an item with each level of "Ingredient Quality" upgrade. Misc: Employee Happiness shows on their ID. If an employee is currently training that will show on their ID as well.
    Read full article on Community Announcements (ajfay77)
  • Patch NotesOfficial

    Die Cook v1.02 Update

    Hello Chefs! We have another update, and this one may seem small but has some key changes that should make the game balance a lot better overall. It'll still be very tough early on if you start as a high wage employee and with multiple food items, but the mid-late game should be less of a breeze and obtaining a 5-Star rating will take longer and require a lot more upgrades to obtain. Changes: Upgrades that affect # of tickets have been tweaked for a better mid-late game experience. Upgrade descriptions have been updated. Upgrade prices and upkeep have been adjusted for better balancing. Hidden rating cap is now affected by # of items on your menu, # of upgrades purchased, and # of incoming tickets in a single day. New hidden achievement added for an easter egg that was already in the game. Version # added to main menu. Bug Fixes: New upgrade data or changes will load into an existing save. Achievement stat tracking updated to fix a couple that weren't working.
    Read full article on Community Announcements (ajfay77)
  • Patch NotesOfficial

    Die Cook v1.01

    Various changes implemented in this update. Mostly fixes for mechanics and some balancing adjustments on items that weren't working as expected. Balancing tweaks & other changes: Orders per hour calculation adjusted. Rating factors into potential additional orders. Group size (parking lot upgrade) properly factoring into orders. Rating calculation adjustment. Rating cap factors in total # of active menu items. Squashed Bugs: Firing an employee after a roll and using their dice. Upgrade level not applying correctly upon loading a save. Weekly stats summary screen. Using a special "Cook" dice on cold foods.
    Read full article on Community Announcements (ajfay77)

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