
Screenshots

Watch trailer on Steam ↗Necromorphosis
Moonana · Published by Moonana · Official site ↗
Positive — 94% positive (16 reviews)
Last updated 27 Sept 2026
In this unliving hell, become the bullet heaven. Gather the bones of fallen foes and morph into the ultimate skeleton to claim your throne of skulls as King of the Undead, if you can survive the Necromorphosis.
£4.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Indie, Early Access · 2024 · More under £5 games
Embark on a relentless journey as you rise from fallen foes to become the terrifying Necromorph in Moonana’s 2024 early access action game, where survival and transformation are your only paths to dominance.
About this game
In Necromorphosis, the undead roam in an endless conquest to claim the throne of skulls and reforge the law of skulls and bones. You are a Skeleton, risen from your grave once more to challenge this never-ending civil war.
Choose your bones carefully, as you grow in power, feeding on the souls of the fallen. Here, only the strongest can survive, but even if you fall, heaven is not for you! Rise again, Skeleton and become the Bullet Hell.

Shape your Skeleton: Choose from weapons, arms, legs, skulls and assorted instruments of pain to craft the ultimate skeletal body.
Seek the Swarm: Endless hordes of nightmarish foes will challenge your claim, so stand your ground and take their strength for your own.
Search this Soil: Traverse through diverse maps to discover unique treasure, enemies, rulers, traps, secrets and even friends.
Seize their Supremacy: Defeat the merciless rulers who will test your skill and fortune, if you can prove yourself worthy.
Survive and Survive: Even in death you find no rest, so rise again Skeleton, and see if your luck will last longer this time.

System Requirements
Will my PC run this? →Minimum
- OS *: Microsoft Windows XP/Vista/7/8/10
- Processor: 32/64bit compatible Dual Core CPU
- Memory: 1 GB RAM
- Graphics: DX11 compliant graphics card
- DirectX: Version 11
- Storage: 300 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Hotfix: Patch 0.2.1
Various Fixes Fixed victory screen showing wrong Depth Fixed invisible player, enemies and projectiles if you went north for too long Fixed max enemy spawn scalling Fixed moth bullet amount Fixed herald using wrong bullet Fixed idol arms appearing before their owners Added a hidden chest Ice Raised base duration, Skill scaling unchanged Coldcase morph now triggers more frequently Heataliation Like Smite, now requires Retaliation + any of the fire spells or flamethrowerRead full article on Community Announcements (Elektrobear)Patch NotesOfficial
The Necromorphosis Halloween Update!
Patch Notes:Improved functionality:New Intro before you start playingAbility to Sell unwanted items for Marrow to level upMay sell Chest items before picking them (hold keyboard Q / controller X)May sell up to 3 already acquired items when visiting a Shop (from the interface)Ability to Reroll level up choices sometimesAfter the first, all additional arms that aim at the cursor now angle themselves around evenly instead of adding to bullet spread randomization (this should have a noticeable impact on lategame with many arms vs big hordes)Sacrificing to Shrines and Opening chests slows down time around for a while. Picking up one of the items will reset it back.(this should give players time to read and think about their choices, enemy bullets can't harm you in this state)New upgrade category: MORPHSChanges how some Spells function, with benefits and drawbacksFind MORPHS as you level up after meeting certain conditionsCan only have Two MORPHS at onceCurrent MORPHS added:Heataliation (turns your Retaliation into Flames)Missiles (turns your Spikes into seeking Missiles)Bonemerang (your Bones ricochet back at you, incompatible with Frostbone)Frostbone (your Bones create Ice as they travel, incompatible with Bonemerang)Star Crits (turns your Criticals into static Stars)Smite (chance to Burn enemies when you Level Up)Coldcase (chance to spew Ice when eating Marrow Globes)New Spell: Ox Hoof!Become sort of a centaur with the Ox Hoof, which can trample foes with its tremorsNew Spell: Snake Tail!Give up your limbs in exchange of the powerful Snake spell, which can eat Bullets and turn them into Marrow as well as spiking enemies aroundNew Weapon: Scythe!Soul/Strength hybrid weapon that can slash around youNew Endboss: Pumpking!The king of pumps returns with new abilities and visuals, as an alternative to the previous Endboss on certain Biomes. Will appear in the new Biome that will also be introduced.New Biome: FarmlandFight enemies that rise from the ground, harvest Hearts and...Read full article on Community Announcements (Elektrobear)Patch NotesOfficial
April 12th - The Savant Update!
Interface New indicative arrows! Now appear when all idols have been killed to show the way Appear to indicate offscreen dropped Items The new savant class will always see an arrow pointing towards the central Totem Life changes all damage and player life is multiplied by 10 so decimal variations such as from Armor will be more noticeable Autoaim changes Autoaim toggle is now saved between runs so you don't have to toggle it on every time if you want to use it Cursor is now visible when autoaiming Should be less twitchy if there are many enemies around Now prioritizes items ONLY if they're close to the player, will jump back to targeting enemies as soon as you're a bit out of the way Damage warnings Taking damage now flashes the screen in red during invulnerable timer Quick way to measure how much your Survival or Helmets have impacted invulnerability New music New shop music Two new tracks may play after exiting the shop Later updates will bring support to choose which track you want to play New sounds Slashes in general have a new sound (affects swords, axes, halberds and many enemies) New sound for spawning in New sounds for teleporting between depths Some weapon sounds might differ slightly in pitch New enemies Fast Spiderlings now spawn when interacting with the Spider Shrine. Erratic and dodgy, will bite often. Priests of the undying god will now periodically appear at more distant depths. they will teleport around when damaged while shooting out holy flames. Abhorrent Seahorses will retaliate any damage taken with plenty of slashes. be careful when approaching them. A mysterious hooded scythe-swinging miniboss who shouts skull curses may hunt you down The headless Dead Bride miniboss is looking for someone else's head to replace hers. Classes Life Chests from the Shop now have different drops depending on chosen Class Class selection is saved between runs Class name is displayed on screen Each class now has their own journey through the underworlds, visiting ...Read full article on Community Announcements (Elektrobear)Patch NotesOfficial
Dec 24 2024 Patch
Added Brazilian Portuguese translation Adjusted English skill texts Fixed huge sporebros being able to one shot you at full life Enemy bullets and player halberd no longer ignore pausing More helmet and armor visuals Fixed bolt skirtRead full article on Community Announcements (Elektrobear)Patch NotesOfficial
Necromorphosis is available now in Early Access! Patch Notes and Roadmap!
Hello fellow Skeletons, Necromorphosis is available now in Early Access! If you want to give feedback or suggestions about the game, either post a thread on the Steam Forum, or join the Moonana Discord and leave a message in the Necromorphosis Channel. Here's the Roadmap for future updates: {STEAM_CLAN_IMAGE}/44721607/585c2845f81a52e18e34f5ad6ab450d128d8cc2a.png And here are the Patch Notes for the Early Access Release update: Added a cool Cape for when you pick up Dust Added Bestiary to Death (not included in Demo) Beastiary entries are hidden until you get a certain amount of kills of each enemy Added Credits screen to main menu Added some cosmetics to the ground Added more visual changes to helmets and torso armors on later levels Changed class starting attributes so each has two positive and two negative traits: soldier +1 STR +1 SVV; -1 SPD -1 SOU scallywag +1 SPD +1 SPI; -1 SKL -1 SVV sorcerer +1 SOU +1 SPI; -1 SPD -1 STR Future classes to be added will alter the remaining attributes. Changed description text for several items Changed controller aiming so it doesn't instantly return to the character Reduced well-fed Sporebro damage increase so they're less likely to one shot people Poison pools now fed with experience will create Sludge fish Whirlwinds will carry fire and ice with them Spikes will drag fire in their path Adjusted spellcasting when using the Staff or any Gun Fixed weapons invisibly attacking while you were rising from the ground Fixed flail quantity and positioning Fixed lightning not finding targets Fixed menu gravity stat display not showing total gravityRead full article on Community Announcements (Elektrobear)






