
Screenshots

Watch trailer on Steam ↗Acid Planet
Adam Travers · Published by Adam Travers
Content notice: The game deals with some mature themes, and the characters kill monsters and die.
Very Positive — 80% positive (71 reviews) · 42 achievements
Last updated 27 Sept 2026
Acid Planet is a caustic blend of horde-survival, tower-defense and strategy. Build, fight and evolve to survive against rampaging swarms of monsters and fearsome Kaiju.
£2.49
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Price history
Action, Indie, Strategy, Early Access · 2024 · More under £5 games
Dive into Acid Planet, where you'll build defenses, fight off monstrous swarms, and evolve your strategies to survive. An intense mix of action and indie innovation from developer Adam Travers.
About this game
AUTOMATED MESSAGE /// On the Acid Planet, human beings have been all but wiped out. Hordes of bio-monsters run wild and have grown to colossal size. The largest of these beasts are known as Kaiju.
You are a clone in the service of SCAV Corporation, welcome! You will conduct Kaiju salvage operations from our orbital station.
Use your automatic defense systems, personal weaponry and drones to repel the swarm until the Kaiju arrives. Your only priority is the capture of the Kaiju cores. You will be re-cloned as required. Good luck! /// END MESSAGE
BUILD THE ULTIMATE DEFENSE
Construct towers and drone factories to defend your ship from the horde. Make use of the environment - strategic placement matters. Balance weaponry and defensive structures against developing your upgrades and economy.SURVIVE THE DESERT
Move your crew member to help your auto-shooting defenses fight back swarms of enemies. Between waves, meet the denizens of the desert in risk/reward encounters. Survive long enough and you'll face the massive boss Kaiju, each one with unique and devastating abilities.EVOLVE TO PERFECTION
Choose a powerful new ability or upgrade after every wave. Evolve your weapons and towers into strange new forms. Use recovered Kaiju cores to boost your abilities between runs.FEATURES
- Action Tower-Defense gameplay with RTS and roguelite elements
- Over 50 unique perks, buildings and weapons
- Build structures, control your hero and command armies of drones
- Fight through 7 missions of controlled chaos, each with unique Kaiju bosses
- Post-run meta-progression with 25+ unlockable items
- Lovingly hand-drawn pixel art graphics
- Original soundtrack by Cletus Lupus
NEW IN 0.80!
- Added Hotshot and Freak difficulties! Use the freak stars to dial it all the way up.
- New Encounters mechanic! Meet some of the strange denizens of the desert, with their own risks and rewards.
- New perks and stats! Master weapon sub-types, hoard ship back-ups and turtle in with the new Shield Charger support tower.
Acid Planet is best enjoyed with keyboard + mouse, and gamepads are also supported.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel i5
- Memory: 8 GB RAM
- Graphics: Almost any graphics card
- Storage: 250 MB available space
- Sound Card: any
- VR Support: n/a
Recommended
- OS: Windows 10
- Processor: Intel i7
- Memory: 16 GB RAM
- Graphics: Slightly better graphics card
- Storage: 250 MB available space
- Sound Card: any
- VR Support: n/a
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Patch 0.82
Hi everyone! This is a small patch to fix a bug where Steam achievements for hotshot and freak difficulties weren't coming through. Sorry about that! Your victories will still be saved even if the achievement didn't trigger previously. Now in 0.82 getting a win on hotshot or freak will trigger any relevant achievements for that difficulty retroactively. Thanks for playing! If you're enjoying the game, please consider leaving a review. They help me a lot :) Cheers, AdamRead full article on Community Announcements (Adam Travers)Patch NotesOfficial
Patch 0.81 is now live
Greetings, clones! WHAT'S NEW IN 0.81 CONTENT - New monster guts effect. CONTENT - Some new lines for CPT Briggs. BALANCE - Reroll cost capped at 21. BALANCE - Autosword now intercepts enemy projectiles. QOL - New indicator if the player tries to command drones when no drones are available. Added SFX for drone commands. QOL - you can now view your buildings when levelling up / during encounters. BUG - Fixed the balance on some in-game menu SFX. BUG - fixed drone health bars sometimes getting stuck on the screen. As always, thanks so much for playing. I am currently cooking up some new weapons and perks. What would you like to see in the next update? let me know! Cheers, AdamRead full article on Community Announcements (Adam Travers)Patch NotesOfficial
'Freak' Update 0.80 is now live!
Hi everyone! Check out the biggest update yet! NEW CONTENT Added new Hotshot and Freak difficulties! Freak mode can be customized further by activating the freak stars. 5 new steam achievements have also been added for these. New encounter mechanic! Meet the denizens of the desert and manage your risks and rewards. Replaces the research mechanic which has been demoted. New wave generation! Get a preview of the next waves enemies for more strategic play. Waves are now procedurally generated and more dynamic. New Shield Charger structure! Boosts your max shield HP. Shield expansion perk has also been buffed to boost a % of max shield also. Updated Research Lab! Now has a chance to level-up when you build. Level up the perk for a better chance. This new system feels fairer and gives the player more control! New Perks! New mastery-type perks boost weapon sub-types. Use the Contingency Cores perk for extra lives. BALANCE Buffed player move speed. Buffed briefcase upgrade damage. Nerfed angel kaiju satellite drop attack - replaced with bombard-style attack. Nerfed horizon beam range slightly so it no longer offscreens. Nerfed swarm launcher damage. Nerfed nova tower upgrade damage. Nerfed flamethrower piercing down slightly. Nerfed miniroller generally. BUG FIX Fixed some bugs for players on ultrawide monitors. Fixed damage calculation for personal weapons. Fixed stat calculation for drone factories (drones are no longer affected by adjacent buffing towers). Drone factories no longer have 'Tower' subtype. Fixed some minor performance related bugs. As always, thanks for playing! And please let me know how you're going with the game and the new updates. The feedback is very much appreciated. Cheers! AdamRead full article on Community Announcements (Adam Travers)Patch NotesOfficial
0.72.2 Bug and Balance patch
Hi everyone and welcome new players! WHAT'S NEW? Improved enemy pathfinding and collisions. Enemies should no longer get stuck on terrain. Music: tracks are now shuffled and mixed. 1 new track added. Small performance optimizations. BUG: fixed the shield blinking back on and throwing enemies around. BUG: fixed a visual glitch with elite enemy outlines. BUG: fixed a bug where the stun bomber perk was still showing up after picking. BALANCE: Nova tower base damage reduced by 1 to 3. BALANCE: Rocket Launcher base range increased to 130m. BALANCE: Elite enemy HP increased. Let me know how you're going with the game and what you'd like to see. I might start a discord soon. Next update will bring new wave randomization and higher difficulty levels. Thanks as always for playing! -AdamRead full article on Community Announcements (Adam Travers)Patch NotesOfficial
0.72.1 Hotfix
Hi all! Just a quick fix for the new item screen. -Fixed some items costs that weren't showing properly -Removed the buggy Ampule of Acid which needs to be reworked for now. Thanks for playing! AdamRead full article on Community Announcements (Adam Travers)






