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Watch trailer on Steam ↗Evil Hunt - Evil never sleeps
WUM Studios GbR · Published by WUM Studios GbR · Official site ↗
Content notice: Evil Hunt is an online psychological co-op horror that is not suitable for young people under the age of 16. The content and event are frightening
3 user reviews — 100% positive (3 reviews) · 19 achievements
Last updated 27 Sept 2026
Evil Hunt is a 4-player online co-op psychological horror. Paranormal activity in the neighbourhood is increasing, so it's up to your team to use the right ghost hunting equipment at your disposal and identify the houses where paranormal activity can be found to collect as much evidence as possible.
£10.99
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Price history
Action, Indie, Early Access · 2024 · More £5 - £15 games
Explore haunted neighborhoods and gather paranormal evidence as part of a 4-player team in Evil Hunt - Evil never sleeps, an action-packed indie experience from WUM Studios GbR set for release in 2024.
About this game
Evil Hunt is a 4-player online co-op psychological horror game. You and your team of paranormal investigators enter a haunted city full of paranormal activity and try to collect as much evidence as possible. Within the city there can be one or more ghosts in different houses. Use your ghost hunting equipment to find and record evidence that you can resell to a ghost removal team.
Immersive experience:
Realistic graphics and sounds as well as a minimalist user interface ensure a completely immersive experience. The fact that the ghosts can be in different houses and also change them makes the gaming experience even more intense and keeps you on your toes.
Equipment:
Use common ghost hunting devices such as EMF readers, ghost boxes, thermometers and night vision cameras to find clues and collect as much paranormal evidence as possible.
Full voice recognition:
All ghosts listen to you. You can communicate with each of them using the voicemail or hold sessions with the Ouija boards to interact with you. Once you step out of your HQ with your team, they can start investigating each house. Depending on the level of difficulty you choose, the experience becomes more intense.
Teamwork:
You and your team must be in contact at all times so that the spirits do not overwhelm and separate you. Never walk around alone. Ghosts generally react more aggressively when you spot an easy victim. Only together can you complete the mission.



Ask God himself to protect you
If God will send his Angels - God sends your a sign ( content will added soon)

God personally intervenes to protect you from dangerous demons. ( content will added soon)

But be careful, sometimes you call for an angel and a demon appears. ( content will added soon)

Official Content Creator
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 64Bit
- Processor: Intel Core i5-4590 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 1050 TI or similar
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 21 GB available space
Recommended
- OS: Windows 10 64Bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 3600
- Memory: 12 GB RAM
- Graphics: NVIDIA RTX 3050 or similar
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 21 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Prepare to be terrified. New haunting maps are coming to Evil Hunt.
Get ready for 8 epic new maps in just 1 - 3 weeks! IFU Police Station -> Location Austin, Texas (USA) IFU Big Office -> Location Frankfurt (Germany) IFU Underground Parking Area -> Location Moscow (Russia) IFU Prison -> Location Barcelona (Spain) IFU Holiday Camp -> Location Fort Worth, Texas (USA) IFU Hospital -> Location Brașov (Romania) IFU Research Ship Full -> Location Unknown (Antarctic Ocean) IFU Big Holiday Camp -> Location Odessa (Ukraine) Get ready for an epic new map, Details coming soon! Secret Map -> Location Unknown (Greece) Hunters! It is time to immerse yourselves even more into the IFU! More Ghosts to hunt, more Entities to discover and more Baddies to blast!Read full article on Community Announcements (mariou)Patch NotesOfficial
A Message from the IFU, Leveling and Skills, Side Missions and more!
We added some new stuff: We implemented a new Level System, through which you gain EXP for finding and correctly identifying the Ghost. You now gain a Skill Point every 5 Levels, starting at Level 5, which you can use to buy Skills via the Skill Tree Menu in the Lobby (Default Key: T) We also simultaneously implemented Side Missions, which you can complete for extra EXP. You can find these Side Missions on the Monitor, once you started your Round. You can now get an EMF 3, should the Ghost interact with Doors or Lightswitches We added a new Message concerning our Ship Map, which is currently unavailable We also fixed a lot of stuff including: Multiplayer: Player could not leave properly Multiplayer: Player did not connect properly Multiplayer: Position of Items were not correct trough the network Multiplayer: Leveling System did not work as it should Multiplayer: Name and Data from Ghost are now synced in all Journals Multiplayer: Improved mechanic for Item Placement Multiplayer: Fixed the Problem with the Skip Button during Mission Summary Multiplayer: Fixed the Lobby Code not being visible when starting a second Round Multiplayer: Fixed a bug where the Client saw more than one Witchfires Multiplayer: Removed the surplus Witchfires Multiplayer: Fixed a Bug that made Fingerprints unable to be made visible Multiplayer: Lights from Flashlights were sometimes inverted Multiplayer: Fixed the Mission where you need to escape a Hunt not being marked as completed for some Players Multiplayer: Fixed alignment for Tripod and Camera in some Maps General: Menus now can't overlap each other so only one is open at all times General: Path to the Underground HQ is now more centered General: Skill Tree Menu was not in scale in some Resolutions General: Fixed the Motionsensor being already on in the Base General: Fixed Fingerprint alignment on some Doors General: Doors now can only be opened once (duh) General: Fixed alignment of the Motionsensor and the Lasergrid General: Adjusted ...Read full article on Community Announcements (mariou)AnnouncementsOfficial
IFU 2.0V
Evil Hunt Update New Features 2 New Maps: Explore two brand-new locations, offering fresh challenges and mysteries. 1 New Interaction Monitor: Choose your map directly from the monitor for added convenience. Map Improvements Aylesbury: Fixed lights in the Old Big House garage turning on after being switched off. Corrected objects near light switches falling or moving from the wall. Adjusted the kitchen carpet in the New Big House. Resolved rain leaking into the church. St. Catherine: doors will now be openable. General Fixes and Improvements Orb Visibility: The orb is now visible to all clients. Door Opening: Doors no longer fail to open for clients. UV and Flashlight: Fixed an issue where UV and flashlight would turn off after pickup and then on again on the ground. Lightswitcher Script: Added a script to prevent the lightswitcher from rotating and moving. Tripod Dropping: The tripod now drops to the ground correctly on the first drop. Door Synchronization: Doors now open and close smoothly after ghost interaction. Ghostbox Issues: Fixed issues with the ghostbox not working correctly for the host and sometimes not triggering. Microphone Settings: Added microphone settings for the new voice recognition tool. Temp Zone: Fixed the temp zone not working. Ghostbox and Ghostbook: Resolved issues with the ghostbox not working and the ghostbook sometimes appearing in texture. New Recognition Tool: Implemented a new recognition tool. Sengtis and Whisper: Removed sengtis and whisper. Flashlight Turning Off: The flashlight now turns off when dropped. Fingerprints: Added fingerprints on doors and switches. Ghost Interaction with Switches: Ghosts can now interact with switches. Fingerprint Graphics: Improved fingerprint graphics. Temp Zone Logic: Improved the logic for temp zones. Camcorder Synchronization: Fixed the Camcorder pressing G not syncing display with the client. Ghost Hunting: Resolved an issue where ghosts were not hunting in some cases. Item Gravity: Reworked item...Read full article on Community Announcements (mariou)Patch NotesOfficial
Fix Many bugs
Bugfixes the follwing bugs: Crucifix does not work UV light is not disabled if item changes Camera does not show the same feed on network Ghostbook falls into texture EMF does not work first round Freezing does not work Ghostbox is not working The principle of turning the monitor on and off is not clear. It needs to be adjusted and checked for bugs. Clicking on evidence does not work properly yet, it causes ghosts to be activated incorrectly when reactivated. Items cannot be picked up. Probably a collision with the images thrown by the ghost (Error came from Ghostbook). The built-in lifeline for microphones does not always trigger. So it is still possible that the microphone is not displayed (We refined the anchor function in the hope that it would trigger. Unfortunately, we were unable to get our microphones removed). You can currently land in the hidden room of the HQ and be spawned again. The relocate anchor needs to be adjusted so that the users always spawn correctly. Cam on tripod crash Tripod and motion sensor he try to place both with p EMF check Hunt check Small house 1 .EG flying picture fix Fix fuselbox in the old big House (Click event) Crucifix does not work UV light is not disabled if item changes Camera does not show the same feed on network Ghostbook falls into texture Collision between players The crucifix, when placed, was in the air The camera with tripod messed with the walls Check camera why it does not turn on for the client so that it is visible on the monitor, or possibly the night vision is not synchronized Check why in the old big house crucifix can fall into infinity Dead players must lose their collision so that they cannot block other players Check if it is actually possible that the ghost hunts when I bring myself back to 100% with sanity pills. Requires multiple attempts from different sanity values. Links to lights so that exceptions can be created because of the ghosts that can destroy the lights Ghost model adapted so that they look...Read full article on Community Announcements (mariou)Patch NotesOfficial
A Major Update is ready!
The hunt begins in a new dimension! We're thrilled to introduce a massive update for Evil Hunt that takes the game to the next level. Experience an even more intense and captivating ghost hunt with numerous new features and improvements. What's in store? New, streamlined interface: In-game journal: All important information at a glance. Version display: Stay up-to-date with the latest version. VSync support: For smooth gameplay without tearing. More game modes and flexibility: Private lobbies: Play undisturbed with your friends. Revamped lobby scene: An even better pre-game experience. Improved gameplay: New tripod system: New tripods with hydraulic pan heads allow for precise and quick camera adjustments for optimal surveillance. Expanded ghost logic: Rule out ghosts and receive clues from ghost lore. Intuitive item placement: Easily place and adjust items with P and the mouse wheel. Focused surveillance: Rotate cameras only on tripods and keep an eye on the rooms. Atmospheric innovations: Dynamic temperature system: Experience the cold presence of the ghost and the heat of the hunt. Numerous bug fixes: For an even more stable and fluid gameplay experience. What does this mean for you? More depth: The ghost hunt becomes even more complex and offers more strategic possibilities. More atmosphere: Immerse yourself even deeper into the creepy world of Evil Hunt. More fun: Experience an even more exciting and captivating multiplayer experience. We invite you to continue the hunt!Read full article on Community Announcements (mariou)






