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Golems and Gnomes

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Golems and Gnomes screenshot 1

Golems and Gnomes

wgreenie · Published by wgreenie

Last updated 27 Sept 2026

OVERVIEW: Play the first person hero who fights golems, witches, ghosts, and gnomes! Clear all the stages and win the game! Essentially a toned down killing floor with early PS1/N64 aesthetics (like Spyro, or Banjo-Kazooie).

Free to PlayComing SoonDJCTQ 6

Free

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Action, Adventure, Free To Play · More free games

Embark on a first-person journey as you fight through levels filled with golems, witches, ghosts, and gnomes. Experience an action-adventure game that mixes free-to-play accessibility with retro visuals reminiscent of classic titles like Spyro and Banjo-Kazooie.

About this game

A composer wrote a bunch of videogame music for fun, then made a game around it. Originally a 3 month game jam, Golems and Gnomes continued on as a study to learn all aspects of game development, including launching it to market. Play missions in the Farm, Gnome Village, and Golem Town~ throwing rocks at gnomes and golems and other enemies till all the targets are defeated, unlocking new missions. Collect keys and money which can be used with NPCs to unlock new item drops and open treasures. The environment is a silly place, so enjoy the music and feel like a hero!

Types of weapons:

Single throw: basic rock throw~ default weapon

Rapid throw: Activated for 10 throws, consuming a Rapid-Glove item.

ShotGun throw: Activated for 3 (4 shots at once) thows, consuming a Iron-Glove item.


Main 2 Enemy types:

Gnomes: Come in different sizes and speeds and abilities, so pay attention to their hat colors!
Golems: Tanks that won't stop chasing you, figure out how to slow them down or defeat them quick!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel Core i3 - 2100 | AMD FX - 6300
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 (2 GB) | AMD Radeon HD 7850 (2 GB)
  • DirectX: Version 9.0
  • Storage: 1 GB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Untitled

    Completion of Golems and Gnomes is still set for July~ 3 more music tracks, shield gnomes, and a progression sequence of events with NPCs is all that's left to finish in that last few builds~ It's buggy, but it'll be done. The delay has come from stepping up to fix things at my day job, though that'll be coming to end soon, freeing me up to get back to deving. Other delays have come from a flooded basement, making my studio unusable for the past 2 weeks. Luckily none of my equipment was destroyed. I've also been reviewing Japanese to prepare for passing the N3 by July, and possibly pass N2 by next year. Besides preparing music and working on coding and 3d modeling, I wanna start preparing for international game jam projects. Expect updates at the end of May~
    Read full article on Community Announcements (WillisGreeny)
  • Patch NotesOfficial

    DECEMBER 1st BETA UPDATE

    I was not able to get as much done, BUT, the shield gnomes are in as place holders, not fully functional. More tweaks and changes to the UI are in the horizon~ Getting enough time before the 1st of December was a challenge. 9 missions is the goal~ more gnomes and mini games are next~ followed by an ending sequence after a big boss~ Suggestions are welcome~
    Read full article on Community Announcements (WillisGreeny)

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