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Oblin Party

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Oblin Party screenshot 1
Oblin Party - Release Date Trailer trailerWatch trailer on Steam ↗

Oblin Party

Tellus Games · Published by Tellus Games · Official site ↗

Very Positive — 92% positive (88 reviews) · 15 achievements

Last updated 27 Sept 2026

Control your hands and destroy friendships in this physics-based couch/online fighting game. Use your elastic arms to swing, slingshot, and parkour around the highly dynamic maps. Wield powerful weapons or use your bare fists to bonk your opponents!

DJCTQ 6Co-opPvPFull Controller Support
-50%

£3.34

£6.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£3.34£6.69

Price history

4 Sept 2026Lowest: £3.34 · Highest: £3.347 Oct 2026

Action, Indie, Casual · 2025 · More under £5 games

Explore dynamic maps as you wield powerful weapons or bare fists against friends in Oblin Party. Developed by Tellus Games, this casual physics-based fighting experience lets you swing and slingshot around the highly interactive environments.

About this game

Oblin Party is a physics-based 2D party party brawler where you have direct control over your two hands. You can use your elastic arms to swing, slingshot, and parkour around the highly dynamic and chaotic maps. The game can be played with 2-4 players locally or online.

Use physics to your advantage to outwit your friends and force them off the map to secure your victory. If fist fights aren’t your style, try picking up a powerful weapon instead to do the heavy lifting for you.

Everything is affected by the game’s physics engine, and the maps fully react to the battle that is being fought on them. There is never a dull moment as you try to carry out your approach to take down your adversaries.

Take a break from bonking your friends and dive into the single-player time trials mode. Push your skills to the limit, earn shiny stars, and climb to the top of the leaderboards!

Attach an Oblinterator to the Sticky Rocket and watch absolute chaos unfold, or punch a rocket in midair and see it reverse back at its original shooter. Get creative and bend the emergent mayhem in your favor to stand victorious.

While the chaotic nature of the game welcomes players of all skill levels, there’s still room to practice to become a true master of maneuvering elegantly around the battlefield.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit only
  • Processor: Intel Core i5 or AMD equivalent
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 1050
  • Storage: 1 GB available space

Supported Languages

English, French, Italian, German, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Portuguese - Brazil, Spanish - Spain, Turkish

Latest news

  • Patch NotesOfficial

    Update v1.0.9

    We've pushed a small fix to address an issue that would sometimes cause the physics state to stop syncing in online games.
    Read full article on Community Announcements (TellusGames)
  • Patch NotesOfficial

    Update v1.0.8

    We've just updated the game to version 1.0.8. This includes a change to the Sticky Rocket item, which will now detach any platforms that get stuck to them. {STEAM_CLAN_IMAGE}/44787408/3acced8a608572c4a4e4e675f643f7a809372f19.gif Full changes below: Sticky Rockets will now detach any platforms that get stuck to them. Players can now get crushed between two platforms. You can now cancel a slingshot by releasing your grab with one hand. Made some small tweaks to a number of levels.
    Read full article on Community Announcements (TellusGames)
  • Patch NotesOfficial

    Update v1.0.7: Sudden Death!

    We've just updated the game to version 1.0.7. This patch includes a new Sudden Death mechanic that many of you have been asking for. After a configurable amount of time (or never if you want to disable the feature), a circle will start closing in on the center of the screen. It will devour the map and eventually all players in it, forcing players to stop stalling and jump into combat to have a chance to win the round. {STEAM_CLAN_IMAGE}/44787408/28427ab147874ff7c215f6f30012394c73ed95a7.gif Full patch notes: Added a configurable sudden death timer. When the time runs out, a damaging circle will starting closing in on the map and eventually eliminate all remaining players. Made some small tweaks to a number of levels. Fixed a bug where ropes could not be split with an arrow on Hanging Hazards. Fixed a bug where objects, or even other players, would sometimes get stuck to a player.
    Read full article on Community Announcements (TellusGames)
  • Patch NotesOfficial

    Update v.1.0.6

    Minor update to fix two bugs: * Fixed an issue where you'd sometimes be able to leave the screen completely without dying * Fixed an issue where the online delay would increase to an unplayable state while having the game minimized for a longer time when playing in someone else's lobby.
    Read full article on Community Announcements (TellusGames)
  • Patch NotesOfficial

    Update v1.0.3 - v.1.0.5

    We've done a number of updates over the last few days, here are the combined patch notes for these changes: Added a lobby setting for changing how much damage you take from going outside the screen's edge. This will now default to 50%, instead of the previous value of 100%. Added a lobby setting for changing how much force the player bounces back with when leaving the screen's edge. Changed time before a player starts regenerating health from 5 to 7.5 seconds. Increased knockout time from 3.75 seconds to 5 seconds. Changed health to regenerate at a speed of 25% health per second instead of regenerating instantly. This only applies to the regeneration that happens when avoiding taking damage for 7.5 seconds, you will still get back all health instantly when recovering from a knockout. Added a preset option for playing with easier levels and lobby settings the first time you start a game. Fixed a bug where you wouldn't always get a bronze medal in time trials even though you cleared the required time. Fixed a bug where the join text in the lobby would not always disappear correctly. Fixed an audio issue on maps with attached Oblinterator beams. Our main focus for these changes has been to make the game more friendly to beginners. We've selected out a few levels that are easier to get started with, which the game will now recommend the first time you start a lobby. We've also introduced an option to change how much damage you take from leaving the edge of the screen, which allows you to bounce back one or more times instead of the previous instant elimination. {STEAM_CLAN_IMAGE}/44787408/d22f0bba86dc5f7f3df2dbb1ab252c379f01c354.gif This will now default to 50%, which means you will survive falling out of the map once, but if you do it again before recovering your health you will be eliminated. We found this option makes the game much more focused on playing to defeat your enemies, rather than waiting for them to make a mistake. You can always change this option back to...
    Read full article on Community Announcements (TellusGames)

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