
Screenshots

Watch trailer on Steam ↗Sausage vs. Vegetable
Big Pond Studio Ltd., AOTINA Technology Innovations Ltd. · Published by Big Pond Studio Ltd.
Positive — 85% positive (20 reviews)
Last updated 27 Sept 2026
Sausage vs. Vegetable is a run-based roguelike with bullet heaven elements, following a band of outcast sausages to level up, loot, and fight their way to uncover the truths behind the vegetable invasion.
£4.99
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, RPG, Early Access, Casual · 2024 · More under £5 games
Embark on a run-based adventure where you control a band of misfit sausages, fighting and looting your way to uncover the truth behind an alien vegetable threat. Dive into early access with Big Pond Studio's unique roguelike experience.
About this game
In a fantastical realm, a peaceful land faces invasion by malevolent vegetables. Branded as outcasts, a brave group of sausages sets out on a journey to uncover the truth and restore peace. In Sausage vs. Vegetable, players guide these courageous sausages through intense battles, leveling up, looting, and confronting the invaders' sinister motives. Can they stop the invasion and bring harmony back to their homeland? The fate of the realm hangs in the balance.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7+
- Processor: 2 Ghz
- Memory: 1 GB RAM
- Storage: 300 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10+
- Processor: 2.5 Ghz
- Memory: 2 GB RAM
- Storage: 300 MB available space
Supported Languages
Latest news
Patch NotesOfficial
September 3rd, 2024 Patch note
-Fixed a bug where game can be resumed when player is required to make a choice first. -Increased font size for readability when looting or shopping. -Fixed end game stats localization.Read full article on Community Announcements (Heize我女神)Patch NotesOfficial
Minor update note September 2nd, 2024
-Added 3 weapons -Kingbar - Wukong gifted us one of his arsenals. -Frying spoon - Potatoes are definitely scared of this thing. -Nunchuck - "Be water, my friend."Read full article on Community Announcements (Heize我女神)Patch NotesOfficial
August 6th, 2024 Patch Note
-Fixed a bug where reward interactions are disabledRead full article on Community Announcements (Mishupaf)Patch NotesOfficial
Major update note August 5th, 2024
-Added controller support -UI -Completely reworked code logic -Added dialogue system to random encounters, Merchant now has the "shop" and "enhance" options separated for clarity -Added indicators for random encounters, reward drops, etc. -Added "Controls" option in the title screen/Esc menu, removed the ground visual elements in map 1 -New loading screen -Updated most visual graphics -Game mode changes -Changed from 20 minutes map selection session to run based, similar to a regular roguelike -Level 1, 2, 3 now has a game time of 7 minutes until the boss spawns -Level 4 consists of 3 separate maps of 3 minute sessions -Chest reward changed from 3 pick 1 to random drop(weapon, relic, salt coin, salt gem) upon opening -Added Shrines to random encounters, mostly base stat rewards for now, will expand upon -Moved Merchant to random encounters, he no longer disappears on a timer, added potion and coffee to shop options -Complete rebalance of most stats in the game, including character and monster(normal, elite and bosses) base stats, monster behavior, all passives, relics, weapons, tag set effects, etc. -Visuals -Reworked background elements for the title screen -Adjusted map layouts, added destructible environmental objects -Added monster remains -Adjusted hit effect visuals -Added subtle screen shakes to various actions -Added sound and visuals for all character movement/dashes -Adjusted exp node visuals and added sounds upon pickup -Color adjustments, the game should now feel brighter and more saturated -Other additions -Mage tower map(level 4) -20 new normal monsters -3 new red elite/mini boss monsters -1 new boss monster -23 new general passives -19 new special passives associated with Shrine encounters -9 new relics -unlockable weapons from the previous version of the game has been added to the common drop table.Read full article on Community Announcements (Mishupaf)AnnouncementsOfficial
July 19th, 2024 Announcement
Hello everyone! We have planned a major update for SVSV in approximately two weeks! The new version will not only feature a significant visual upgrade but also offer more engaging and diverse gameplay. A more detailed update note will be posted along with the update when they are ready. At that time, the game price will be adjusted from the current 3.99 USD to 5.99 USD (other regions will be adjusted accordingly). Thank you for your continued support!Read full article on Community Announcements (Mishupaf)






