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Eldritch Climb: A Cursed Ascent

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Eldritch Climb: A Cursed Ascent screenshot 1
Early Access Trailer trailerWatch trailer on Steam ↗

Eldritch Climb: A Cursed Ascent

Covert Wonders · Published by Covert Wonders · Official site ↗

Positive — 100% positive (15 reviews) · 25 achievements

Last updated 27 Sept 2026

A physics-based roguelite where the mountain is alive, the items are cursed, and collecting Eyes only makes things worse. Swing your way to the top. It won't kill you. Probably.

Early AccessDJCTQ 14Full Controller Support

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £10.99 · Highest: £10.997 Oct 2026

Action, Adventure, Indie, Early Access · 2025 · More £5 - £15 games

Embark on an action-packed, indie adventure as Eldritch Climb: A Cursed Ascent takes you up a living mountain filled with physics puzzles and cursed items. Collect Eyes at your own risk in this early access roguelite experience from Covert Wonders.

About this game

This Mountain Won't Climb Itself

Eldritch Climb is a physics-based roguelite built around movement with unique controls. Swing from handholds, launch yourself across gaps, and cling to whatever you can find. The movement is raw and expressive, every run feels different as you get better. Master it, and the mountain becomes a playground. Don't, and it becomes a grave.

The More You See, The Worse It Gets

Scattered across the mountain are Eyes, a cursed currency that expands your perception. Collect enough and the world shifts. Levels mutate. Enemies evolve. Every mechanic reveals a darker variation of itself. There are three layers to everything on this mountain, and the deeper you see, the less you'll wish you had.

Something Is Very Wrong With This Mountain

Puzzles are hidden in every area, quiet and strange things that don't announce themselves. Solve them and you'll enter memories: glimpses of your character, the mountain's history, and the cults that worshipped it. The lore won't be handed to you. It's buried, like everything else worth knowing here.

Cursed Tools For A Cursed Climb

Loot corpses. Browse the shop. Equip items in each hand, but whatever you're gripping with, you can't use. That constraint is the whole puzzle. Find a combo that works, lean into it, and watch a run come together. Passive items soften the edges. Active ones create chaos. Usually both at once.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • DirectX: Version 11
  • Storage: 600 MB available space
  • Additional Notes: Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Patch v0.3.8.0

    Our first major update (0.4) is very close to being ready, this will be the last patch before it. We're also sneaking in some system changes to get ready for 0.4. Keep an eye out for for more info about the Major Update early next week.BALANCE & GAMEPLAY CHANGESEnemies in Temple adjusted aggro range.Codex now open on the acquired entry.Bosses hp adjusted.The grip areas were adjusted to make it easier to grab when falling too fast.BUG FIXESFixed navigation bugs on Codex.Fixed some system audio bugs.
    Read full article on Community Announcements (jorlu)
  • Patch NotesOfficial

    Patch v0.3.7.0

    I've been hard at work on the next content update and preparing a lot of systems for it. Here's a list of what changed.BALANCE & GAMEPLAY CHANGESLevel 2 Temple has been rebalanced to ensure better pathing.Enemies in Temple have been rebalanced to be a little less spammy.Controller icons were updated.Keyboard and Gamepad detection improved to avoid changing accidentally.BUG FIXESFixed bug where dialogue boxes could freeze soft locking the game.Fixed levers in level 2 disappearing without solving.Fixed light and camera movement in Memory scenes.Fixed Codex screen lock ups and texts not visible on some entries.
    Read full article on Community Announcements (jorlu)
  • Patch NotesOfficial

    Hotfix Patch - v0.3.6.1

    Here's a small patch with a couple bugs we caught a little too late. Happy climbing!Bug FixesLevel music would not start correctly when restarting a run from pause or game over menus.Far away enemies that die to other hazards no longer give Eyes or shake the camera.Flying enemies are no longer launched away after colliding with the player.Rune display on HUD should now appear correctly when a timed effect is active.
    Read full article on Community Announcements (jorlu)
  • Patch NotesOfficial

    Patch 0.3.6.0

    Hi Climbers! Here's a juicy update with a ton of changes and fixes as we get closer to our first content update very soon. The biggest change you will notice is that the game should look sharper now, we worked closely with our art director to improve contrast and legibility of all levels. Everything should be clearer and brighter. BALANCE & GAMEPLAY CHANGESImproved visuals and legibilityRetry button added on Game OverNew climber animationsSpeedrun timer added on options menuLootable corpses have a new look!Items can now be bought during runsBUG FIXESGoat enemy didn't always charged when seeing the playerGolem boss invulnerability duration was fixedParallax backgrounds no longer snap weirdly when climbingFixed sorting problems on levelsMany chunks with navigation problems were fixedThat's all for now thanks for playing and remember you can send us feedback directly from the game by pressing F11.
    Read full article on Community Announcements (jorlu)
  • AnnouncementsOfficial

    Eldritch Climb joins the Winter Sale

    Temperature is coming down at the Mountain… Like our prices! The Holiday’s Spirits got a hold of us, so we thought, why not spread the joy of gaming by offering an astounding 15% percent off our game? If you have the demo and were waiting for your opportunity to try our roguelike climbing adventure, this is your chance! Same applies if this is your first time stumbling upon our game! Come, come, the Eldritch Horrors await with an amazing discount!
    Read full article on Community Announcements (jorlu)

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