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Watch trailer on Steam ↗Lost For Swords
MaxBytes · Published by Astrolabe Games, MaxBytes
Very Positive — 90% positive (308 reviews) · 33 achievements
Last updated 27 Sept 2026
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring. Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and defeat monsters in tactical turn-based combat.
£8.50
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Price history
Indie, RPG, Strategy · 2025 · More £5 - £15 games
Embark on a strategic journey through a tower filled with monsters and loot in Lost For Swords. Build your deck to shape the rooms as you climb higher, wielding weapons and spells for victory.
About this game
Lost For Swords is a Roguelike Deckbuilder, where the cards in your deck shape the rooms you’re exploring.
Make your way up the tower, equip weapons and armor, cast spells and scrolls, activate auras, collect loot and fight the monsters on each floor.
The clue: the equipment you pick up can only be used once! Plan ahead how you spend your resources. Are your cards strong enough? Can you make it to the next dungeon floor?
Your equipment cards and the cards of the dungeon are shuffled together and placed on the board, creating a unique challenge every time!
Between dungeon floors, you can upgrade your equipment to build the strongest deck possible. Can you find synergies between the cards?
Key Features:
- Deck Building and Playstyles: build and refine your deck as you fight your way up the towers. Choose wisely and craft the best deck from 100+ available cards. Play offensive or defensive, sneaky or powerful, deliberate or reckless. You decide!
- Simple UI, Complex Strategy: every single one of your actions is a simple click. No inventory management, no menus, no card dragging, no busywork. Just pure turn based strategy and tactics!
- Roguelike Runs: choose a hero and ascend the floors of a tower that is ever-changing. No two runs are the same. How far can you make it?
Additional Facts:
- 3 playable characters, each with 100+ cards
- multiple unlockable alternative starter decks for each character
- 6 distinct towers with unique monsters, traps and bosses
- quests and random encounters, which can change the course of a run
- level editor with the ability to share and play other's levels
- lots of difficulty modifiers to challenge all kinds of players
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10/11
- Processor: 2 GHz Dual Core
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2 compatible
- Storage: 200 MB available space
- Sound Card: Onboard
Supported Languages
Latest news
AnnouncementsOfficial
Warlock is out now!
Hi there!I'm happy to announce that the latest addition to Lost For Swords' hero roster is now live and playable: the Warlock!Siphon the life from monsters or let them rot. Command minions to do your bidding or put your own life on the line. Curse your foes or curse yourself. Your choice!Like the other three existing heroes, the Warlock will bring his own 100+ card pool, together with new card types, mechanics and just all around new ways to play the game! :)It's been a lot of work, but also super fun to design the Warlock! Creating a hero that fits into the existing game, but still introducing fresh and interesting elements was a challenge for sure. I can't wait to see you explore the new mechanics, interactions and synergies that the Warlock has to offer!See you in the next tower! MaxRead full article on Community Announcements (IMakeGames)AnnouncementsOfficial
Hero Reveal - Warlock
Hi there!in the past couple of months, I've been working on a major update for Lost For Swords! It's gonna be ready soon, and it will include an entirely new Hero: the Warlock! Like the other three existing Heroes, the Warlock will bring his own 100+ card pool, with new card types, mechanics and just all around new ways to play the game! I can't wait for you to try it out! :)As a small appetizer before the release, I wanted to introduce you to a few aspects that the Warlock brings to the game:(spoilers ahead, stop reading if you want to experience it without knowing anything beforehand)GeneralWarlock is the result of me exploring a darker, more malevolent side of a player character. I've always loved playing Necromancer in Diablo 2, and summoning minions that do your bidding is such a flavorful mechanic I've always wanted to explore. But the new hero is not defenseless on his own either, and uses a combination of spells and weapons, such as scythes, sickles and crossbows.Warlock also takes the phrase "your health is a resource" seriously. Many of Warlock's cards cost HP, but are very powerful in return. Managing your health becomes a crucial aspect of playing this hero. As is adding the right amount of healing cards to your deck. MinionsThe biggest new addition: Minions are cards that you summon onto the battlefield. You can then command them around and they will fight for you!Minions come in all kinds of shapes and sizes: big, small, sleepy, stealthy, rotten...?But Minions don't come for free! As with all aspects of Warlock, you pay a price for their services. Each turn a Minion is active, it will demand an upkeep cost from your health pool. Minions are strong, but only if you manage them well!I've always wanted to explore the minion design space within the Lost For Swords ruleset, but it was tough to design it in a way that fit my (self-imposed) constraints. The challenge was to allow you to have good control over your minions, while still keeping every action a s...Read full article on Community Announcements (IMakeGames)AnnouncementsOfficial
Steam Workshop Support!
Dear players, We're excited to announce that Lost For Swords now officially supports the Steam Workshop! That means community members can now create, share, and download mods to enhance their experience with the game. 🔧 Trying Out Mods If you'd like to explore what the community has created, visit the Steam Workshop page here: Lost For Swords Workshop Since mod support is brand new, there aren’t many mods just yet. To kick things off, we’ve created a starter deck mod ourselves! It adds a new starting deck for each of the three heroes. You can check it out and subscribe here: Official Starter Deck Mod Once you've subscribed, simply (re)start the game and you should see the mod listed in the bottom-left corner of the main menu, and the starter decks unlocked. 🛠 Creating Your Own Mods Interested in making your own mods? We’ve got you covered! Head over to our GitHub page: Lost For Swords Example Mod & Documentation There, you'll find all the tools, examples, and documentation you need to get started. We can't wait to see what you create. Happy modding! — MaxBytes & Astrolabe GamesRead full article on Community Announcements (IMakeGames)AnnouncementsOfficial
Steam Workshop! New Cards and Balance Improvement!
Dear players, First and foremost, thank you for your passionate support of Lost for Swords!We're thrilled to bring you substantial updates in this patch:Feature Update - Steam Workshop Support!Now your will be able to subscribe or upload Mods via Steam Workshop.For more details, please refer to this guide:New CardsConviction—BarrelChanges and ImprovementsBuffed Infused Sword: gets +1 Use per Spell cast, but less attackBuffed Heavy Hand: +1 Attack gainBuffed Stronghold: +1 Attack gainBuffed Highlander: gains +1 Use instead of +X Attack for each dropped WeaponBuffed Lesser Heal: is now Quick CastBuffed Thinker's Hat: -1 HP lossNerfed Steadfast Hammer: has 2 Uses by default, but does not gain Uses anymoreNerfed Intimidation Ring: removed healingReworked Ring of Exuberance: gives +1 Max HP insteadReworked Sloth and GluttonyMade Gluttony, Greed and Sloth ethereal (instead of temporary)Healing now reduces poisonHealing while full HP counts as healing now and activates healing triggersReduced bestiary mastery for bossesReduced damage reduction of Lead Root from 3 to 2Roots appear in endless modePerformance improvements when recalculating paths (begin and end of monster turn), thanks Samplle!Fixed font for floor requirements: better uppercase I character, thanks Oneday!Following through on our commitments, we'll continue actively monitoring community feedback to deliver further content updates. Your voices are vital in shaping Lost for Swords' evolution.Keep sharing your thoughts through our official channels - together, we'll forge the ultimate card adventuring experience! — MaxBytes & Astrolabe GamesRead full article on Community Announcements (leo.lu)AnnouncementsOfficial
Lost for Swords is Now Steam Deck Verified!
Hello Tower Conquers, We've got some exciting news to share - Lost for Swords is now officially Steam Deck Verified That means you can now enjoy topping the towers anytime, anywhere, from your comfortable couch, on your busy commute, or tucked in a cozy blanket. Build your deck, flip your cards, and take on the challenge wherever you go. Thank you for your continued support - now your adventure will never have to pause! The tower awaits! MaxyBytes and Astrolabe Games {STEAM_CLAN_IMAGE}/44728549/0155b9708cb2dd885b09c899ddf57d8d8a5917c3.jpgRead full article on Community Announcements (fred.song)






