
Screenshots

Watch trailer on Steam ↗Cycle Idle RPG
Leafcutter · Published by Leafcutter Studios
Mostly Positive — 71% positive (268 reviews) · 65 achievements
Last updated 27 Sept 2026
An RPG where your character is constantly grinding - even when you're offline!
RPG · 2025 · More free games
Embark on endless grinding quests as your character levels up in Cycle Idle RPG. Developed by Leafcutter and set for a 2025 release, experience non-stop gameplay whether online or offline.
About this game
An RPG where your character fights automatically, even when you're offline!
Gain levels, craft equipment, and optimize your build to face stronger enemies who'll challenge your character's power in different ways!
As you advance, you'll unlock new ways to help you strengthen your character - you can focus on growing your garden of beneficial plants, growing your knowledge of monsters in the Bestiary, or creating a powerful deck in the card-based minigame! There are a dozen different subsystems you'll unlock as you advance that'll keep shaking up how you play!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10+
- Processor: 1 GHz
- Memory: 2 GB RAM
- Graphics: Dedicated Graphics Card
- Storage: 1 GB available space
- Sound Card: Awaiting Data
Supported Languages
Latest news
Patch NotesOfficial
Talent Allocation Fix
Fixed an issue where it was possible to grant more levels to a talent than should be possible using the loadout editor.Read full article on Community Announcements (Leafcutter)Patch NotesOfficial
Additional Overflow Fixes
Fixed an overflow error with Oq favor Fixed an overflow error with blessing pointns Fixed an overflow error with elixir levels Blessing cost reduction will now show up to 4 significant digits Added a note in the arena how to play about how some elixirs don't work at all if the potency to nullification ratio is very lowRead full article on Community Announcements (Leafcutter)Patch NotesOfficial
Veil 100 Fight Scaling
Singularity battles have additional scaling past at fights 100+ to keep stat growth from blowing up. You can no longer advance time in a rest area. Increased the maximum possible health for enemies in the arena. Increased the maximum amount of RP that can be harvested from a Shrimpocampus. The "looking for enemy" window will no longer appear if accelerated healing keeps you from looking for an enemy.Read full article on Community Announcements (Leafcutter)Patch NotesOfficial
Companion XP Overflow Fix
Fixed an issue where Companion XP could overflow.Read full article on Community Announcements (Leafcutter)Patch NotesOfficial
Small Bugfix
Fixed an issue in the time spent report for AFK gains where one extra tick would be assigned to traveling. The tooltip for speed now correctly takes into account Gaielle's minimum search time reduction. Fixed an issue where the core stat conversions were not working for large numbers.Read full article on Community Announcements (Leafcutter)






