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Daymare Town

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Daymare Town screenshot 1
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Daymare Town

Mateusz Skutnik · Published by Mateusz Skutnik · Official site ↗

Very Positive — 98% positive (132 reviews) · 64 achievements

Last updated 27 Sept 2026

Daymare Town is a hand-drawn puzzle adventure game. You find yourself in a heart of a strange city populated by peculiar Metamorph creatures. This town is full of nooks and crannies, puzzles, secrets and items to collect to help you along the way. Can you escape the nightmare of a day?

DJCTQ l1 DLC available ↗Full Controller Support

£20.99

Lowest price we've ever recorded

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Price history

4 Sept 2026Lowest: £20.99 · Highest: £20.994 Oct 2026

Adventure, Indie · 2025 · More £15 - £30 games

Navigate the intricate streets of Daymare Town, a hand-drawn puzzle adventure where peculiar Metamorph creatures await. Collect items and solve enigmatic challenges to break free from this eerie city, all under the guidance of indie developer Mateusz Skutnik.

About this game

the World of Daymare

Daymare Town is a hand-drawn puzzle adventure game. You find yourself in a heart of a strange city populated by peculiar Metamorph creatures. This town is full of nooks and crannies, puzzles, secrets and items to collect to help you along the way. Can you escape the nightmare of a day?

Story

You are not alone here. You will meet peculiar daymare inhabitants. Some of them will help you, some need your help. Almost everyone has a story. You can choose to learn those stories if you just listen or look carefully at the environmental storytelling.

Puzzles

You will have to dive deep into the nooks and crannies of this town in order to solve all its mysteries and puzzles, of which are plenty. The better part of them will have you fighting the entropy of a town, bringing back signal to noise. There are also creatures here that need your help, look at them closely to learn who they are and what they need from you. You will have an inventory of items to use while solving puzzles.

Graphics

Entire game is hand-drawn. There's nothing auto-generated nor procedural. There's no AI used in any capacity. Each location was thoughtfully designed. Its stylized and sketchy character emphasizes the eerie atmosphere of an unshaped nightmare you found yourself in.

Music

Piano music for this game was created by contemporary composer Alex Voytenko. His style of music perfectly emphasizes the atmosphere of unspoken madness permeating this town.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: 64bit Intel compatible Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 970
  • DirectX: Version 11
  • Storage: 1 GB available space

Recommended

Recommended:
  • OS: Windows 11
  • Processor: 64bit Intel compatible Dual Core CPU
  • Memory: 4 GB RAM
  • Graphics: GeForce RTX 2060
  • DirectX: Version 11
  • Storage: 1 GB available space

Supported Languages

English, Polish, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Swedish

Latest news

  • AnnouncementsOfficial

    Daymare Town is Steam Deck verified! ✅

    Did you know you can take DMT on your trip? Daymare Town is now fully verified on Steam Deck!
    Read full article on Community Announcements (the Architect)
  • Patch NotesOfficial

    Month one update. Español, Deutsch, Italiano, Svenska and Português Brasileiro.

    You can change the game language from the settings submenu.-This is also a month-one update and besides all the languages I made some final polishing changes:once again I tweaked the save system. Now the game looks at what is in your save folder and doesn't throw a fit if something is missing, but just calmly omits that missing thing and moves onto next savefile. Even if you still have some old savefiles from the demo - the game ingores them and is only looking for new ones, made in the official release version.I heard that it is hard to find all the small Deus Ex cogs in chapter 3. I made it a little easier to find the one on the Ra Square...After the egg theft in chapter 2 museum someone also decided to switch around some paintings on walls. Now they're in their right places, story telling wise.-I think this is it. I don't see nothing else to fix or tweak to make it better right now. But I will be on a lookout for your suggestions that might appear in comments or discussions. Maybe you'll find something else to fix. If that happens - more updates will follow.If not - see you in year-one update? :DCheers!ms
    Read full article on Community Announcements (the Architect)
  • Patch NotesOfficial

    Week one Patch

    ver 1.1.8//This was a busy week. Which is normal after the launch. I was updating the game daily, we're at build 1.1.8 as of today. //I've fixed multiple smaller bugs and oversights reported by you guys. Thank you so much for letting me know.//There's also one bigger change to the story / logic / lore that I decided to patch, since it was a bit confusing as it was in the initial build.//I'm talking about you, the player losing your inventory items after finishing chapter two.//Now, the story beat was that you crashed your balloon and you lost your items, maybe they were lost in the fog, maybe stolen, who knows.//The problem was that many players considered this a bug of sorts, a softlock, and were wondering if further gameplay was even possible.//You see, none of those items you lost were crucial for finishing the game. They were optional and used for two endgame achievements. I knew that, but you haven't. I understand the concern.//Therefore I decided to give you back your lost items. As you land in the hospital after the balloon crash - you can find your lost items safe and sound sitting in the cupboard next to your hospital bed. //Anyway, we're just one week in. I'm staying vigilant and checking discussions daily in search of possible bugs to fix. Don't hesitate to post any issues you have while playing. Even if you have some QOL suggestions, I'm listening.
    Read full article on Community Announcements (the Architect)
  • Patch NotesOfficial

    Day one Patch

    ver 1.1.0If you haven't played the game on release day - you're good to go, game is patched and ready to play.If you have and already have some savefiles that you want to keep, keep reading.To restore your savefile from 15/9/2025 follow these 3 steps:1.go to saves folder:C:\\Users\\your_user_name\\AppData\\Local\\daymare_town2.change your latest savefile (with highest number) to:from:dmt_1.oldto:dmt_save_1.sav3.and your latest inventory save file:from: dmt_1.oldito:dmt_save_1.invDone.Now:If your highest savefile number isn't 1, change the names to 1 anyway.You have to have savefile with number 1 in it.If you want to preserve more saves:rename them as 2, 3, 4 and so on in a sequence.You can't have for example:dmt_save_1.savdmt_save_3.savwithoutdmt_save_2.savYou're all set.Explanation of what happened:Old demo files from 2024 were interfering with the file game system.Now the game renames them to .old and .oldi and puts them aside and the game creates brand new batch of savefiles with different names.
    Read full article on Community Announcements (the Architect)
  • AnnouncementsOfficial

    Daymare Town Demo is now available!

    This demo was created for Steam Next Fest in June 2024. I will keep that demo around after the event. I will also be updating this demo once more content is added in the main build of the game in this area of the game map (first chapter, which covers entirety of original Daymare Town 1 game).
    Read full article on Community Announcements (Mat)

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