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Dragon Of Saiyu

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Dragon Of Saiyu screenshot 1
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Dragon Of Saiyu

Studio OpA · Published by Studio OpA

9 user reviews — 100% positive (9 reviews)

Last updated 27 Sept 2026

《 Dragon Of Saiyu 》retells the classic tale of Journey To The West in Retro 2D platformer style . Play as the young aspiring monk, Sanzang, and defeat strong foes in his quest of attaining the legendary scrolls from the Buddha of far west.

DJCTQ 10

£7.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £7.49 · Highest: £7.498 Oct 2026

Action, Indie · 2025 · More £5 - £15 games

Embark on a classic tale retold through the lens of a retro 2D platformer as you control Sanzang, the young monk, in Dragon Of Saiyu by Studio OpA. Navigate ancient levels and defeat strong enemies on your quest for the legendary scrolls.

About this game

《 Dragon Of Saiyu 》retells the classic tale of Journey To The West in Retro 2D platformer style . Play as the young aspiring monk, Sanzang, and defeat strong foes in his quest of attaining the legendary scrolls from the Buddha of far west.


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▼ Features

  • Fast-paced Action and Intense Platforming
  • Beautiful 8-Bity Style Spriteworks
  • Distinctive Enemies with Unique Pattern
  • Unlock Powerful Abilities and Options, Become The Master of Monks
  • Have Cute Monkeys


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▼ Demo
Currently 《 Dragon Of Saiyu 》is still under development, but if you are interested, consider checking out the Demo below!

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel or AMD Dual Core CPU
  • Memory: 512 MB RAM
  • Graphics: (Integrated): Intel HD Graphics or AMD (formerly ATI) Radeon HD Graphics (Discrete): Nvidia GeForce 9600 GT or AMD Radeon HD 2400
  • DirectX: Version 9.0
  • Storage: 90 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Release of Version 1.3

    Hey everyone!! After receiving various feedbacks and bug reports on the game, I have made several changes to hopefully address most of the issues in the game. {STEAM_CLAN_IMAGE}/44694421/2cea9ff64a692dda17e89f28bc1c34063e9d6ec7.png GAMEPLAY CHANGES Major balance adjustments to Enemy placements, bullet patterns on Normal and Easy Difficulty to make it more manageable for new comers of the genre On Easy Difficulty players will be able to start at the last checkpoint after receiving a Game Over Players will be able to start at the Stage Boss in Shmup levels if they reached the Stage Boss before receiving a Game Over In Platformer Stages, Character will have a separate MP gauge for each form instead of sharing one global gauge Added Various arrow signs to signify the path forward Added Tutorial Monkeys on Normal and Easy Difficulty in All Stages (can be turned off in Config) BUG FIXES Fixed bug with the Save Data in which the Player's selected difficulty is not recorded, causing the Difficulty to be defaulted as Normal after closing the game and Load the game on next boot up (* After the patch, The Save Data will be defaulted as Easy difficulty on the next save loading, if you wanted to revert the difficulty back to Normal, please load your progress in the current patch, close the game, then go to AppData/Local/Sidescroller/SaveDataDoS.sav and modify the fifth value in the file to 1 Fixed the collision for a few of the pitfall deaths not covering the entire pitfall MISC CHANGES Added missing Sound Effects for various enemies/moves/objects Improve the readability for the Stage Intro lore jumble Updated the Ending splash art and Opening graphics KNOWN ISSUES Specific controller models would cause the game to crash upon visiting the controller mapping menu, I am still trying to find a potential fix to the issue, but at the current state Dualshock and Xbox Controllers seems to be working fine If you encounter any bugs or issues feel free to contact/ leave a comment on the f...
    Read full article on Community Announcements (Studio OpA)

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