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A Void Shaper

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A Void Shaper screenshot 1
Gameplay Trailer trailerWatch trailer on Steam ↗

A Void Shaper

Paragrimm, K1ngKapra (Composer) · Published by DreamStudios · Official site ↗

Positive — 100% positive (13 reviews) · 18 achievements

Last updated 27 Sept 2026

Shape the void with the power of your cursor! A Void Shaper is an arcade game about avoiding shapes and killing them, while you collect upgrades. Unlock new enemy shapes and upgrades as you progress through the game and complete your collection.

DJCTQ 10Full Controller Support

£2.69

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £2.69 · Highest: £2.6911 Oct 2026

Action, Indie, Casual · 2024 · More under £5 games

Navigate through the void, avoiding shapes while collecting upgrades to defeat new foes. Experience an action-packed indie game from 2024 that blends skill with casual play.

About this game

Shape the void with the power of your cursor! A Void Shaper is an arcade game about avoiding shapes and killing them, while you collect upgrades. Unlock new enemy shapes and upgrades as you progress through the game and complete your collection.


Your only task is to avoid the shapes and survive as long as possible. And all you have to do is to move your cursor.

You're controlling "Null Sphere+", a special probe sent by humanity to find a proper new planet.


There are lots of enemies and even a first boss you can encounter in the void. Each enemy shape has a specially adjusted behaviour and stats to keep the game fresh and exciting. Each enemy shape has different variations called "Champion" and "Giant", these have adjusted stats and can possibly even drop special upgrades. You will unlock new enemies and therefore new upgrades as you progress!

Your task as Null Sphere+ is to collect data, while you kill enemy shapes, the "Planetary Void Allocation Agency" (the organisation that sent Null Sphere+ into the void) researches new upgrades for your Null Sphere+ in the background.


Collect upgrades to get stronger. Each upgrade makes it easier to survive in the void. There are a lot of different upgrade types that you can unlock and collect as you progress. For example:
  • Attack Speed Increase (ASPD+)
  • Magnetism
  • Homing
  • Projectile Count Increase
I'm sure that you will find upgrades that you like!

Each upgrade either improves an existing component or even adds a new module to the Null Sphere+. This probe is the only chance for humanity to find new planets to inhabit, so all resources are invested to analyze the data that Null Sphere+ sends. This analyzed data is used to develop new improvements or modules.


It's time to shape the void! A Void Shaper features a masterfully handcrafted soundtrack, composed by K1ngKapra. The soundtrack is a combination of electronic and metal music. You will bang your head to this!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10+
  • Processor: 2 Ghz
  • Memory: 4 GB RAM
  • Graphics: 512MB, OpenGL
  • Storage: 1 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, German

Latest news

  • Patch NotesOfficial

    Fix for scaling issues

    Hey, I've worked out a solution for the long existing scaling issues. To be honest: The code I've written is shit, but I've found out a solution to calculate the correct viewport size more precisely. This should finally fix all the scaling issues. Sadly I don't have a monitor that has a bigger resolution than 1080p, but I stretched the game across 3 monitors (side by side) and it's working as expected now (the graphics keep their aspect ratio though). I also improved the player controls a little bit, due to a better method for setting the players position. I hope it works :)!
    Read full article on Community Announcements (Paragrimm [DEV])
  • Patch NotesOfficial

    Minor fixes

    Several minor fixes and QoL changes.
    Read full article on Community Announcements (Paragrimm [DEV])
  • AnnouncementsOfficial

    RELEASE of [v1.1]!

    {STEAM_CLAN_IMAGE}/44762502/393823dedf7e303bace9fdfc5ceb11fee16855d1.png Today, on 24.05.2024, I have released the Community Update v1.1. In the course of this, there is also a one-week discount of 30% on the game! So if you haven't grabbed it yet, now would be a great time to do so. What happened The Community Update has become a reality thanks to your help and input! From the many ideas you have contributed, I have picked out a handful of interesting things and implemented them as part of the Community Update v1.1. I would like to give you an insight into the suggestions in this article. Ideas that didn't make it: Revise leaderboards Originally it was planned that the leaderboards would get an extra page, as well as "season" mechanics, so that there are various effects per season. In my opinion, the effort was not worth it here, as it would have required a major rebuild of the codebase to accomplish this. Nevertheless, the idea is obvious and cool! Steam avatar image as boss graphic Absolutely cool idea, especially if it's your own Steam image, because then no silly content can be displayed to other players. The codebase is also the problem here, the effort would have been too high for the benefit. Skin packs for enemies/players/background/upgrade graphics If then I would have implemented the feature as part of a modability, otherwise it would certainly be feasible, whereby it would always be important that the skins are all square so that the CollisionShape still fits. Enemy impulses announce movement Also a nice idea, especially for suddenly appearing enemies that could indicate a forewarning. Unfortunately, I use a single enemy class for all enemy types and the lifecycle is pretty hardcoded in, making it difficult to implement an advance cue where the enemy needs to know it will get a pulse in X frames/seconds. This would also require major refactoring. In addition, it is questionable whether this does not immensely impair the "look & feel" if there are many op...
    Read full article on Community Announcements (Paragrimm [DEV])
  • Patch NotesOfficial

    Minor Fixes

    Thanks to Shizzy and Ooze, I've found some minor issues with the new community patch v1.1. Fixed Mouse Sensitivity for values > 0.0 and
    Read full article on Community Announcements (Paragrimm [DEV])
  • Patch NotesOfficial

    [v1.1] RELEASE COMMUNITY UPDATE!

    This is a huge (and probably the last) step for A Void Shaper! This is the release of v1.1, the "long awaited" community update. It adds several features to the game and most of them were your ideas. This are the new additions: A new Boss Soundtrack, as well as a revised track that fits way better now, thanks to K1ngKapra! Challenge Mode with 2 Bosses and an unique leaderboard! Area Spawner that provides a more unique gameplay experience, use the new areas to your advantage! (inspired by Ball-it Hell, a similar game to AVS, released on the same day) Tutorial Mode: Thanks to Cille and K1ngKapra, this game features a small, but hopefully helpful, tutorial (I'm not a fan of it myself, but I'm glad for any feedback) Controller Support: The game should be way better playable with the controller or Steam Deck now. Multipliers: The most awesome feature this update! Collect points to gain score multipliers for lots of thrill! Colorblindness support: If you suffer from colorblindness you can now enable an Accessibility setting in the options that will show a letter on top of each enemy, this way each Enemy should be better distinguishable for you! Thanks to McBlubb for that! Hall of Fame - Of course! I promised that and the Top 5 is now part of the Hall of Fame. Additionally the leaderboards will be reset, as soon as I publish this post. On Top of these brand new features, there are also several bugfixes and of course the obligatory "performance improvements" due to several refactorings of the codebase. To celebrate this release, I'll even add a 30% Discount (as soon as I figured out how to do that :D), so tell your friends and family that it's time to shape the void! Another small tip for those who prefer a more direct mouse control: set the DPI via your mouse settings and set the ingame Mouse Sensitivity slider to the maximum value, this way the player is set to the mouse position on every frame! Since this game features cursor based controls, it would be quite hard to ach...
    Read full article on Community Announcements (Paragrimm [DEV])

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