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MycoRelic

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MycoRelic - Early Access Release Announcement Trailer trailerWatch trailer on Steam ↗

MycoRelic

Sandy Dingo Games · Published by Sandy Dingo Games · Official site ↗

Very Positive — 91% positive (190 reviews)

Last updated 27 Sept 2026

MycoRelic is a cooperative third person action-RPG set on islands inhabited by tribal mushroom robots. Loot derelict foundries to upgrade your robotic body. Explore ancient temples to infuse your fungus with forgotten elemental powers.

Early AccessDJCTQ 6Co-op

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £12.79 · Highest: £12.799 Oct 2026

Action, Adventure, Indie, RPG, Early Access · 2025 · More £5 - £15 games

Embark on a cooperative adventure where you explore islands filled with tribal mushroom robots. Upgrade your robotic form by looting derelict foundries and harness ancient powers within forgotten temples.

About this game

You are a sentient fungus, reanimating the scrapped robotic body of a long-dead machine.

Play Solo or Join Your Friends

Cooperate with your friends to solve puzzles, defeat bosses, and clear dungeons. Join your friend's world bringing your character and items with you. 

Build Your Combat Style in a Classless System

Dodge, block, parry, and engage the hostile tribes and creatures of the island. Master a variety of weapons, each with their own move sets and statistics. Equip yourself with armor that suits your playstyle and aesthetic.

Scavenge Parts to Enhance Your Robotic Body

Start with a decrepit, moldy frame. Replace it to overcome the dangers of the environment, support your combat style, or enhance elemental effects. Expand your stamina, boost the integrity of your frame, and increase the potency of your fungal magic.

Wield the Elemental Powers of Ancient Fungi

Infuse yourself using the elemental power within each fungus. Combine effects to produce explosive results. Use fire to burn your enemies and scorch a path through barricades. Cast healing water to rejuvenate your friends and block roaring flames. Call upon the spiritual essence of the world and empower your allies.

Move Freely Through a Mystical Environment

Jump, air-dash, and mantle over obstacles. Hone your platforming skill and discover new pathways across stony cliffs, burning magma, noxious mangroves, and spore riddled chasms.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: WIndows 10 (64 bit)
  • Processor: Quad-core Intel or AMD, 2.5 GHz or faster
  • Memory: 8 GB RAM
  • Graphics: DirectX 11 or DirectX 12 compatible graphics card
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: Integrated Sound
  • VR Support: N/A

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Early Access Patch v0.352

    Balance & Other Changes Added a cooldown to being flinched (default 3 seconds for regular characters and 10 seconds for bosses). Reduced the amount of flinch resistance per point of armor from 2 to 1. All melee attacks can hit multiple targets. Added a slight push to any melee damage dealer, pushing them in the opposite direction of the attack. Dodge inputs will now cancel lower priority actions (like light attacks). Increased the amount of health given per point of body from 5 to 6. Updated the revive effects and animations associated with being downed and revived. Particles and hit effects surrounding the dusk element have been improved. Improved NPC sword animation timing. Clamber has been updated to account for moving platforms and the animation has been cleaned up. Fixes Fixed issue where players could get stuck in a jump attack when not trying to perform one. Attempts to reduce and mask stuttering from streaming in parts of the Zanor level.
    Read full article on Community Announcements (sandydingograham)
  • Patch NotesOfficial

    Early Access Patch v0.342

    Fixes Players should no longer drown outside of water. (This should fix a bunker related soft lock). Fixed issue where capsules could linger and block the player after an enemy was killed. Removed in-dev duo fight from a certain boss arena. Fixed issue occasionally causing enemies to attack each other unintentionally. Added a redundant trigger to the Hyphae of the Rift that takes you from Crab Island -> Polestar that checks to see if you've killed enshugoo before enabling it. Fixed assorted small issues in the Zanor area. Balance & Other Stuff Aaks robes have been buffed to have better itemization for their tier. Zanor Miniboss has been nerfed and made re-summonable. Added sounds for Zanor Miniboss. Zanor Disclauncher wielders shouldn't be blocking unintentional damage. Parry dagger raw block stats have been reduced. (This does not affect the ability to deflect an attack).
    Read full article on Community Announcements (sandydingograham)
  • Patch NotesOfficial

    Firefowl Boss Update, Backpack Rework, & More.

    New ContentFirefowl BossThe Firefowl boss encounter has been significantly refined — improved animation blending, additional animations and attacks, and better fight pacing for all builds.Wet zones no longer react with projectiles, closing off the cheese strategy of using them as a free bubble shield during the fight.Fowlslayer Armor SetAdded the Fowlslayer armor set, now obtainable from the Firefowl drop table.Balanced around flame power, spirit power, and life power with low defensive stats.Includes the new Flame Eater perk: restores charge when overlapping fire areas and projectiles.New Zanor EnemiesZanor Mage: Rapidly casts fireballs with their hands. They will seek out fires to ignite themselves for more damage. Avoid leaving them at low health, lest they explode.Zizifek’s Burden: An imposing corrupted knight wielding a devastating poleaxe.Per-Boss First Time Kill ProgressionKilling a boss for the first time now drops a Sacred Sap.Sacred Sap can be decomposed to permanently increase your Omni Limit by 1.Backpack RedesignBackpacks no longer occupy a separate section of the inventory — they now add rows directly to your main inventory.Backpacks no longer have intrinsic storage; all slots exist within the main inventory grid.When a backpack is removed the rows it provided become locked. Items can still be taken out of locked slots, but nothing new can enter them.Items in locked slots will attempt to move to empty slots when the inventory is closed; if none are available, they are dropped on the ground.Maximum inventory size increased to 42 slots (5 additional rows).Backpacks now have a slot tier parameter. Slots correspond roughly to rarity: Brown → 6, White → 12, Green → 18.Added the Traveller's Backpack: a green tier pack with 18 slots.Old backpack and bank data should migrate correctly.Combat & BalanceZizifekFixed fireballs from a specific attack dealing excessive damage when passing through a fire area.Zizifek has gained the cursed ability to hypnotize her foe...
    Read full article on Community Announcements (sandydingograham)
  • Patch NotesOfficial

    Early Access Patch v0.3.276

    Bugfixes Fixed issue where persistent passives tied to items would end if you died (Residual Spirits, Numb Skull, Range Finder). Fixed issues related to aiming a ranged weapon and getting stuck in the walking movement mode. Settings Fixed some visual issues that could occur when setting shadow settings to Ultra. Added a field of view slider. Added controller cursor sensitivity setting. Added separate vertical and horizontal sensitivity modifier settings for both mouse and controller look sensitivity. New strafe behavior setting with three options: Always: Strafe if a weapon is out. Targeting or Shooting: Strafe only when targeting or shooting. Automatic (Default): Uses Always setting when mouse input is detected and Targeting or Shooting setting when controller input is detected. Balance Reworked 1h Spears to play more defensively. Reduced forward movement in the light attack. Moved the weapon further forward in the character’s hand to extend reach. Increased walking speed from 150 to 200. Made it so you can jump while reloading the atlatl. Reworked the logic that determines where your shots land while using a ranged weapon and targeting.
    Read full article on Community Announcements (sandydingograham)
  • Patch NotesOfficial

    Early Access Patch v0.3.262

    Fixes: Banks no longer delete items that are inserted into them when there are no slots remaining in the bank. Items inserted into a full bank are returned to the inventory. Fix for parameters less than zero (weaknesses) not displaying on item cards. Fixed an icon issue with ziggy pot. Fixed a stat issue with bodkin spear. Changes: Added a few new bank kiosks to certain areas. Removed parry behavior from aaks mage. Added a brief slowdown in the lead-in of 2h sword attacks when AI performs them, similar to polearm attacks. Updated instant strike to give you a brief indication that it's about to go off. It is technically less responsive now, but feels about the same and feels better to play against. Increased the amount of moldmetal required to level up (increase is larger at higher levels). Higher tier enemies will drop slightly more moldmetal by default. New Stuff: Moldmetal is now able to be stabilized at any bank kiosk for a 12% fee. Stable Moldmetal will now stack to 999k. New icons and meshes for the Claw Amulet, Lifekeeper’s Signet, and Inert Amulet.
    Read full article on Community Announcements (sandydingograham)

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