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Watch trailer on Steam ↗Rain Tactics
Ervya Studios · Published by Ervya Studios
Last updated 27 Sept 2026
Play Winter, an invincible god who desperately wants to die, in this cyberpunk RPG Tactics with roguelike elements. Explore the tower city of Shavanath, lead your Avowed into battle and take control of your godly powers to change the course of Fate.
In Rain Tactics, command your Avowed and harness the powers of Play Winter to survive and thrive in the perilous corridors of Shavanath. Explore the tower city's depths, making strategic decisions that could alter the very fate you seek to end.
About this game
Play Winter, an invincible god who desperately wants to die, in this cyberpunk RPG Tactics with roguelike elements. Explore the tower city of Shavanath, lead your squad of champions into battle and take control of your godly powers to change the course of Fate.
Unique fighting mechanics
Control a god and his squad of champions; constantly choose between risking the life of your champions against terrible foes, or unleashing your godly powers to one shot almost anyone but potentially destroy the world
Challenging turn-based combat
Master a team-based combat system inspired by classic Strategy RPGs where every attack can be fatal to your champions (permadeath within a run, automatic retaliation system)
Roguelite elements
Experience unique playthroughs where every attempt to fulfill Winter's wish to die will be different: assemble your own squad of champions, face various cyberpunk foes, and unravel different neigborhoods of the tower city of Shavanath with every run
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System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8/10/11
- Processor: 1.2 GHz
- Memory: 2 GB RAM
- Graphics: GeForce GTX 660, 2 GB / Radeon HD 7870, 2 GB
- Storage: 6 GB available space
Recommended
- OS: Windows 10, Windows 11
- Processor: 2.0+ Ghz
- Memory: 4 GB RAM
- Graphics: GeForce GTX 1070, 8 GB / Radeon RX Vega 56, 8GB
- Storage: 6 GB available space
Supported Languages
Latest news
Community & EventsOfficial
Rain Tactics is taking part to the Cyberpunk Fest !
Hello everyone, Short note to let you know that Rain Tactics is taking part to Steam's Cyberpunk Fest, starting tomorrow (03/08/2026 @10 AM PDT) ! For this event, will be releasing a small demo patch correcting a few glitches and implementing a new version of the game engine (unity) that will help for next updates. So if you have not tried the game yet, this is the time to do so!Otherwise Rain Tactics' game development is ongoing on two fronts:First: improving upon the demo with extra characters and content as mentioned in my previous post. The next playable character should soon be ready to be included in the demo.Second: building the levels and entire characters roster for the full game. Happy to report progress on this front as the the visual layout of six levels of the "Circle" (the second zone of the game) is already done. Enjoy the Fest and thanks a ton for the support !Ervya \In picture: the HQ of the Shavanath Institute of Technologies, a research center nested in the heart of the Circle, and conducting top secret research on the Dark, under direct orders from the Mistress]Read full article on Community Announcements (Ervya Studios)Patch NotesOfficial
New demo patch release (v0.4.1)
Hello everyone,Rain Tactics is taking part to this year #TurnBasedThursdayFest - which is happening NOW!! And to celebrate this event, a new version of Rain Tactics' demo is now live :)This update is quite massive as it fixes a few bugs and brings various QoL improvements. But beyond that, and as announced previously, important changes have been implemented in terms of gameplay with (i) classes redesign, (ii) new progression system, (iii) revised boon/upgrade system (iv) new UI and camera/movement mechanics and (v) changes to some levels.For those interested, more details about the changes at the end of this post. And in any case, this update marks a significant milestone towards the full beta demo release. So please check it out. And as always, looking forward to your feedback !\As for what will come next, I am happy to say that while we are improving upon the demo, we have entered full production mode and have started creating the levels of the Circle (the opulent parts of Shavanath). So things are shaping up ! But before you get a taste of this, next update of the demo will include:Two additional playable charactersInteresting new mechanics to bring in companions mid-runAdditional events / dialogues to existing levelsAt least one additional upgrade/boon categoryAs for the Fest, the link is here:https://store.steampowered.com/sale/TurnBasedThursday2026So have fun and thanks again for the support !Ervya Recap of implemented changesClasses redesign: with revised set of abilities to make them feel more unique, some characters gameplay have drastically changed (for instance, Cyrus now can deploy Lizzy - her drone - which acts as an independent companion on the field of battle)New progression system: "Out" the 3-class choice per character system, "In" a new ability tree per character that unlock new possibilities with each level up, and give you the opportunity to shape a character's evolution as per your needs (example of choice: is Cyrus to be more of a drone special...Read full article on Community Announcements (Ervya Studios)Patch NotesOfficial
Happy Holidays - demo update preview
Hello everyone,With the end of year approaching, I thought this was a good time to give you an overview of what we have been cooking since this summer.Beyond various bug fixes and QoL improvements, the focus has been on bringing more depth to Rain Tactics and expanding upon the roguelite and strategy RPG aspects of the game. Hence, key gameplay changes that you can expect in the next demo:classes redesign: with revised set of abilities to make them feel more unique, some characters gameplay have drastically changed (for instance, Cyrus now can deploy Lizzy - her drone - which acts as an independent companion on the field of battle)new progression system: "Out" the 3-class choice per character system, "In" a new ability tree per character that unlock new possibilities with each level up, and give you the opportunity to shape a character's evolution as per your needs (example of choice: is Cyrus to be more of a drone specialist, or hacker expert?)expansion upon gambits and talents: beyond their abilities, units now have access to unique set of talents, each providing various advantages in battle (from passive stat increase, access to new gambits, to getting steep discounts at the shops!). As for abilities, talents are unlocked through unit level upnew UI: following these gameplay and game progression changes, various UI updates were necessary, further emphasizing on the cyberpunk flair of the game; examples of UI refreshed are the level up menu, inventory, abilities selection\Timing of the updated demo is still to be defined. But on top of these systemic changes, you can expect with the update (i) an improved boon system, (ii) upgraded levels and dialogues and (iii) at least one more character that will join the roster !So keep in touch, and thanks again for your support !!Happy HolidaysErvya\Read full article on Community Announcements (Ervya Studios)Patch NotesOfficial
Development roadmap & mini-fix (patch v0.3.0.2)
Hello everyone, Now that the demo is out, wanted to share with you all some info about what is coming next. Dev RoadmapI will now be gradually improving upon the demo, while bringing the rest of the game to completion. What you can expect in terms of demo updates in the future (not necessarily in that order): Various QoL improvements, bug fixes and proper save systemMore types of Corporation upgrades and additional character dialoguesExpanded roster of Avowed that you can play withMore varied level objectives and Slums levels configurationsImplementation of more Avowed talents/gambits, and potential changes to the class systemsOn the last point, I am still pondering whether the current class change system really works or not in terms of fun & strategic layer. So I might revisit this mechanic.As for the timeline for all these updates... well they will come when ready ! There are still a few inhouse tools I need to develop to help with balancing out the game overall. So will see how all these things play out.Patch v0.3.0.2As for now, I just uploaded a small patch which addresses two points:Bug: fixed a glitch in the fighting system that froze the game. Thanks to those who pointed that outQoL: made the tutorial popups closable by simply clicking on them (vs having to click on the red X) That is all for today ! Thanks again for all the support and hope you will like what is coming.CheersErvyaRead full article on Community Announcements (Ervya Studios)Patch NotesOfficial
Patch (v0.3.0.1) - Hotfixing !
Hello everyone, Thanks for the support with the demo launch yesterday ! It is really heartwarming to see the game I have been working on for so long now being played by many of you :) Patch (v0.3.0.1) Short update as I just uploaded a small patch correcting two bugs reported by players. The bugs happened during fights, and only happened if a very specific combination of events occured. But one of them induced a game freeze, so now it is fixed ! All feedback welcome Also wanted to ask everyone to please share with me any feedback or bug you find in the game. You can use the "Feedback" button in game for that purpose, and that would really help me a ton in polishing this game to make it really something special ! Thanks again for the support. Will be sharing a development roadmap for the next few months in my next post ! Cheers ErvyaRead full article on Community Announcements (Ervya Studios)






