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Flow Of War

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Flow Of War screenshot 1
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Flow Of War

Rongcon Games · Published by Rongcon Games

Positive — 88% positive (48 reviews)

Last updated 27 Sept 2026

A unique blend of base building and wave defense. Workers automatically gather resources and manage your economy while you focus on strategy. Expand and fortify your kingdom, command elite armies, and survive endless procedurally generated enemy waves.

£11.75

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £11.75 · Highest: £11.757 Oct 2026

Strategy · 2026 · More £5 - £15 games

In Flow Of War, manage resources and defend your expanding kingdom against procedurally generated waves of foes. Command elite armies to survive the relentless assault.

About this game

Flow of War is a unique blend of Base building  and wave-defense gameplay. Build and expand your kingdom, fortify your defenses, and command powerful armies against overwhelming enemy forces.

Build an Automated Fortress

Design a well-constructed base not only for good defense but also to allow workers to operate efficiently and perform their tasks in infinitely unique maps.


Strategic Tower Defense

Defend against relentless enemy waves using walls, defensive towers, traps, and carefully planned fortifications.

Chaotic Fantasy Warfare

Recruit legendary units, master powerful spells, and command your forces through chaotic fantasy warfare.

Discover Powerful Rewards

Unlock elite units, rare bonuses, and game-changing upgrades through progression systems.

30 Unique Defensive Challenges

Face 30 handcrafted campaign missions, each requiring a different defensive strategy to survive.


Create & Replay Without Limits

Design custom battlefields with the map editor or generate endless random maps for fresh challenges every run.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64bit
  • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 260X / Intel UHD Graphics 620 (DX11)
  • Storage: 500 MB available space

Recommended

Recommended:
  • OS: OS: Windows 10/11 64-bit
  • Processor: Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
  • Memory: 8 MB RAM
  • Graphics: Graphics: NVIDIA GeForce GTX 1050 / AMD Radeon RX 560
  • Storage: 500 MB available space

Supported Languages

English, French, German, Vietnamese, Italian, Spanish - Spain, Korean, Portuguese - Brazil, Simplified Chinese, Turkish

Latest news

  • Patch NotesOfficial

    v1.0.5.1

    Bug Fixes Fixed an issue where Longbow was not displayed in the Barracks. Fixed an issue where units would occasionally move automatically toward the Barracks flag. Fixed an issue where Gold Mines did not require workers to mine.
    Read full article on Community Announcements (viet_nguyen)
  • AnnouncementsOfficial

    v1.0.5 - Improved Controls & Difficulty

    This update focuses on improving unit control, making the game more approachable for new players, and polishing a few parts of the UI.Unit ControlRanged units now have the same vision range as their attack range. This prevents ranged units from moving unnecessarily toward enemies and helps them stay in position while attacking.Barracks rally points no longer cause units to move automatically. Players now have full control over where their units are positioned.Difficulty & ResourcesEasy and Medium campaign maps now provide more resources. Easy is intended to be a more comfortable experience for new players, who already have many things to manage in the early game. More resources should give them some breathing room.Hard difficulty remains unchanged.Mines now require workers to return and mine more frequently, making them easier to operate since they provide important resources.Mine interaction range has been increased from 400 to 500.Random Map Easy and Medium difficulties now have fewer difficult enemies. This gives newer players a better chance to survive and win. Easy is also a good choice if you simply want a more relaxed game and more time to build and decorate your base.UI & Map EditorThe Special Box button has been made more noticeable, since many players were missing this feature before.The Map Editor interface has been redesigned and adjusted to make its functions easier to understand. Thanks for playing Flow of War and for all the feedback! I’ll keep working on improving the game and making it more enjoyable and comfortable to play.
    Read full article on Community Announcements (viet_nguyen)
  • Patch NotesOfficial

    Update v1.0.4.1

    Fixed extra research options and unused upgrades appearing in some campaigns, which could be confusing for players.Fixed an issue where units would occasionally be selected automatically while using other functions.
    Read full article on Community Announcements (viet_nguyen)
  • AnnouncementsOfficial

    v1.0.4 - Improved Controls & Hotkeys

    This update focuses on improving the controls and making them more convenient to use. You need to click Apply in the settings, or reset to default, to update the new keys.Right Click BehaviorOld:Right Click: Move and attackNew:Right Click: Move onlyF + Right Click: Move and attackAdded an option to switch the behavior of these two controls. So you can still switch it back to Right Click for both moving and attacking.Personally, I still prefer the old behavior because I'm lazy.Building HotkeysAdded two-level building hotkeys.X -> M (House -> Wall)After pressing the first key, the second-level building menu will appear. Press another key from X to M to select the building. I didn't add building hotkeys from the beginning because Flow of War has more buildings than most traditional RTS games.Flow of War: 32 buildingsFlow of War excluding Towers: 24 buildingsStarCraft II Terran: 13 buildingsWarcraft III Human: 13 buildingsAge of Empires II: 15 buildings with hotkeysFlow of War is designed to be more relaxed and less focused on high APM, so I don't want players to memorize too many hotkeys.However, for players who prefer using hotkeys, this system should make building much more convenient.Harvesting ControlsUpdated the icons and information for the Stop Harvesting and Reset Harvesting buttons.Since workers automatically gather resources, sometimes they may choose resources in inconvenient locations.Stop Harvesting prevents workers from gathering that resource.Reset Harvesting allows workers to resume gathering it.
    Read full article on Community Announcements (viet_nguyen)
  • Patch NotesOfficial

    Update Ver 1.0.3.5

    This update reduces the difficulty of Easy mode for all maps starting from Tactical Trap onward, making them more suitable for new players. I'm very sorry for the inconvenience.If you encounter any bugs or are unsure how something in the game works, you can always post in the Community Hub or Discord. I'll respond as quickly as possible.
    Read full article on Community Announcements (viet_nguyen)

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