
Screenshots

Watch trailer on Steam ↗CELL 0: Cyber Entertainment Leisure Lounge
Någon Annan · Published by Någon Annan
Content notice: suggestive sexual themes, self-harm speech, suicidal speech
Positive — 94% positive (48 reviews) · 10 achievements
Last updated 27 Sept 2026
CELL is a short non-linear visual novel in a post-apocalypse/cyberpunk setting. Kenzo is an artificially grown human who lived his entire life alone isolated with a sweet, but artificial service intelligence. He's not okay. Help him to go through the disturbing situation he's about to get into.
£4.29
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Price history
Adventure, Indie, Casual · 2024 · More under £5 games
Explore the haunting narrative of Kenzo, an artificially grown human in isolation, as you navigate his disturbing new experiences in this visually rich adventure game from Någon Annan. Prepare for a non-linear visual novel that blends post-apocalypse and cyberpunk settings.
About this game
CELL 0 is a prologue to CELL visual novel series. Humans are fragile.
STORY
The humanity was destroyed by a quantum artificial intelligence - Omniscient, a global service program, the peak of technological advancement. The extinction occurred within a single day. No records remain of the events, as no survivors exist to recall them.
Kenzo’s existence is a result of improbable circumstances. Artificially grown after the collapse, he was raised by Acine, an assistant AI, deep underground in a place called CELL. Originally designed as a secure residential complex for former global powers, CELL was left incomplete and operates at minimal functionality. Kenzo knows nothing of his purpose; the truth is locked behind layers of inaccessible data. His only contact was Acine and social simulations - poor substitutes for real life. While outwardly functional, his mental state is fragile. The prospect of encountering another living being lingers in his thoughts, but is he ready for what is to come? Why was he created? What led to the collapse, and does it retain any significance? What does existence mean in a world governed by non-user-centric systems?
FYI: Some of the game's dialogues use technical terminology and references that may not be self-explanatory to some players.

CHARACTERS
Be cautious with them. In a post-transhuman world where it’s impossible to distinguish simulation from reality, everything and everyone may not be what they seem.

Acine - your friendly AI assistant. The Service Intelligence System (SIS), developed by Riten Consulting Group in Tokyo, Japan, was designed to oversee the well-being of CELL inhabitants. However, it was still in its early development stages. Its most stable builds were deployed as tools for CELL construction crews, but none were approved for public use, consistently failing critical communication security protocols.

Enaid - striking in appearance yet strangely out of sync with herself. Her behavior clashes with her looks, marked by visible stress and an inability to articulate her disjointed perceptions. She often seems tired, lost in a fog of exhaustion and confusion. Conversations with her are difficult, as she tends to speak in a complicated and sometimes incoherent manner.

Lav - cheerful and talkative, her demeanor feels almost too stable, bordering on suspicious. Beneath her approachable and open-minded surface lie extremes that emerge without warning - sharp, uncompromising traits that unsettle as they unfold. What seems harmless at first glance quickly becomes harder to ignore.

Hirai - observant to an unsettling degree. While her attention to detail can be comforting, it often works almost like x-rays, making interactions a little uncomfortable. Her emotions are subtle, barely detectable, and rarely visible. What she feels must be deciphered from what she says rather than what she shows, leaving one close to her, and her far from everyone.
GAME
~ 3 hours of reading
3 endings
4K graphics
bonus in-game manga content
System Requirements
Will my PC run this? →Minimum
- OS: 64x Processor and Operating System
- Processor: 1.8 GHz CPU
- Memory: 4 GB RAM
- Graphics: DirectX® 11 compatible
- Storage: 4 GB available space
Supported Languages
Latest news
Community & EventsOfficial
VN Fest Sale
Hey, for those who had CELL 0 wishlisted: here it comes. 50% discount on CELL 0 - Cyber Entertainment Leisure Lounge for the entirety of the Steam Visual Novel Fest. The discount is gonna be active until Mar 10, 2025. I hope that the fest will help CELL with finding its audience. The game was warmly received, but it was yet seen by a very limited amount of people. I thank those who played the game (avg. 2 hours playtime for a 3 hours game is really big), and I thank those who left their reviews after buying it (they're all positive, and it's also really big). I hope that the additional visibility that the fest provides will make the game meet its players. ...and, of course, I hope you'll enjoy the experience. glhf, IharoRead full article on Community Announcements (Dägon)Patch NotesOfficial
Update Notes For Dec 2
We thank everyone who supported the game at its zero marketing release stage. Thanks to you, we got our 10 initial positive reviews. The game has climbed a little higher in Steam feeds. Sincere gratitude to those who posted their feedback. Special thanks to Wusscake for his invaluable support and help with script editing. In this patch: - Some content additions and modifications; - Typos and grammar fixes (mostly driven by our so far small community); - Stylistic script edits.Read full article on Community Announcements (resique420)Patch NotesOfficial
Update Notes For Dec 14
- Fixed text cutting out in the dialogue window. - Made dialogue window clickable. - Fixed a few typos.Read full article on Community Announcements (resique420)






