
Screenshots

Watch trailer on Steam ↗Incaved Runner
DualWielded · Published by DualWielded
Very Positive — 96% positive (91 reviews) · 26 achievements
Last updated 27 Sept 2026
Escape a concealed, mutated monster that's disrupting your scavenging. Master running, jumping, swinging, shooting and combining upgrades to end up as the powerful beast you once feared, turning the cave system from a nightmarish hollow into a playground.
£3.39
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Casual · 2024 · More under £5 games
Incaved Runner challenges you to run, jump, and swing through treacherous caves, mastering your skills to outmaneuver a terrifying creature. Explore the twisted underground world as you transform into the monster you once faced.
About this game
The randomly generated cave system exists of multiple biomes containing a great number of interesting and unique obstacles to overcome. With every run comes a new challenge. Mastering your moves is necessary to survive and make it far.
The unique and randomly rewarded items keeps every run fresh. Discover their powerful combinations and come up with great strategies to help achieve your goals for each run.
A big theme within the game is discovery. When discovering new items, obstacles, or biomes you take note of these in your trusty logbook. This will help you understand both the dangers and useful tools better, as well as discover a ton of lore. Discovering the game's lore slowly helps you understand what happened to the world and what your character's role is in all this.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows Vista / 7
- Processor: 2.5 GHz
- Memory: 1 GB RAM
- Graphics: Direct X9.0c Compatible Card
- DirectX: Version 9.0
- Storage: 50 MB available space
Supported Languages
Latest news
Patch NotesOfficial
v1.10 is out now!
LEADERBOARDS!!!!!1!!1 Every game mode has its own leaderboard, which can be filtered to be friends-only, so you can compete with your friends, or set to global, so you can compare your skills to others across the globe, competing to get the highest score! Along with this big new feature, 1.10 includes some other new features and some big fixes. Other noteable features: - Explosive bags can now hit flying enemies if you manage to make them explode at the right time - Melee attacks don't cancel your jump anymore when going upwards. You can still hit melee while falling to extend your air time, though - Whacking off maggots with a melee attack now includes a fun little particle effect that shows the maggots flying off the player Bug fixes: - SUPER LONG RUNS ARE NOW FIXED! Originally if you went insanely far (100.000m+) the game would start gradually bugging out more and more. This is now fixed! LET'S GOOOOOO! ULTRA RUNS ARE NOW FINALLY POSSIBLE!!! - The 'micro-jump' that happened if you tried jumping at the exact moment you finished rolling (or right as you landed) doesn't occur anymore - If your 10th outfit unlock happened to be an in-run unlock (Gasmaskguy, Death) it would softlock you out of the random skin unlock + achievement. This is now fixed. If this happened to you, buying any new skin will unlock the random skin and the achievement for you - Spamming melee while running into a wall doesn't cause you to glitch into the ground anymore - You can't start with a tutorial in moss hollow, or the bandit camp anymore. This originally made for a weird visual bug Other bugs can be reported in the discord server: discord.gg/XhVfSyB That's it for now! I hope you enjoy the game and have some awesome future runs!Read full article on Community Announcements (DualWielded but with a long name)Patch NotesOfficial
Incaved Runner v1.00 - v1.05 patch notes
Hey everyone, Thijs here. Since the game's launch it has received daily patches/updates (except for yesterday). Thanks to your feedback I've been busy fixing bugs and adding small changes every day, but I didn't want to spam your library with patch notes, so I'm bundling a week's worth of patches/updates into one big list. Here are all the changes: Changes: - the 'bat stun' item changed into the 'stun bullet' item to make it more clear that it works on both bats and flies - bandit camp was made slightly easier, with more space between certain obstacles - achievements that can be unlocked from the menu now also work in fridge mode (before that would softlock you out of those achievements) - the first corpse encounters will come with a banner pointing at it to make it more obvious that it's not an obstacle to dodge - there is now an option to skip items. That will make it so that you don't have to wait for the timer to go down when you're trying to unlock hardcore mode, for instance - the unlocks sheet in the logbook has changed visually - every spike now looks unique and has a significantly higher contrast from the background - melee attacks don't gravity-cancel in the bandit camp anymore to make it easier to hop from lane to lane - controller support has improved massively overall and the game plays significantly smoother on steam deck now Bug fixes: - originally if you chose moss hollow as your starting stage there was a chance you would hit the wall if you chose a specific path with a specific speed. Well not anymore 😎 - items aren't layered on top of the distance skip transition - you can't start the game while on the 'are you sure you want to exit?' menu and you can't open said menu while starting the game anymore - you can't get stuck on a wall anymore by swinging your hammer while face-planted - changing audio settings while in a run saves them - some typo fixes - spamming escape during the un-pause countdown doesn't break the game anymore - extended magazine ...Read full article on Community Announcements (DualWielded)






