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Watch trailer on Steam ↗WildFront
Etheral Games · Published by Etheral Games · Official site ↗
Very Positive — 86% positive (50 reviews) · 18 achievements
Last updated 27 Sept 2026
A 100% FREE unique roguelike deckbuilding experience! Collect cards, relics and monsters, but be careful not to lose your loot. Can you survive the challenge?
Adventure, Indie, RPG, Strategy · 2024 · More free games
Embark on a roguelike journey in WildFront, where strategy meets adventure. Craft your deck wisely as you face monsters and collect treasures, but watch out—loot can be lost at any turn.
About this game
Card Battles
• Encounter a variety of different enemies and friends
• Draft unique cards, minions, and artifacts to aid you in your fight
•SO MANY WAYS TO PLAY
•Discard cards for Spirit and summon minions
•Sacrifice minions for board space, spirit, and effects
•Draft minions that synergize well with one another to build the best team.
THE WILD
• Encounter friends, foes and everything in between.
•Multiple zones, each with its own theme, rewards, and enemies.
•Each zone ends with a difficult area boss
System Requirements
Will my PC run this? →Minimum
- OS *: Windows XP, Vista, 7, 8/8.1, 10
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support
- Storage: 5 GB available space
Supported Languages
Latest news
Patch NotesOfficial
Minor Update!
New Stuff: added 5 new tier challenges and achievements removed cap on status effect duration changed piggy to only target other minions slightly reduced attack on several enemies Fixes: fixed a bug where consumables didn't deplete in map fixed a bug where settings wouldn't open in tutorial fixed a bug where artifact explainer was missing when artifact generated a card People with on mac should now be able to launch the game properlyRead full article on Community Announcements (EtheralGames)Patch NotesOfficial
Patch 0.5.0
Drafting After each round instead of getting a reward card/relic/consumable. You get money and get to go to the merchant and can buy whatever you want Minions instead of having an RNG set of minions, we can now have a party of up to 4 different minions Energy To simplify the numbers, energy has been reduced down to 5 (down from 10) , and all cards/minions have been rebalanced to reflect this. This simplifies scrapping and spirit exchange to gaining 1 as opposed to 3. Town/Meta Progression In order to focus on and polish the core game, we have decided to remove the town-building aspect of the game. And have limited the meta progression down to unlocking new starting minions (for now), we may add more later, but we felt that having too much meta progression makes the game significantly less replayable, and much much harder to balance. Stat based meta progression has been shown to make many games much more of a grind rather than a super replayable experience, we'd rather the game be just as fun each time, but you can unlock new items and features. Eternal Cards Cards that can give you a passive ability for the rest of a match. (Ex: Whenever you gain armor, deal 1 burn to all enemies) Relics: We have now capped relics to 4 and have made the majority of relics more powerful to reflect this change. This makes it easier to keep track of all the passives you have going within a run. Consumables Instead of having consumables in your inventory. Consumables are now used right when you acquire them, but many of them have permanent stat buffs ( Ex: increases the number of cards you draw per turn) Special Ability Special ability has been removed to make room for some of the future changes of this game. We felt that it was cluttering up the UI. Many polishes and balance changes Nicer map, hand-crafted backgrounds, cleaner, more consistent UI, and plenty of other changes.Read full article on Community Announcements (EtheralGames)Patch NotesOfficial
PATCH 0.3.0 - The minion art update
Patch notes: 0.3.0 BALANCE CHANGES: MAJOR-All Special abilities have been buffed MAJOR-Start of turn card draw reduced to 2 cards (there was never a point where running out of cards was an issue) Many of the cards that draw cards have been buffed to counteract this change as well Starting deck starts with 2 different cards, nurture and study Add more on scrap effects on some cards 10+ new cards Minions and Enemies Almost all minions have been replaced artistically and many have been readjusted The x2 intention for enemies now targets the player AND a minion instead of attacking the player twice Artifacts: New: Wood, Eggnog, nigiri Strawberry: 1st card is played twice, and energy is reduced by 2 at start of combat Bugs Fixed freeze on refresh hand bug Fixed chance to not have leave button after an encounterRead full article on Community Announcements (EtheralGames)AnnouncementsOfficial
Chat and watch us play!
We're playing our own game today, come join and ask us anything!Read full article on Community Announcements (EtheralGames)AnnouncementsOfficial
Chat and watch us play!
We're playing our own game today, come join and ask us anything!Read full article on Community Announcements (EtheralGames)






