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EX-XDRiVER

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EX-XDRiVER

Team XDRV · Published by Team XDRV · Official site ↗

Mostly Positive — 77% positive (146 reviews) · 18 achievements

Last updated 27 Sept 2026

EX-XDRiVER is a futuristic arcade-style rhythm game with racing game elements. Master precise gameplay over tracks from a growing list of artists, and use drifting to your advantage to sweep the competition!

Free to PlayEarly AccessDJCTQ 12PvPFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Early Access, Racing · 2024 · More free games

Dive into EX-XDRiVER, an action-packed indie racing game where precision meets rhythm. Master the art of drifting and outmaneuver your opponents on evolving tracks designed by talented artists.

About this game

In the distant future, the CYBERACE cybernetic research enterprise is holding their very first "EX-XDRiVER Championship," a racing championship with a priceless reward—any cybernetic enhancement that the winner desires. With such an enticing reward, contestants have traveled from around the world to compete in a high stakes, winner-take-all tournament in hopes to make their deepest desires come true.

RIDE THE NEON CIRCUIT

Immerse yourself in a futuristic landscape of neon, sleek raceways and an addicting high-energy soundtrack. Enjoy a track list with over 15 artists providing a wide variety of original music & licensed songs!

PUSH THE LIMITS OF RACING

Traditional rhythm game gameplay will be easy to learn but require mastery and practice as you tackle technical high-level tracks. Obtain "LIMITs" from hitting notes and drifts as accurately as you can—go for perfect scores, faster finish times, and world records!

HONE YOUR SKILLS, COMPETE FOR GLORY

Play solo in an arcade-style credits mode to unlock songs for Free Play—or if you're feeling competitive, connect online and race against others to see who deserves the title of XDRV Champion!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 64-bit
  • Processor: Intel Core i3 or equivalent
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000
  • DirectX: Version 10
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Early Access Hotfix 1.9.9.3

    Clamped MUSIC_VOLUME metadata tag between 0 and 1 properly Removed -showmods command line argument, now activated by pressing F9 with -chartdev enabled Added an "Open Log Folder" option to the CUSTOM category Updated Quick Restart and Pause to use a radial progress bar in the bottom left corner of the screen Fixed fallback controller "d-pad up" glyph being incorrect Fixed judgment/render line offset breaking with rotation x and y Fixed ENGINEDESTROYER OV unlock appearing in Arcade Mode and Gamemode Select
    Read full article on Community Announcements (tari)
  • Patch NotesOfficial

    Early Access Hotfix 1.9.9.2

    Updated GOODRUSH (Turbo Remix) OV mods and migrated play data Updated GOODRUSH (Turbo Remix) OV audio Updated GOODRUSH NM to add drifts, play data and leaderboards for this chart have been reset Fixed a background with a default skybox
    Read full article on Community Announcements (tari)
  • Patch NotesOfficial

    Early Access Hotfix 1.9.9.1

    Fixed GOODRUSH unlock not working as intended/blocking other unlocks Fixed ENGINEDESTROYER OV jacket credit being incorrect
    Read full article on Community Announcements (tari)
  • Patch NotesOfficial

    Early Access Release 1.9.9

    New Songs Added ???????? by ??????? Added ???????? ?????? ?????? by ??????? Added an OVERDRIVE difficulty chart to ENGINEDESTROYER Added ASDF by Doin Gameplay Changes Added chart constants We heard your feedback and have introduced chart constants to the game. We hope that each chart's difficulty is now more accurate to what they should be. Added the -aprilfools command line argument to enable april fools content manually when outside the week of April Fools Added 2 new achievements Updated Gear note debounce to be handled by input and not handled by notes Updated the Song Wheel UI Song length is now shown, and flashes orange when between 3-5 minutes, and flashes red when above 5 minutes Updated radar values for the Gimmick stat Updated credits Many optimizations to the game Fixed hold notes z-fighting Fixed notes updating a frame later than they should You may have to update your visual offset for this! Fixed Gear visuals working incorrectly sometimes Fixed loading screens getting stuck when quitting out of charts Fixed the hexagonal loading screen getting stuck (hopefully, again) Chart Developer Changes Added a new stage background (check documentation for more information) Added the CHART_LEVEL_STYLE metadata field, can take one of many values (which are included in documentation) Added the MUSIC_SOURCE field to chart metadata Added GetPlayerNoteColorHex to chart mods lua Added debug information when invalid notes are being loaded from a chart Fixed falling back to 0 when using negative time/beat-based mods and events Fixed GetNoteDataOfType for multiple strings in an array not working, by moving it to GetNoteDataOfStringTypes GetNoteDataOfIntTypes exists for consistency but acts the same as GetNoteDataOfType
    Read full article on Community Announcements (tari)
  • AnnouncementsOfficial

    Early Access Release 1.6.0

    Early Access Release 1.6.0 New Songs Stirring - Nota not so gorgeous - xRGTMx restless - Eraser Slipaway - Vospi Wadjet - Acotto Changes Added new background for Wadjet Added the new results screen Added Low Latency Audio option to Gameplay Only present on Windows. With this option enabled, there is significant improvement to audio systems across the entire game. Recalibration is recommended. If enabled, Hitsounds are run in realtime. Added DSP Buffer Size option to Gameplay If you're not on Windows or cannot use Low Latency Audio, set this as low as possible to improve audio latency Added Quality option to Accessibility If you're experiencing lag on certain backgrounds, this should improve performance Added Post Processing option to Accessibility This option toggles visual effects like bloom and other screen based visual effects, toggling it off can improve performance at the cost of visual quality Added Target Global option to Targets This option adds targets for the 3 players in front of your leaderboard score, and the 4 players behind Added Target Friends option to Targets This option adds all the friends on your friends list that have a leaderboard score as targets Audio Offset and Visual Offset has been decoupled and updated Offset Calibration has been updated and no longer has inconsistent timing The Update Rate option is now Polling Rate, and no longer updates internal systems, only affects XInput devices Changed the Mine timing window to the LIMIT timing window (+-40ms) from the GREAT timing window (+-100ms) Pressing "F9" in the song wheel with a folder open now picks a random chart from that folder Leaderboards now show 2 decimal places for EX (99.0% -> 98.95%) Updated Autoplay & Autodrift to be more accurate Updated Song Select score & stats UI Updated fallback fonts to include more symbols and characters Updated Contributor Flair system If you're missing contributor flairs (Beta Tester, Contributor, etc.), send us a DM! Updated credits Optimized note mod...
    Read full article on Community Announcements (tari)

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