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Watch trailer on Steam ↗Fantasy Senate Simulator
Purri Cat Studio · Published by Purri Cat Studio
Content notice: Contains text references to war, crime, political ideologies like Communism and Imperialism.
4 user reviews — 75% positive (4 reviews)
Last updated 27 Sept 2026
Create a political party, win elections, respond to events, pass laws, govern, create your version of utopia and even go to war with your neighbors in this senate simulator with a fantasy twist.
£15.99
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Price history
Simulation, Strategy · 2024 · More £15 - £30 games
Embark on a political journey as you craft a party, navigate elections, and enact laws to build your ideal realm in Fantasy Senate Simulator.
About this game
Key Features
- Senate simulation with laws having to pass through committees, senators switching sides, delaying votes by filibuster, assassinations, vetoes and more
- Nation simulation where government expenses need to be balanced and laws, policies, events, all have an effect on the economy, health, freedom, and even the political factions that the population supports
- Win elections by cleverly spending your resources on senate campaigns that have a better chance of winning. Make decisions on whether to build support through a loud protest or bipartisan speeches
- Plot and intrigue to take out your opponents either through assassination, harassment, or just imprison them if your party is strong enough
- When your party forms the government; manage foreign relations, build alliances, go to war with other nations in the large world, return the Republic to its former glory and dominate the continent
- Hundreds of events and chaining story events where choices matter
- Influence generals, keep them loyal or else another party just might convince them to stage a coup
Story
Long ago a human kingdom, during an impressive golden age, expanded greatly eventually conquering and occupying all the other races and nearly all of the continent as a despotic empire. A century or two after the empires founding ancient ruined gates gradually activated one by one with hordes of demons marching through on a path of annihilation. Great battles were fought, lands were decimated, but the empire finished as the victor and outlawed the use of all but the most basic of magic in the land. Yet the demon war had caused too much devastation and the empire could not hold together with many breaking away to form their own kingdoms. Soon even the emperor was deposed and a Republic, ruled by an elected senate, was put in place preserving what was left of the empire. Over the centuries the scars of the demon war began to fade and many have begun to explore the lost arts of magic even while others make new scientific discoveries and invent fantastic machines. Now, the Republic has begun to fracture again as tensions between races flare, those who seek technological advancement or investigation of magic argue, and the offspring of the demons demand integration and acceptance into the society. It will be up to you to navigate these fractured times, lead your party to victory, and develop the nation into a mighty power.System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7, 8, 10
- Processor: intel i5 1.6GHZ
- Memory: 4 GB RAM
- Graphics: intel HD3000
- Storage: 800 MB available space
- Sound Card: any
Recommended
- OS *: Windows 7, 8, 10
- Processor: intel i5 1.6GHZ
- Memory: 4 GB RAM
- Graphics: intel HD3000
- Storage: 800 MB available space
- Sound Card: any
Supported Languages
Latest news
Patch NotesOfficial
Performance patch and bug fix
- Fixed bug where President might be loaded incorrectly when loading save games - improved performance - removed WASD movement (was never supposed to be in the game) - fixed action popups so they appear more centered above the senators portraitRead full article on Community Announcements (Pururin)Patch NotesOfficial
Balancing Patch
- made AI nations less pacifist, it still takes time for them to build up claims but not as long - removed option to set windowed mode because there is a bug with cursor offset that unreal has ignored - fixed issue with committee portraits not being refreshed after an election - balancing actions, it won't cause wild swings in support now - disabling tutorial is permanent now and won't come back when restarting the gameRead full article on Community Announcements (Pururin)Patch NotesOfficial
patch 2
- you can now propose war declarations to the senate - fixed save bug with ghost armies - fixed bug when banning all parties. Now a new one will be created to compete after the ban - fixed bugs with new parties being formed. They'll happen less often - fixed event text bug when loading - fixed bug with population loading - fixed bug with laws and events loading incorrectlyRead full article on Community Announcements (Pururin)Patch NotesOfficial
Quick Patch September 2
Fixed numerous bugs with saving and loading. Event text should now load properly, locations save correctly, and issues with generals loading their party loyalty. I also removed some filtering of international news so that players can see how relations are changing even though there might not be any wars.Read full article on Community Announcements (Pururin)AnnouncementsOfficial
Roadmap
{STEAM_CLAN_IMAGE}/44705604/8f61a621b98f15156da4735a744c6efa0d89c61b.jpg Thanks for playing the Steam Demo during NextFest! If you'd like to continue to help with testing please sign up for the playtest and join Discord From the roadmap we can see what's left to do. I think we're a little over halfway there though a lot of the artwork will take time. The three most important features that still need to be completed are: 1. Diplomacy and War Players should be able to forge alliances and work to spread their ideology across the known world. It also means that there might be foreign threats that have to be handled. I plan to have at least one large rival Empire and a variable amount of small kingdoms that can be gobbled up. Players won't always have control over diplomacy, they'll still have to make proposals and the President will have a lot of diplomatic power. Armies of the Republic may also be more loyal to their preferred political party rather than the President. Players will have to influence and scheme to get their favorite general into powerful positions, either by getting the current general demoted, assassinated, or have their divisions transferred, all while trying to fight off external enemies. Most generals won't go away without a fight though. Anger the wrong general and you may see them march toward the senate at the head of a column of their troops. Roman history will play a big role in influencing how I develop armies and generals. Some have asked me why I'd include foreign diplomacy and war in a game about simulating a fantasy senate. I believe it's necessary in order to add external factors that create another dimension to the balance of power in the senate. Map painting is also fun and I find that the fantasy theme really comes through when there is military conflict. Lastly expanding the game to the world scope gives the opportunity to have world crisis like they have in Stellaris and further cement the fantasy theme. 2. Character Traits and Actio...Read full article on Community Announcements (Pururin)






