Skip to content
Geeky Alien
Die, Pablo! - A tower defense adventure

Screenshots

Die, Pablo! - A tower defense adventure screenshot 1
Stirb, Pablo! - Trailer trailerWatch trailer on Steam ↗

Die, Pablo! - A tower defense adventure

Mike Karman · Published by Mike Karman

6 user reviews — 67% positive (6 reviews) · 99 achievements

Last updated 27 Sept 2026

The world famous chef Louis is mad! He animates all sorts of inanimate objects to attack the restaurant critic Pablo for an alleged bad review of his restaurant. Luckily, Pablo likes playing tower defense games and knows exactly how to defend himself!

DJCTQ 10Co-op

£2.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £2.49 · Highest: £2.4911 Oct 2026

Action, Adventure, Indie, Strategy, Casual · 2024 · More under £5 games

Navigate Pablo through perilous traps set by the irate chef Louis in Die, Pablo!, an engaging mix of strategy and adventure. Defend yourself with towers as you explore casual gameplay from Voidwatch Studio.

About this game

Stirb, Pablo (= Die, Pablo!) is a 2D tower defense game, which may be able to really hook You.

Features


  • Ten chapters, each with different enemies and surprises
  • Ten different difficulties
  • Level up system
  • Coop Campaign
  • Handdrawn
  • 99 Achievements
  • Full language support for English, German, and the southern German dialect Swabian

The Story


In a world ruled by and full of cockroaches, the renowned chef Louis has made his dream come true: His very own hotel.
The Chez Louis is the most famous and noble hotel in the whole city and Louis is used to positive reviews coming in daily.
But one day, as a review of the well known critic Pablo comes in, Louis is outraged because there are quite the insulting words in that article.
That's when Louis shows off his animation talents and sends Pablo an endless amount of hate mail. But these were not sent in ordinary envelopes, because shortly after opening the letter, the envelopes begin to attack Pablo. But he knows how to defend himself.

The whole story is seperated in twelve parts, told in comics which can be read in the loading screens between chapters to make the wait a littler shorter ;)

Length


Each of the ten chapters contains ten stages which slowly introduce the enemies of the chapter and spawns them mostly randomly. This means a level is never the same, even after repeating it.
If the first difficulty is won, there a nine harder playthroughs waiting for You. And is the last level of the last difficulty won, there is a Game+ option, where You can play the game on increasingly harder difficulty, just in case You still don't have enough ;)

A player profile can also be created as a multiplayer profile. Then the whole game can be played by two people. Player one playing with the mouse, player two using the keyboard.
Each player has their own skills.

Skills and Upgrades


There are two possibilities ingame to make life easier: Through levelling up or through collecting stars.


The first one happens by defeating enemies. Each enemy rewards You experience points and as soon as enough are collected, You level up. The points You gain through levelling up can be spent in basic skills (e.g. more damage, more resources or more life for Your defense towers) or in elementary skills (e.g. flame igniting fire planes, chain lightning planes, acid planes, freezing ice planes or charming arcane planes).


The latter, namely the upgrade system, allows investing in improvements using stars, which You earn by completing stages, preferably fast enough and/or without losing any defenses.



Stirb, Pablo is a very important project for me and something I've been working on for roughly five years. It's my second game I completely made from scratch. All drawings, coding and sounds were made with love and sweat. Making these games is a very fond experience for me, because I always imagine some gamers in the world someday actually enjoying them. I can't really hope for more.
If there are any problems, questions or suggestions, simply write in the Steam discussions and I will work on it as well as I can!
Thank You for supporting Indie developers :)

- Mike

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: AMD Ryzen 5 2600X Six-Core, 3600 MHz
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce RTX 2060
  • Storage: 2 GB available space
  • Additional Notes: These are not minimum requirements. This is the lowest system tested on and it worked fine! In doubt: Buy the game, test it, and if it doesn't work: refund. =) Have a great day!

Supported Languages

English*, German*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 1.30

    Hello world masters of paper folding! Thank You so much for all the feedbach. I sat down as soon as I could to work on all the stuff that was problematic. Here are the most important changes: Storm skills are now at least 50% cheaper than before. Especially freshly after unlocking them they were quite underwhelming. Now, when unlocking, the storm skills cost exactly as much as launching the planes individually - upon investing in the skills they will become increasingly more interesting, profitable, viable and constable.The flickering of the screen should be fixed now. This was especially present during loading screens and when the Steam overlay was activated. Hopefully no longer.The loading times were reduced as much as possible. Little hint: To do this I removed all animations during the loading screens. So don't be confused when there is nothing moving anymore...I also realised what an insane amount of games get released on Steam every day and since supply and demand decide over what prices are adequate for games, and since the current economic situation is not quite great for many of us, I decided to drastically reduce my prices (as announced). This is happening with the release of this post. I hope the new price is more fitting and can maybe attract more players that are passionate about games and enjoy nichey indie games. =)So thank You again for any feedback and I am looking forward to hearing from any of You. Until then: keep folding those papers ;) Best! - Mike
    Read full article on Community Announcements (Mike Karman)
  • AnnouncementsOfficial

    Do *not* buy my games!

    Happy new year, paper plane engineers ;) I've decided on a huge price drop for all my games in the near future. So if You plan on buying any of them, wait. Until then have a great time and enjoy gaming! =) - Mike
    Read full article on Community Announcements (Mike Karman)
  • Patch NotesOfficial

    Anniversary Update

    Good morrow, roach friends ;)In two weeks we celebrate "Die, Pablo!"'s one year anniversary. That's a good reason to release a fat update, tackling all the current problems. Of course there will be a big discount to celebrate the event with You
    Read full article on Community Announcements (Mike Karman)
  • Patch NotesOfficial

    Patch 1.10

    Happy new year, Roaches! :D Patch 1.10 with lots of changes! Balance fire planes base damage increased to 150% (was 120%). ice plane maximum damage decreased to 250% (was 350%). freezing maximum damage decreased to 250% (was 500%). Quality of Life Steam Overlay can now be activated during map selection and during a paused level. when player 2 uses a skill that can't be used (no paper / occupied space), the skill will now remain selected. player 2 selection areas are now on a lower layer, meaning player 1 can now hover over towers and enemies to check on them even if player 2 is using a skill. Bug fixes bosses that can't be hit by planes should no longer be able to be hit by area effects. player 2 selection areas will now turn invisible when switching levels. player 2 can no longer build in unbuildable areas in chapter 8. tower life behaved oddly in multiplayer. Should be fixed now. the time announcement is no longer above the boss name, when hovering over the boss life bar. music and beat now restart together when entering a boss fight. ultimate star upgrades can now be selected properly and have the correct image displayed. Minor fixes fixed typo in German achievement description for beating chapter 8. chain lightning description fixed.
    Read full article on Community Announcements (Mike Karman)
  • Patch NotesOfficial

    Patch 1.04

    Heya roaches! Here some new changes and fixes: Changes - the boss in chapter 4 was too tough, especially in multiplayer and on later difficulties. So enemy life in that level is decreased by 28.56%. I hope that helps! Fixes - achievement popup windows can now always be clicked away. Even when player two is active... - when player 2 buys the enemy speed degrade, it will properly show their level and not the one from player 1 - soaps will no longer be pushed back when hit during their attack phase - when losing a level, You will no longer see the celebration screen for a split second - when exiting a level in chapter 8, all particles will now be properly removed Keep on defending those lanes ;) Great day to all! - Mike
    Read full article on Community Announcements (Mike Karman)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.