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Highreach

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Highreach

VestGames · Published by VestGames · Official site ↗

Last updated 27 Sept 2026

When calamity struck, the world of Highreach was shattered. In this open-world survival game, build encampments, rescue survivors, and soar across the skies on your airship to explore a lost world and uncover the truth.

Free to PlayComing SoonDJCTQ 14Co-opFull Controller Support

Free

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Action, Indie, RPG, Simulation, Early Access · 2026 · More free games

Embark on a journey of exploration and survival in Highreach, an open-world adventure from VestGames that blends action, RPG elements, and simulation gameplay. Soar through the skies and build your encampments to thrive in this post-calamity world.

About this game

Step into the lost world of Highreach, a once-great continent now fractured and floating under a veil of ancient, dangerous magic that alters the very fabric of reality.

Explore this forgotten realm, where survival meets strategy, engage in combat, crafting, and watch as your camp evolves into a thriving settlement. Along the way, you'll meet companions with unique stories, manage your growing community, and embark on personal quests that shape your journey. Are you ready to build, survive, and uncover the secrets of Highreach?

Build your own airship and traverse through a continent of forgotten floating islands. Expand and upgrade your airship with different tech. Make it your flying mobile base, and use it to explore the skies, together with your friends and with settlers.

Explore unique combat styles with varied active skills and spells. Specialize your character with shareable items, allowing you to use diverse combat styles and stay flexible in your approach. Progress is shared among your group.  Latecomers can simply equip your items, catch up instantly, and jump right into the action.

Rescue survivors of the shattered lands. Gradually expand your settlement into a thriving base. Your settlers will help with tasks like crafting, cooking, and gathering, making survival more manageable. Assign tasks to settlers, manage buildings, and expand your camp. Be sure to meet the needs of your settlers. Proper homes and the right jobs will keep them more than happy to help you on your journey.

Survivors you meet come with their own backstory and personal experiences here in Highreach. Bring them to your encampment and drive the narrative forward with their personal quests.

Dive into a visually captivating, procedurally generated world with diverse biomes connected. Build a network of connections with ziplines or portals for easier traversal. Each area offers new, unpredictable challenges and rewards, making every exploration unique with diverse points of interest.

Key Features

  • Co-op Play: Up to 5 players can join together, with dynamic difficulty scaling based on the group size.

  • Settlement Building: Construct and manage a customizable base with various structures and quality tiers. Use building blueprint placement to quickly deploy entire pre-designed buildings.

  • Settler Professions: Assign roles like woodcutter, miner, and cook to automate tasks and support the settlement. Customize individual settler tasks within each profession for optimized efficiency.

  • Airships: Use your mobile airship base to explore the world. Expand and improve it throughout your journey.

  • Combat System: Engage in melee, ranged, and magic combat with dodge, block, and various attack options. Use supportive magic to heal and assist your team in battle and specialize in different types of skills matching your preferred playstyle.

  • Narrative-Driven: Complete main and side quests that reveal settlers' personal stories. Chat with settlers to uncover more about their background and the game world.

  • Randomized Dungeons: Delve into procedurally generated dungeons filled with unique challenges and rewards.

  • Progression Through Exploration: Unlock crafting recipes, building structures, resources, quests, NPCs, and points of interest and new armor tiers by exploring the world and it's secrets.

  • Day/Night Cycle: Dynamic cycle affecting visibility, settler activity, and environmental dangers.

  • Dynamic Weather: Adapt to changing weather conditions that impact gameplay and survival needs.

  • Procedural World: Explore a procedurally generated world with diverse biomes, points of interest, and environmental challenges.

  • Resource Gatherers: Collect materials like wood, stone, and ore, with specialized settlers assisting in the process.

  • Crafting: Create tools, weapons, and equipment using gathered resources at crafting stations, with settlers expanding the crafting capabilities.

  • Survival: Manage hunger, thirst, health, stamina, and temperature to stay alive. Consuming food and drinks can provide buffs to health and stamina.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel i5 7500k or AMD Ryzen 1600X
  • Memory: 8 GB RAM
  • Graphics: Nvidia RTX 2070 or AMD RX 5700-XT
  • DirectX: Version 12
  • Storage: 7 GB available space
  • Sound Card: Onboard

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel i7 11700k or AMD Ryzen 3800X
  • Memory: 12 GB RAM
  • Graphics: Nvidia RTX 4070 or AMD RX 7800-XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 7 GB available space
  • Sound Card: Onboard

Supported Languages

English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Demo Update 7 now live - Airship improvements, Building Management mode

    Demo Update 7 now live - Airship improvements, Building Management mode, Keybinds and moreFeatures:- Added Key bindings to the option menu- The Airship now has as lower deck and all prebuilt airship structures are removable- Added a Building Management system at the blackboard- You can now rename your buildings, which will by shown by the building signsChanges: - Added controller support to the building menu, Summoning shrine, Respawn menu- Building editing: You can now make changes to existing buildings by placing structures adjacent to / inside another building or closely nearby structures of another building- Building Blueprints: Support structures (scaffolding is now auto completed)- Structure Building: Now preventing placement of duplicate structures at the same location- You can now no longer build "ghost" preview structures of singular structures. As long as you have the required resources, these structures will be completed on placement. Building blueprints still use preview structures.- William's Tutorial hut is now allows settlers to sleep there at night- Made improvements to the map, to show the core and the border of the world- Made several improvements to the interaction context UIs- Made improvements to the settler attribute indicators above their heads- Made improvements to the building menu UI, when placing a structure- Made improvements to the Airship HUD- Changed the airship model to allow lower decks- Made improvements to the structural integrity systems of clustered structures- Replaced some voice lines with re-recorded ones- Remade the settler character portraits with their current appearance- Required structures for a crafting recipe are now shown in the research menuBugfixes:- XP and Levels were reset after death!- Fixed the airship weight calculation. Structures would count twice occasionally, making the airship too heavy- Fixed Ice Magic skill aiming issues inside points of interest and on airships- Fixed several issues in the settler manage...
    Read full article on Community Announcements (zale)
  • Patch NotesOfficial

    Demo Update 6 now live - Localization, Settler stats, beds and more

    Demo Update 6 now live - Localization, Settler stats, beds and moreFeatures:- Settlers and players now show icons above their heads if certain stats are low/high (health, hunger, thirst, energy, stamina, happiness)- You can now skip the night by interacting with a bed- Added localization for all languages that are listed on the Steam PageChanges: - Settlers now sleep on the ground if they have low energy and do not have a building with a bed. Doing so restores energy more slowly.- The steering wheel is now researchable (and costs few resources) in case you destroy it during the tutorial- Floating Stones ability now is active for 20 seconds (up from 10 seconds)- Reduced crafting duration of Light Tanned Leather to 90 seconds (down from 180 seconds)Bugfixes:- Small airships now have the correct airship assigned (before it spawned a medium airship as well)- Item shift-click transfer now works in both directions (from chests to your inventory and into chests as well)- Floating Stones skill was sometimes not usable after using it multiple times- Airship: After loading a save, no longer has the wrong airship under control (if you have multiple)- Airship: After loading a save, all airships but the first were broken- Fixed enemy spawn and NPC navigation after loading a savegame- Respawning no longer causes a black screen if you try to spawn at a blocked shrine- Settler summoning at shrines now shows a warning if the shrine is blocked by something- Fixed the Dindra rescue quest - chest was shown as complete in some cases, without looting it- Fixed Dindra's following behavior after rescuing her (would sometimes still follow the wrong person)- Fixed some XP/Leveling User Interface issues after loading / switching worlds- Improved navigation for some enemies and all settlers in tight spaces- Airship docking bridge structure could not be completedThanks for trying our demo. If you experience issues or want to leave feedback feel free to do so here, on the Steam forums or on our ...
    Read full article on Community Announcements (zale)
  • Patch NotesOfficial

    Demo Update 5 now live - Summoning Shrines, Auto-Pickups and more

    Demo Update 5 is now live! Features: - Summoning Shrines: Revival shrines are now summoning shrines as well. On death you can still respawn here, but on interaction you can summon your settlers here from afar.- Auto-Pickups: We now have an option that allows you to pickup items automatically when walking over them. It is enabled by default- Added Fog of War: Only areas of the map you have visited will be revealed. Points of Interests you discovered will be marked on your map- Items can now be shift-clicked to transfer entire stacks between inventories- Chests will now drop their loot when destroyed- Added quest locations for quest: "The Missing Eclipse Crew"Changes:- Added many more voiced lines for Dindra after the Tutorial (every dialogue should be voiced now)- Added many more voiced lines for William after he becomes a settler (commands voiced, greetings/goodbyes, chat options, etc.)- Made the equip/unequip animation quicker and smoother- You now auto-equip clothing after death, if you wore clothing before and - Settler and players now longer block the camera when walking between your character and your camera- Added a warning when trying to load old saves files and added savegame versioning- The UI now only shows the 3 most recent notifications on the left side- Settlers now reappear at the closest respawn shrine when falling off an island and at a camp center when starvingBugfixes:- Fixed several crashes when talking to William at certain points- Fixed a crash when interacting with the blackboard- Fixed a bug, causing signs to not properly reference their building after loading (making you unable to destroy loaded buildings or use their signs) - Airship: No longer spawns duplicates of itself after loading- Airship: Unfinished airship no longer break on save/load- Airship: Building is now now blocked on unfinished airships- Airship: Structures are not interactable anymore on unfinished airships- The log pile holder now continues to be interactable if stacked ful...
    Read full article on Community Announcements (zale)
  • Patch NotesOfficial

    Demo Update 4 now live

    Demo Update 4 is now live! Features: The game may now be paused, when playing alone. Unpauses if another player joins.Added a sprint toggle option (as for now working for host only)Added a crouch toggle option Changes: Decreased size of the quest and pickup UI elementsImproved dialogue flow for William after saving DindraAirship docking now allows a larger distance and angleAdded a hint text for the skill menu, how skills are assignedAdded in hint text in the main menu, that you need to create a character first to play Bugfixes: Docking an airship sometimes moved it to the wrong dockYou can no longer interact with incomplete airship structuresFixed a bug, causing players to possibly spawn under structures, being stuck, when loading a previous world.William can now be talked to after completing the tutorial (chat, commands, etc.)Rodlings past the tutorial island did not grant any XPFixed an issue where seeds were not deterministic for points of interestFixed a bug with structural integrity, making some built structures appear as red/unplacable, for example by the airship dock.Invert X-Axis and Y-axis now work with a gamepadMouse Sensitivity setting now worksGamepad Aim sensitivity setting now worksGamepad Dead zone setting now worksPlayer XP and level is now correctly set after loadingFixed invalid respawn shrinesFixed multiple bugs related to the crafting & research menusFixed Area namesFixed the password entering menu, when cancelling input Note: We are aware of some players experiencing crashing when interaction with the Blackboard or talking to William after Dindra's rescue and are looking into it. If you crash there, please let us know any details.As always, feel free to leave feedback here, or on our Discord! Discord Link
    Read full article on Community Announcements (Neidio)
  • Patch NotesOfficial

    Demo Update 3 now live and Demo extended!

    Demo Update 3 is now live and Demo extended!Thanks for trying our demo during the Steam Next Fest. We've decided to extend the demo for a few more days, so feel free to play more and let us know of any bugs or feedback :) Features: - New structures now become available for research after completing the tutorial- Melee combos are now disabled by default. You can show the combo indicators again, by activating them in the option menu- Added an option for Field of View and camera distanceChanges:- Added planting sounds and animations- Players no longer collide with each other while on an airshipBugfixes:- Destroying buildings always rewarded all structure resources, even from those that were incomplete (exploitable)- Clients were not able to invest resources at building signs or destroy buildings- Dindra always followed the host, not the dialogue initiator- Fixed placement of building blueprints on the 2nd island- Fixed the jump animation, when jumping directly again after landing- When dying on an airship the character would fall through collisions- Fixed some UI issues when crafting / researching- Completed structures would still show required resources even after completing them- Fixed William's dialogue during the airship building quest to allow follow commands (in case you load an existing world save)- Made structures in William's hut interactible Note: We are aware of some players experiencing crashing when interaction with the Blackboard or talking to William after Dindra's rescue and are looking into it. If you crash there, please let us know any details. As always, feel free to leave feedback here, or on our Discord! Discord Link
    Read full article on Community Announcements (zale)

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