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BULLETHELL

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BULLETHELL screenshot 1
BULLETHELL trailerWatch trailer on Steam ↗

BULLETHELL

Walter Machado · Published by Walter Machado · Official site ↗

Very Positive — 91% positive (97 reviews) · 8 achievements

Last updated 27 Sept 2026

BULLETHELL is an experimental, retro-hardcore, barely playable, ultra-fast-paced arena top-down shooter.

DJCTQ 12

£0.89

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £0.89 · Highest: £0.8910 Oct 2026

Action, Indie · 2024 · More under £5 games

Experience BULLETHELL, an experimental retro-hardcore top-down shooter from Walter Machado. Dive into intense, barely playable action where every move counts in this 2024 indie release.

About this game

"How quick can a top-down shooter be before breaking the gameplay?"

BULLETHELL is an experimental, retro-hardcore, barely playable, ultra-fast-paced arena top-down shooter.

With the classic WASD+Mouse controls (UBERMOSH, QUICKERFLAK), the match starts with a duel that may be resolved in the first second. It gets progressively harder with more contestants entering the fight.
It can go endless, but each second is a victory that you can track with your personal best time and rank, scoring "SSS" in 30+ seconds.

Players can expect a hard-boiled gameplay experience with responsive controls, complex enemy AI, isometric pixel art, and awesome original music.

Welcome to BULLETHELL!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7
  • Processor: 2.2Ghz+
  • Memory: 8 GB RAM
  • Graphics: Geforce 1050 or superior, Radeon RX470 or superior
  • DirectX: Version 9.0c
  • Storage: 300 MB available space

Supported Languages

English*, French*, Italian*, German*, Spanish - Spain*, Bulgarian*, Simplified Chinese*, Traditional Chinese*, Korean*, Danish*, Spanish - Latin America*, Finnish*, Greek*, Dutch*, Hungarian*, Indonesian*, Japanese*, Norwegian*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Romanian*, Russian*, Swedish*, Thai*, Czech*, Turkish*, Ukrainian*, Vietnamese*, Arabic*, Afrikaans*, Albanian*, Amharic*, Armenian*, Assamese*, Azerbaijani*, Basque*, Bangla*, Belarusian*, Bosnian*, Kannada*, Catalan*, Kazakh*, Cherokee*, Sinhala*, Konkani*, Croatian*, Dari*, Slovak*, Slovenian*, Estonian*, Filipino*, Galician*, Welsh*, Georgian*, Gujarati*, Hausa*, Hebrew*, Hindi*, Igbo*, Yoruba*, Irish*, Icelandic*, Khmer*, Latvian*, Lithuanian*, Luxembourgish*, Macedonian*, Malayalam*, Malay*, Maltese*, Maori*, Marathi*, Mongolian*, Nepali*, Odia*, Punjabi (Gurmukhi)*, Punjabi (Shahmukhi)*, Persian*, K'iche'*, Kinyarwanda*, Kyrgyz*, Quechua*, Sotho*, Sindhi*, Sorani*, Swahili*, Serbian*, Tajik*, Tigrinya*, Tswana*, Turkmen*, Tatar*, Tamil*, Telugu*, Uyghur*, Wolof*, Urdu*, Uzbek*, Valencian*, Xhosa*, Zulu*, Scots*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    NEW STUFF

    https://clan.akamai.steamstatic.com/images/33198961/94bde4d38f4e197849a957b7e58cb7d2078499b5.png Howdy, folks, this time, it took more than a year to spawn a new minigame for you. Guided by the awesome feedback and suggestions of the nicest of the game communities, BLOODSAINT 2 came to life. Some BLOODSAINT powers were extended, new stuff added, faster waves, more duelists, I returned the hand-drawn soil, recorded music with a super heavy prototype bass created for this game, a unique guitar impulse response, and a "very cardio" double bass-focused drums. All art, code, and music were executed by the same hands. Many many thanks for the support; I hope you like the game! https://store.steampowered.com/app/4187540/BLOODSAINT_2/
    Read full article on Community Announcements (Walter Machado)
  • AnnouncementsOfficial

    BLOODSAINT 1.0

    https://clan.cloudflare.steamstatic.com/images/33198961/d65a58a972c4d9625ef0cab5bd741041c79acecb.png Howdy folks! BLOODSAINT 1.0 is out now! It will be kept a few more days in Early Access to wide-test the compatibility with different machines... this framework is a testbed for a 64-bit framework that bypasses the limitations of the previous framework used on the UBERMOSH series. If you have not tested it yet, it is a retro-vibed and paced minigame, polished during the latest months with this awesome community feedback and guided by several top-down gameplay experiences I developed over the last decade. Lots of nice concepts spawned during the Early Access that evade a bit from the initial BLOODSAINT plan, but can nicely fit a longer sequel, top-down dungeon crawlers, and duelist-focused games... that may come soon with the design developed during this journey. Many many thanks for the support, the kind reviews, and for taking the time to share your impressions, suggestions, and ideas for future projects! You rock! https://store.steampowered.com/app/2998040/BLOODSAINT/
    Read full article on Community Announcements (Walter Machado)
  • Patch NotesOfficial

    DUELIST UPDATE!

    https://clan.fastly.steamstatic.com/images/33198961/fe5fd3c727339c1efb3219d81e9aac45a4337766.png Howdy folks... this one took some time to make, but it is pretty fun! When you get 180s, as soon as you move to the endless wave, one of the six Duelists will try to beat you, the fight will last close to a second. If you react faster enough (and each duelist is a bit different) you get a badge and keep alive on the pit... There were some other technical tweaks... More duelists can appear later... And I am very happy about how this tiny story is being told through gameplay and music. Please check it! Many many thanks for the support and feedback! https://store.steampowered.com/app/2998040/BLOODSAINT/
    Read full article on Community Announcements (Walter Machado)
  • Patch NotesOfficial

    BLAM!!!BLAM!!!BLAM!!! UPDATE V. 0.06

    https://clan.akamai.steamstatic.com/images/33198961/6c97d8195f50feddf8400712d243eb5adc366e25.png Howdy folks! BLOODSAINT Update 0.06 is online, and it brings pretty nice stuff to this development journey! BLOODSAINT moved to 64-bit architecture, allowing more complex animations without breaking the PC requirements... now, when you shoot your fridge-sized plasma blast (that got boosted), the damage animation has more details, hard parts will fly, slip, and sink, and the soft meat will join different layers of the red pool. The extra layers, particles, and steps will not change much, but are kinda poetic. Game got balancing tweaks, performance tune, and I am testing new concepts for the late game (200+ seconds) aimed for the hardboilded veterans of this awesome community. Many many thanks! https://store.steampowered.com/app/2998040/BLOODSAINT/
    Read full article on Community Announcements (Walter Machado)
  • AnnouncementsOfficial

    GIANT WEAPONS and BRUTAL CAMERA updates

    https://clan.akamai.steamstatic.com/images/33198961/22d5d58a483300c5cef66aed956e77c707928e9b.png Howdy folks, BLOODSAINT development keeps flowing. Recently I added more vanguard enemies with giant weapons, all based on historical combat and ceremonial blades and, a tier 5 melee variant for the player, allowing new melee builds. A few years ago UBERMOSH:OMEGA got pretty close to what was possible with that framework, I decided to move BLOODSAINT to a new 64-bit architecture, bypassing several limitations and increasing a lot the performance after this latest update, allowing not just more particles, but experimental elements to improve player feedback, like the new camera, that feels more brutal, due to the way it integrates with the sound. Many many thanks for the feedback and support! If there is a delay in answering, is due to the deep focus on these artistic experiments! https://store.steampowered.com/app/2998040/BLOODSAINT
    Read full article on Community Announcements (Walter Machado)

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