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Corvian Curse
Made by Gare, bumperoyster, BronxTaco Games · Published by Made by Gare
Last updated 27 Sept 2026
Corvian Curse is a roguelike platformer that offers a new experience on every run with randomized levels, potions, and items. Can you find and defeat the source of the curse that's causing the worlds to shift?
Embark on unpredictable journeys through shifting worlds in Corvian Curse. Discover the source of the curse by exploring randomly generated levels filled with potions and items, crafted by indie developers Gare, bumperoyster, and BronxTaco Games.
About this game
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- Memory: 4 GB RAM
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
AnnouncementsOfficial
Corvian Curse - Demo 0.0.7
We've got a huge update for you. A few of the highlights includeDeath MessagesDeath ReplaysNew Healing SystemTuned run speedFliphangs!New roomsDailies and Seeded mode!new items, enemies, traps, etc.Big changes to the merchant.and so much more!Check out the fully detailed release notes at https://madebygare.com/posts/corvian-curse-april-2026-update/Read full article on Community Announcements (madebygare)AnnouncementsOfficial
Demo v0.0.6.0 - Healing / Merchant / New Items
Added new items Added a method for regaining health The Merchant has finally arrived Chests can now be opened while in the air Held items also flash when in i-frames Potion of tunneling will tunnel more reliably and slightly faster New graphical effect for tunneling potion Extended secret area music Change keybind menus to have specific reset key instead of button at bottom of menu Support multiple controllers Add support for Playstation/Switch gamepad icons Some improvements to collision bouncing Removed harsh frequencies from rogue claw sfx Slightly decrease max run speed of player Slightly increased bomb radius Tweaks to fountain spawning A certain growable item is now in the journal Added new dollar icon to hud for score Pressure plates have slightly different metalic color Pressure plates now become red when damaging an entity that has blood Moved player in front of items/enemies Update sword animation / hitbox to hit higher above player Pots break when hit by traps Added note to training room about setting down potionsRead full article on Community Announcements (madebygare)Patch NotesOfficial
Demo v0.0.5.1 - Bug Fixes
We’re loving all the feedback on the new release and wanted to get out a quick bug fix release for some issues that have come up. Corvus no longer turns around after being triggered Fixed stored state bug related to stomping while stunned Fixed issues related to auto pausing (window defocus, controller disconnect) causing soft-locks/crashes Allow certain enemy to fall through 1-tile gap next to wall. Prevent knockback while holding a ladder Fixed fuse sfx on fragile bombs Added coyote time related to new item Secret level entrance can be opened in more ways Prevent lanterns from spawning in unfair places Prevent fragile potions from exploding on held birds Fix interaction where bird acted as a shield Prevent explosion from colliding with node more than onceRead full article on Community Announcements (madebygare)AnnouncementsOfficial
Demo v0.0.5 is Live!
First I just want to say thank you to everyone who has played the demo and provided feedback. It's been a fun 4 weeks balancing watching people play, adding new features, and fixing bugs. One big theme we noticed is that some people thought the demo is in its final state. In this release we've added more to help with onboarding players, making it clear it's an early playable build with just the one biome but that we are continuing to add more content and iterate based on feedback. We've also added a journal so you can keep track of what you've seen and continue to explore looking for everything the demo has to offer. Speaking of, we've added a new secret level that can be found inside the Castle. It includes unique enemies and traps so be on the look out! We've also added a new powerup that can be found in chests. While we've fixed a lot of bugs the most common feedback was stomping sometimes feeling unfair. We've completely redone how stomps work making them much more balanced in favor of the player. An almost comprehensive list of changes are included below: - Rework enemy bonking to be more lenient - Added option for screen shake - Added disclaimer on title screen about unfinished state of demo - Added Topaz crystal type - Tweak chest drop rates - Tweak fountain rates - Added demo splash at end of area 1 - Fixed bug that prevented up-throw of opened chest - Throwing no longer inherits player velocity while crawling - Slight tweaks to throwing arc - Fixed bug where score isn't collected in training room - Fixed bug where active axe armors would have inactive texture - Keep fountain prompts active in training room until collected - Tweaks to help with wall clips - Fixed path generation issue that caused path to favor the right side of level - Fixed glitchy state changes when walking/crawling against a wall - Added support for alt and num pad numbers to key binds - Update controls to show potion types instead of numbers - Training complete now has menu option to vie...Read full article on Community Announcements (madebygare)






