
Screenshots

Watch trailer on Steam ↗CriticalOrb
Karno, Kimsoongyu, BlueEarthCat · Published by AbsoluteZeroPoint · Official site ↗
4 user reviews — 75% positive (4 reviews)
Last updated 27 Sept 2026
Defeat continuously incoming monsters with various abilities!CriticalOrb is a 3D top-down shooting game. Choose various abilities to defeat the continuously incoming monsters until the boss appears! You need to become more critical before the boss arrives!
£3.39
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Price history
Action, Indie, Early Access, Casual · 2024 · More under £5 games
Embark on an action-packed journey in CriticalOrb, an indie 3D top-down shooting game set for release in 2024. Hone your skills against endless hordes of enemies and prepare to confront the ultimate boss with a variety of abilities at your disposal.
About this game
Defeat continuously incoming monsters with various abilities!
CriticalOrb is a 3D top-down shooting game. Choose various abilities to defeat the continuously incoming monsters until the boss appears! You need to become more critical before the boss arrives!
Starting Tips:
- Prioritize selecting abilities such as "Additional Projectiles," "Penetration!" and "Roughly Sharp Thing" for increased survivability and dealing more damage.
- Unspecified probability-based rare abilities will trigger when the player's basic shots hit the enemies.
- Pay attention to destructible objects scattered throughout the map! They might drop orbs providing beneficial effects!
Controls:
- Move the mouse
- Press WASD
- Press ↑←→↓
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: AMD Ryzen 5 3500X
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 670
- DirectX: Version 12
- Storage: 10 GB available space
- Additional Notes: SSD Recommend
Recommended
- Requires a 64-bit processor and operating system
- OS: 10
- Processor: AMD Ryzen 5 5600X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3060
- DirectX: Version 12
- Storage: 20 GB available space
- Additional Notes: SSD Recommend
Supported Languages
Latest news
AnnouncementsOfficial
Early Access 0.8.2.90
New Ability - New Ability: Transmission Tower Every 3 seconds, a power transmission tower is created that damages enemies within 300m. There can be a maximum of 3 power transmission towers, and if more than 3 power transmission towers are created, the oldest power transmission tower is destroyed. Each power transmission tower is connected to each other by an electric line, and every enemy that touches the electric line will be damaged. Damage is taken every tick. The thickness of the electric wire is 250M. Damage +35% - New Ability: Rechargeable Area Recovers 1% energy when killing an enemy. When reaching the maximum energy of 100%, an electric field that consumes 2% per second is deployed. Basic attacks inflict additional damage equal to the critical hit probability x 1 (A) to enemies within the electric field. Energy is recovered when an enemy is killed even while the area is deployed. The range of the electric area is 5 times the player's attack range. The (A) multiplier increases by 0.2 per ability level. Multiplier increase +0.2% - New Ability: Tactical Assistance System With each attack, there is a 5% chance that the aim stack accumulates by 1. When the aiming stack reaches 20, the automatic aiming system is supported for 3 seconds, firing 3 projectiles simultaneously at high speed at the nearest enemy regardless of the range. Damage, penetration, critical link Chance +5% Bug Patch & Update - Nerfed player base health regeneration. 5 -> 1 -Adjusted additional health abilities. Health regeneration increased 1 -> 2, additional health 20% -> 15% - Adjusted player HUD buff and nerf icon sizes. (slightly expanded) - Added stack value display to the top left of the buff icon. - Orb acquisition amount buff. Score / 273 -> Score / 135 (double increase) - Optimize on-hit related logic. ▶ Fix bugs that occasionally occurred. (An unselected ability occurs.) ▶ Probability calculations for unselected abilities are no longer performed. - Fixed Rapid Chiller nerf icon. - Fix...Read full article on Community Announcements (Karno)AnnouncementsOfficial
Expected official release date
The scheduled official release date is January 1, 2025 at 12:00 PM (UTC+9). The official release date may change. Even after official release, the price will remain the same. (Except for discount events)Read full article on Community Announcements (Karno)Patch NotesOfficial
Early Access 0.8.1.89
- Fix world errors - Fixed a bug where the player immediately fell to the ground when starting the game with a forest map.Read full article on Community Announcements (Karno)Patch NotesOfficial
Early Access 0.8.1.88
- Fixed resolution setting errorRead full article on Community Announcements (Karno)AnnouncementsOfficial
Early Access 0.8.1.87
- New Ability: Spore Spore creation probability +1%, damage +25% Link: base damage, range Attaches spores to the hit enemy for 5 seconds. If an enemy with spores attached becomes attached again, the spores will be transmitted to nearby enemies. The contagion radius is the player's range. Enemies with spores attached take damage every tick. - New Ability: Chain Action If you kill enemies consecutively, damage increases by 1%. If you fail to kill it, the increased damage is reset. Damage increases up to 10 times. kill criteria: Kill within 5 seconds. - Ability logic optimization. (20% to 30% faster speed) - Remove debug mode - Inertial Drift Artifact price increased from 30,000 to 100,000 Orbs. - Added logic related to tick damage (nerf logic) - Fixed supply box tooltip widget information error - Boss stamina adjustment. Health increase per level 1,250 -> 1,750 - Fixed setting menu screen mode change error - Fixed resolution setting error - Resolution options now show all options supported by your hardware. - Now there is no loading. Previous loading existed to build navigation for AI, but now the navigation is pre-built.Read full article on Community Announcements (Karno)






