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The Adventures of Sir Kicksalot

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The Adventures of Sir Kicksalot screenshot 1
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The Adventures of Sir Kicksalot

Stéphane Le Roy · Published by Stéphane Le Roy

Content notice: This game contains cartoon violence.

Overwhelmingly Positive — 98% positive (1,045 reviews) · 45 achievements

Last updated 27 Sept 2026

A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your foes, with weaponry, sorcery, stealth, or clever tactics like kicking them into deadly spikes.

DJCTQ 14

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £8.50 · Highest: £8.504 Oct 2026

Action, RPG · 2026 · More £5 - £15 games

Embark on an action-packed journey as Sir Kicksalot, wielding both weapons and sorcery to overcome challenges. Explore a world where every enemy can be kicked into perilous traps.

About this game

A first-person action game, inspired by Dark Messiah, that provides various ways for defeating your enemies, with weaponry, magic, stealth, or clever tactics like kicking them into deadly spikes.

Explore a handcrafted campaign filled with unique levels, absurd situations, and a stupid story that starts with rescuing a princess and quickly goes very, very wrong.

⚔️ Fight In Brutal Combats 🏹

Fight enemies using melee and range weapons. Hack, slash, bash, stab you enemies. Block their attacks or roll away to dodge. Throw your weapon at them. Disarm them. Grapple them. Throw Them. Kick them into anything or kick anything into them.

🔥 Unleash the Elements ❄️

Use a variety of spells such as incineration, freezing, electrocution, illusion or telekinesis. Strategically deploy spells as traps on the ground, or infuse your weapons with these powers. If it's not enough, just mind-control your foes.

🗡️ Hide in the shadows 🥷

Sneak through guard patrols and backstab them, pickpocket their weapons, hide in barrels, or distract them.

🪤 Use the Environment 🦵🏽

Make good use of the conveniently placed environmental hazard. Kick enemies in spikes, in water, in fire, in chasms. Throw crates at them. Throw tables, red barrels™, other dead enemies, other alive enemies. Kick them down the stairs to knock them down. Use torches/lamps to put them on fire. Everything can be a weapon.

System Requirements

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Minimum

Minimum:
  • Processor: Intel Core i7-7700HQ 2.8GHz
  • Memory: 2 GB RAM
  • Graphics: 1GB VRAM
  • Storage: 1 GB available space

Supported Languages

English, French, Portuguese - Brazil, Spanish - Latin America, Simplified Chinese, Turkish

Latest news

  • Patch NotesOfficial

    v1.0.7

    finally fix the get_tree crash in last level fix fire trap damage with magic prevent the seer from beeing telegrabbed better ai when player holding throw weapon remove boulder insta death for breaking the sequence buff a bit hiding stealthyness npc that kick a player hiding in a crate/cauldron/etc will remove it don't force window resize at each level start better sound for taking weapon inside enemies don't start combat when npc are alerted but don't know player position npc goes huh? when first seeing player fix few issues on level images prevent standing up on top of spike pillar in arena don't reset music on menu change don't count level restart as death slightly increase chain lightning propagation range
    Read full article on Community Announcements (el didou)
  • Patch NotesOfficial

    v1.0.6

    fix issues with non ascii character in save game file names allow other files that savegames in the savegames folder high pass filter on sounds with lot of low freq energy prevent similar sounds from triggering at the same time sneak magic works on fire and ice traps too change borderless window to borderless fullscreen add option to scale hud and/or cursor prevent crash when using esc on tutorial panel fix number of skill points displayed when loading a savegame fix potential achievements sync issue fix a potential crash add lots of additional check to avoid crashes potential crash fix when grabbing an electrified npc goblin Leader can't grapple itself drowning sound for women reduce sound when invisible stop npc that are infighting from going huh? at every hit prevent trigger end sequence by jumping on the socks lamps are no longer broken with fire don't drink potion when using the spell key without any spell youngling limb icon prepare for cloud saving atomic saves for cloud low kick now does a regular kick on npc already on the ground add the number of books found in the pause menu add an option for auto drinking mana potion or not increase a tiny bit the teleport cost increase fall damage can cut two limbs in a single swing fix few holes in multiple levels add guards against potential crashes increase prison term for #24601 level image update sound for "unstabbing" improve trap range breaking from ice spell tasks with kick instead of roll fix goblin pathfinding issue
    Read full article on Community Announcements (el didou)
  • Patch NotesOfficial

    v1.0.5

    v1.0.5add a respec option (available in the level selection screen)fix potential causes of crashfix potential crashes (especially in last level)fix more potential crashes in last levelfix even more causes of crashprevent a crash when mind controlling younglingmake direction to escape more obvious in level 15 end sequencebetter infighting behaviorspawn seer earlier to prevent player from attacking himfix many typos and grammatical errorsfix many errors in tips in main menuadd option to invert only X & Y axis swing directionadd a restart level buttonreduce pop sound volume for last levelreduce ice shatter soundfix out of bound teleport in level 1 and 8prevent being stuck slipping on level 4 startmore generous checkpoints for the arenadialog takes into account \ from scroll in first levelfix glorious leader issues in level 9better effect for big ice ballnew savegames are now incompatible between demo & main game (old savegames are still compatible with both)
    Read full article on Community Announcements (el didou)
  • Patch NotesOfficial

    v1.0.4

    add Turkish localization (thanks Eren ARICAN, Ömer Yavuz VURAL and Önder SARACAN!) fix sound effect slider always resetting reduce spikes trap volume reduce pop volume in last level reduce the player steps sound more checkpoints for level 1, 2 & 3 slightly easier start level 9 and 12 reset life and mana to 100% on checkpoint load alerted enemies that are too far no longer prevent saving move away npc too close to savepoint in level 10 drop bomb and net when parrying add an option to invert directional attacks lower right hand further when unarmed to hide it even with high FOV fix destruction potion sound not looping fix fall in prison in level 7 no mind control through the force field in last level prevent seer from being mind controlled fix mission goals typos fix "holes" in level 14 & 15 maps
    Read full article on Community Announcements (el didou)
  • Patch NotesOfficial

    1.0.3

    fix crashes (in particular in second and last levels) fix find_all_scrolls achievement fix speedrun achievement
    Read full article on Community Announcements (el didou)

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