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Watch trailer on Steam ↗Cauldron
SleepyDad Games · Published by Caketown Interactive
Very Positive — 93% positive (1,773 reviews) · 100 achievements
Last updated 27 Sept 2026
Cauldron is an upgrade-heavy, minigame-centric, turn-based RPG. Play minigames to strengthen your party, then win battles to uncover more map, more heroes, more minigames, more everything! If your favorite plant is an upgrade tree, then this game is for you!
£4.28
£12.99Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie, RPG, Simulation, Strategy, Casual · 2025 · More under £5 games
Embark on a journey through Cauldron, an upgrade-heavy adventure where strategic battles and creative minigames propel you forward. Strengthen your party by mastering unique challenges and uncover the vast world of heroes and secrets.
About this game
Cauldron is a game about exploration, battling monsters, and leveling up your party through minigames. Gather resources to upgrade minigames, heroes, abilities, and more! Play as Nyx, a young witch cast into this darkness-covered world. Discover the truth and find new allies to help you on your journey!
Play minigames to gather resources!

Infinitely upgrade minigames, heroes, items, and more!

Battle monsters to explore more of this mysterious world!

There's no "right" way to play Cauldron...
Do you love to grind minigames over and over? Go for it!
Would you rather let the game auto-collect while you're gone? No shame in that!
Do you love to carefully organize your party and skills to dish out maximum damage? Go ahead!
Would you rather get completely overpowered so you don't have to think about any of that stuff? Great!

Exponential minigame progression (we're talking REALLY big numbers)
Unique skill trees for 20+ heroes
Multiple game modes, including Idle, Pacifist, and EVIL
Unlockable autobattler to do the battling for you
An upgradable collection box that auto-gathers resources
Character skits
A snarky pink sidekick who never leaves your side
Talking birds
System Requirements
Will my PC run this? →Minimum
- OS *: Windows Vista or greater
- Processor: 2 Ghz
- Memory: 4 GB RAM
- Graphics: 256 mb video memory, shader model 3.0+
- DirectX: Version 10
- Storage: 200 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Announcing Cauldron: Haunted Harvest!
Hey Everyone!I wanted to officially announce that Cauldron: Haunted Harvest will be launching in Q1 2027! Thanks to all those who have been following development and who have helped playtest!To celebrate, Cauldron will be 67% off until September 9th! Haunted Harvest is a standalone spinoff set in the Cauldron universe. Instead of turn-based battles and party building, Haunted Harvest focuses on three deeply upgradeable minigames, a growing farm that never sleeps, and some really, really big numbers.Harvest three unique crops, buy some upgrades, and watch each game unfold. Haunted Harvest introduces a new Ascension mechanic that unlocks game-breaking upgrades to push your scores into the stratosphere. And with new offline progression, you can keep the rewards flowing while you step away to do your laundry.So if you're ready to jump back into more minigame madness, a wishlist would mean a lot!And as always, thanks for all the support!PeteRead full article on Community Announcements (PeterRegg)Patch NotesOfficial
Update 1.1.05 available now, and a new Cauldron game coming!
Hey Everyone!Update 1.1.05 is out now, including some smaller fixes... but more importantly...There's a Cauldron spinoff coming towards the end of this year! Go check out Cauldron: Haunted Harvest! If you're ready for some more more chaotic minigames, Blinkie would appreciate a wishlist ;)1.1.05 change log:Misc language fixes/updatesFixed issue where refunding hero skill trees wouldn't refresh the hero stats table until buying another upgradeFixed issue where hero preset builds would stop buying after 100 purchases, instead of after all talent books were spentFixed issue where large enemies weren't blocking correctly for their allies behind themFixed issues with Dodge and GROFL combat skills/specials not working correctlyFixed bulletin board so it updates inventory values correctlyBonus balls in the mining game no longer have their value cap at ~300ccFixed level select in the minecart game when using the mousePete SleepyDad GamesPS. Join our Discord to discuss strategies, ask for help, report any bugs, or just hangout!Read full article on Community Announcements (wazp)AnnouncementsOfficial
Happy Birthday, Cauldron!
Hey Everyone!!One year. Can you believe it?Exactly one year ago today, I hit "Publish" on Cauldron and crossed every finger I had. I had no idea if anyone would show up. You did. And then some.Since launch, you've brewed countless potions, uncovered every hidden secret, and built one of the best communities I could've asked for. To celebrate, Cauldron is 50% OFF starting later today! If you've been waiting to take the plunge into this weird little world, now's the time!One Year by the NumbersA few stats from the past year that still make my jaw drop:3,881 concurrent witches brewing at once at our peak!Over 90,000 copies sold!29.3 hours of adventuring per player on average (12.5 median)!Only 15.7% of you conquered every mode to become a true Cauldron Master!Thanks again for playing, for leaving reviews, for reporting bugs, and for helping this game find its community. Cauldron would never have come this far without the suggestions and feedback from all of you. You've made this an unforgettable, magical year. Here's to year two!Also, keep your eyes peeled for some upcoming Cauldron news. There may be a new game announcement coming soon ;) Pete SleepyDad GamesPS. Join our Discord to discuss strategies, ask for help, report any bugs, or just hangout!Read full article on Community Announcements (Null)AnnouncementsOfficial
Vote for Cauldron in this year's Steam Awards!
Hi Everyone!First, I wanted to share a quick milestone: Cauldron has now sold over 70,000 copies! Thank you to everyone who has been playing, battling, and catching apples this year. You made this happen!And now… the Steam Awards are here, and we'd love your help!If Cauldron has been one of your favorite incremental minigame-fueled RPG auto-battling fever dreams this year, we would be incredibly grateful if you nominated us for Sit Back and Relax! Cauldron is a weird little experiment made of stitched-together ideas, and it means a lot that so many of you connected with it.Thanks again for playing, for leaving reviews, for reporting bugs, for sharing Cauldron with your friends, and for helping this game find its community. You've made this an unforgettable, magical year.PeteRead full article on Community Announcements (bus)AnnouncementsOfficial
Japanese, German, French and Brazilian Portuguese have been added to Cauldron!
Hi Everyone!The language update is now out, with Japanese, German, French or Brazilian Portuguese as new options! There are also a bunch of other updates and fixes in the patch.General Stuff:4 new languages! We now support French, German, Brazilian Portuguese, and Japanese!LOTS of performance optimizations. While working on the Switch port, I reworked a ton of code, especially around drawing. So let me know if this new version is working better for you! Everything has been tweaked, essentially. Menus should be faster, battles that were slower because of all the damage numbers popping up should be faster, minigames, dialogue, EVERYTHING!Endgame Balance: (to make those last achievements a bit easier)Enemies with Vengeful Blast have their explosion damage capped at 100/50 for frontline/backline heroes.Replaced the final ice game meta-upgrade with a more GPU friendly one, so it shouldn’t cause as much slowdown (and should be much easier to get to +99 ice level)Mining game diamonds are now worth 750 instead of 500. This increases the meta-upgrade bonus mode diamond mult from +5% to +7.5%Apple game targets now add 5% to score instead of 4%.Henry the Octopus now gives a 6% bonus instead of 5%.Cart game blorbs now start at +2% bonus instead of +1%.Not really endgame, but Idle mode's collection box is now faster, so it shouldn't be as much of a slog.(NOTE: to see some of these changes in your current saves, refund your skill trees!)Misc Fixes: (this isn't an exhaustive list, just some stuff I can remember!)Blinkie’s collision box in the ice game should work correctly now, so she can squeeze through tight gaps.Enemies no longer get the goddess bow item in battles, since it’s useless for them.Fixed the Special Draught unlock requirements: having x number of heroes at level y in the cart gameThanks for playing!PeteRead full article on Community Announcements (bus)






