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Navigating The Labyrinth

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Navigating The Labyrinth

Dragon Dropper · Published by Dragon Dropper · Official site ↗

Positive — 80% positive (15 reviews) · 34 achievements

Last updated 27 Sept 2026

Navigating the Labyrinth is a classic first-person party-based dungeon crawler RPG with grid-based movement and turn-based combat. Discover the secrets and riches of the labyrinths, and save your dying city.

£10.88

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £10.88 · Highest: £10.8810 Oct 2026

RPG · 2025 · More £5 - £15 games

Embark on perilous quests through intricate mazes, guiding your party to uncover treasures and restore life to your besieged city.

About this game

The city of Pherae is in decline. It was once rich, but has been overshadowed by the Labyrinth Kingdoms and their Minotaur king.

Every year, brave adventurers venture forth to solve the mysteries of the labyrinths in order to return with treasure to save their dying city, but none ever return. This loss of healthy, skilled people only serves to accelerate the decline.

Can you succeed where others have failed? Test your mettle against the mazes and discover the secrets and riches that lie within!

Navigating the Labyrinth is a classic first-person party-based dungeon crawler RPG with grid-based movement and turn-based combat. Build and level up a party of up to six adventurers of different classes and use their spells and abilities to defeat progressively tougher monsters as they explore farther into the labyrinth.

This is a standalone game in the same style as Into The Inferno and Crossing The Sands by the same developer and you do not need to play the previous games to enjoy this one fully.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: First-generation Intel i3 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 950M
  • Storage: 9 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Recent Intel i5 or equivalent
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1650 or better
  • Storage: 9 GB available space

Supported Languages

English, Spanish - Spain, German, Portuguese - Brazil, French, Italian, Japanese, Polish, Turkish

Latest news

  • AnnouncementsOfficial

    Game Updated

    Fixed an issue that could cause Steam achievements to be delayed or fail to trigger. Changed non-stackable buffs so that the duration will renew when re-cast on a character that already has that effect. Pure spellcasting classes now get a bigger bonus to natural mana regeneration when walking around. Pure spellcasting classes now have a higher base minimum amount of mana per level up. Resting will now continue after an encounter. More buffs will be shown in the full list of effects displayed on the character sheet, up to a limit of 6. If a character has more than that, only the most important will be shown. The resolution settings dropdown will now be populated with the full list of every screen resolution available on your system rather than a specific predefined set. Monster special abilities will be shown in the bestiary if they have any. The strength of the taunt effect has been increased. You will need to taunt enemies fewer times to draw their attention. Fixed an issue where you could still use combat shortcut icons (attack, dodge, etc) when the spellcasting screen was shown. The screen would stay up after the command was executed. Now it clears when a different command is used. You can no longer attack an already-dead group of monsters using the attack keyboard shortcut. This will prevent accidentally wasting attacks. Map notes can now be edited/removed once you hit the map note limit. Paladins have mana based on wisdom rather than strength. Strength-based mana was set by mistake. Swapped the icons for healing and mana potions because people have strong color preferences for them. Many translation improvements, especially with pluralized monster names. Thank you to Mysterio for assistance with some German words.
    Read full article on Community Announcements (Jason from Dragon Dropper)
  • Patch NotesOfficial

    Game Update

    Changes in this update: Fixed an issue that would cause identifying items to be far too difficult for very high-level thieves. Mana and hitpoint drain amounts from special attacks now depend on the level of the attacking monster. Added some basic animated open and close transitions to some UI windows. Monsters will visibly shake a little in combat when they're hit.
    Read full article on Community Announcements (Jason from Dragon Dropper)
  • AnnouncementsOfficial

    Larger Inventory

    Characters now have 12 inventory slots instead of 8. Resting is now faster. The chance for thieves, mercenaries, and skalds to detect and disarm traps on chests has has been increased. As a reminder, detecting traps is modified by intelligence and disarming is modified by dexterity. First-level thieves will still not be very competent, but by level 15 or so they will be pretty reliable. The level of the zone is also a factor, with traps in higher-level zones being more difficult.
    Read full article on Community Announcements (Jason from Dragon Dropper)
  • AnnouncementsOfficial

    Navigating The Labyrinth Updated

    Fixed an issue that would cause custom portraits not to save. Fixed an issue that would cause the game to get into a weird state when selecting "Leave" after selecting "Use Item" in combat. Fixes an issue where the game would get into a weird state where keyboard movement commands would function after browsing for a character portrait during character creation. Enabled keyboard navigation for the combat spellcasting screen. Arrow keys navigate spells, space or enter selects one, and escape cancels casting. Improved keyboard navigation for the combat command buttons. Running the "add map note" command on a square that already has a note will now edit the existing note. If the text is then set to empty, it will delete the note. Usable items will now show the number of uses they have remaining in parentheses in the item's tooltip. Includes graphics improvements for terrain textures. Translation improvements.
    Read full article on Community Announcements (Jason from Dragon Dropper)
  • Patch NotesOfficial

    Achievements Fix + Frame Rate

    Fixes an issue that caused the incorrect achievements to be unlocked and adds a frame rate cap setting.
    Read full article on Community Announcements (Jason from Dragon Dropper)

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