
Screenshots

Watch trailer on Steam ↗Sailaway III
Orbcreation BV · Published by Orbcreation BV · Official site ↗
Mostly Positive — 70% positive (175 reviews)
Last updated 27 Sept 2026
Sailing simulation. Explore the world's oceans or compete in races in the most realistic sailing simulator available. The sailing waters are as big as the real world and circumnavigation will take several months. Using true weather, true conditions and true sail trim.
£11.99
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Simulation, Massively Multiplayer, Sports, Racing · 2024 · More £5 - £15 games
Embark on epic sailing adventures or race against competitors in the most detailed ocean simulator. Explore endless seas with true weather conditions and months-long circumnavigation journeys.
About this game
The most realistic sailing simulation game available. On a global scale, in real weather, ready to be explored. Made by a sailor, helped by the joined effort of sailors from all over the world.
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Sailaway comes with 2 basic boats (a 38' cruiser and the small Nordic Folkboat). The rest of the boats are made by other sailors like you and are sold separately by them. This also applies to most of the boats you see in these pictures and videos.

Compete in races organized by virtual sailing clubs. Sail on boats designed by fellow sailors. Trim your sails for the best performance.

Face the biggest storms, circumnavigate the globe or make that journey you always wanted to make. Push yourself to become a better sailor.
Not everything is about better, faster. Enjoy a comforting and relaxing experience. Sail at your own pace, in the part of the world you like best. All alone, with friends or with other like minded people. Sailors will relate to each other wherever you go.
Learn astronavigation with the build-in sextant. Experiment with finding the best sail trim by using the visualization of air flow along the sails. Learn navigation with the buoys and other seamarks that are all present on the map and in the world.
Design your own boat, create your own digital or analog instruments. Or create your own hardware set up with the build-in library of blocks, shackles and winches. Make the world a better place by creating ports and docks. Plant trees. Place 3d models of iconic lighthouses. Make tutorials for other sailors.
Sailaway provides the framework, the sailors fill it with content for all to enjoy. Join us and become part of something big!
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Sailaway comes with 2 basic boats (a 38' cruiser and the small Nordic Folkboat). The rest of the boats are made by other sailors like you and are sold separately by them. This also applies to most of the boats you see in these pictures and videos.
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Check out the Sailaway.world website for more info.
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Important: The Russian government seems to have blocked the Sailaway servers. This means that Sailaway is not playable from within Russia
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 11
- Processor: 2.8 GHz, 4-cores or more
- Memory: 16 GB RAM
- Graphics: Separate graphics card with 2 GB (not shared) memory
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 10 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Version 1.38 is out!
Shipping Improved star positions for celestial navigation Clearer indication when polar speeds are recorded Better search function Many small improvements and bug fixes See the full list https://sailaway.world/img/Shipping.pngRead full article on Community Announcements (richard)Patch NotesOfficial
Version 1.34 is out
Check https://sailaway.world/releasenotesRead full article on Community Announcements (richard)Patch NotesOfficial
Version 1.33 released
Heightmaps of European countries have been improved with Lidar data Sailaway now uses Sentinel 2 satellite imagery for terrains Improved shaders for rendering terrain OSM Cylindric oil storage facilities now render as steel surface instead of showing little windows on them OSM Chimneys now render as concrete columns Sail mode could not be changed when all sails were stored Limitations like "no GPS" can now be applied to all types of sail events The category "Popular" has been removed from the marketplace. An option to sort on boat length and on alphabet has been added to the marketplace Custom lighthouses would instantiate a new light at every flash, ultimately flooding the scene with duplicate lights and lowering frame rates significantly Compass had to be attached to something, which should not be needed Line wasn't wrapped around the furl drum in the boat designer and was also wrapped in the opposite direction You can now set which instrument is shown per individual onboard display with the tiny steering wheel button in the top right corner of the dashboard Flat bottomed boats will simply sit horizontal on the sea floor when they run aground. To relax and wait for high tide if they want. The option to display satellite imagery in the map has been removed Brightness buttons for instruments now control the opacity on the screen displays and brightness on the boat displays The 360 degree white anchor lights are only lit when anchored or when the boat length over all is smaller than 7 meters In the map settings (cog wheel in the top left corner of the map) you can find a checkbox to switch between height map colors and nautical chart colors. The colors change at these levels: Land: above HAT Flooded: LAT to HAT Shallow: LAT - 2.5m to LAT Sufficient depth: LAT - 5m to LAT - 2.5m Medium depth: LAT - 20m to LAT - 5m Deep: LWL - 100m to LAT - 20m Very deep: Below LAT - 100m Camera can also be rotated by dragging with the right mouse button heldRead full article on Community Announcements (richard)Patch NotesOfficial
Sailaway III 1.32 has been released
- New computation methods for tidal currents for both online and offline sailing - New edit window for tidal currents with more options to input the data - Tidal waterlevel in Sea popup menu now shows an arrow up or down to indicate whether the tide is rising or falling - J1 sail had a distortion in its shape - AR view was not disabled when you switched to another boat - Opting to prevent the sail event popup in your user account didn't prevent the popups - When sending a long range VHF chat message, the message did not show up in the history - Added 2 buttons on the Edit Tutorial screen to make a copy of your tutorial for yourself as backup or for someone else to translate - When a fish is spawned above waterlevel, it becomes invisible until its position is adjusted - User created WorldObjects were not correctly repositioned and removed when out of view range - If query to the primary OSM server fails, the query is send to an alternative server - Added an anemometer to the Hardware library under Instruments (modeled by Admiral) - Added a radar reflector to the Hardware library under Safety equipment (modeled by Admiral) - Added 2 LED navigation lights to the Hardware library (modeled by Admiral) - UI elements on sailor setting screen were overlapping at resolutions other than XGA. - It was no longer possible to slowly sail yourself free towards deeper waters when the boat ran aground - Rendering the instruments generated errors in the logfile on Windows only - It was possible to create a sail event whilst not owning a licensed copy of Sailaway IIIRead full article on Community Announcements (richard)Patch NotesOfficial
Sailaway III version 1.31 is now live
Version changes: - Mizzen staysail had a weird distortion in its shape - Game controller settings for looking L/R, move and pull/ease lines were always reset to their default values if they were set to empty - Auto navigation on AWA didn’t work in no-GPS mode - Routine that automatically saves edits to route waypoints will now save the changes directly after each edit step - NMEA interface broadcasted magnetic heading where magnetic course over ground was expected - Added 2 decimals to HDG, TWA and AWA values in NMEA interface - Added an option to change the weight per crew member for training purposes. This allows you to sail a boat single handed that requires a larger crew for balance. - A sheet attached to the traveler car by a strap was not updated when the car was moved - Rewrote the routine that generates lightning flashes - When selecting another sailor, only the people that bought SA3 are now included in the search results - Sailaway Imoca has new sails (textures created by Admiral) and 1000 liter waterballast tanks - The disc of the compass from the hardware library did not rotate with the heading - Added a name field to identify objects you placed with the world editor more easily - Added support for HDR displays - On Windows: Direct3D12 is used when available, Direct3D11 is still used if not. Correction: It turns out there is a bug in Unity that causes Sailaway to crash when using Alt-Tab. Direct3D12 is therefore disabled until this issue is solved by Unity. - Upgraded to Unity 6000.3.7 - WIMWV entry in the NMEA interface now transmits the wind angle in 0-360 degree range - R/F keys had a preference for adjusting the engine throttle above the last selected line when the engine was switched on - After editing a boat design, the entire design is reloaded to reflect the changes - The window “While you were not on board” closes automatically when clicking in the world or using a hotkey - The map no longer zooms in when a new route is added to the My routes wi...Read full article on Community Announcements (richard)








