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SANDRIPPER

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SANDRIPPER screenshot 1
HOVER TANK MADNESS trailerWatch trailer on Steam ↗

SANDRIPPER

Mack · Published by Mack

Very Positive — 94% positive (51 reviews) · 34 achievements

Last updated 27 Sept 2026

Tear across the desert, obliterating wave after wave with your nuclear missile powered dual-wielding hover tank. A tight, punchy wave survival sandbox with ludicrous weaponry, exhilarating rocket-tank combat, and daily leaderboards!

DJCTQ 6Full Controller Support

£4.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

4 Sept 2026Lowest: £4.99 · Highest: £4.9911 Oct 2026

Action, Indie · 2025 · More under £5 games

Control SANDRIPPER’s hover tank, taking on relentless waves of enemies in a fast-paced sandbox experience. Daily leaderboards keep the challenge fresh as you tear across desert landscapes with explosive force.

About this game

You have one goal: ANNIHILATE AS MANY WAVES AS YOU CAN!

You are the pilot of the SANDRIPPER, a dual-wielding hover tank. Push your nuclear engine to its melting point as you rip through wave after wave of a ruthless planetary invasion force.

EXPERIMENTAL FUN

Dual-wield the 9 MULTI-FUNCTION weapons along with their strange variants to create the ultimate annihilation machine. Randomized waves, upgrades, and a destructible map create endless chaos to take advantage of.

Even your ENGINE is a weapon!

TWO DIFFERENT GAME MODES

ENDLESS MODE: Find new weapons, upgrade your Sandripper, and dominate each increasingly difficult wave. Each day also has a new online leaderboard, and a new chance beat your friends!

SEEDED CHALLENGE MODE: If you don't fancy randomness, every few days a new pre-generated run is created for all players to experience and master. An insane predetermined sequence of events with its own leaderboard to climb!

TRY, DIE, REPEAT.

Hone your skills, unlock weapons, and discover new strategies with each sub-20 minute long attempt. Gradually increasing your skill until you become a master of OBLITERATION!

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7+
  • Processor: 2 Cores, 2.0+ GHz (e.g. i5-6200U)
  • Memory: 4 GB RAM
  • Graphics: 2GB of VRAM, integrated graphics (e.g. Intel HD Graphics 520)
  • Storage: 200 MB available space
  • Additional Notes: These are the minimum system requirements for 720p 60fps

Recommended

Recommended:
  • OS *: Windows 7+
  • Processor: 4 Cores, 2.0+ GHz
  • Memory: 4 MB RAM
  • Graphics: 4GB of VRAM
  • Storage: 200 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    V1.325

    -Fixed bugs related to object pooling-Annihilator works now-Some small maintenance stuff
    Read full article on Community Announcements (The Fipple)
  • Patch NotesOfficial

    Object Pooling

    Added object pooling for bullets and items (ammo, health, fuel pickups). A small change that should help keep your FPS steady while loads of objects are being created and destroyed each frame.
    Read full article on Community Announcements (Mack)
  • AnnouncementsOfficial

    v1.3

    TL:DR More juice, more visibility, and more weapon upgrades, more often! NEW WEAPON VARIANTS:-After upgrading a weapon using the Workshop upgrade, a second, stranger upgrade becomes available.-The Weapon Workshop now appears every 6 waves.THE LOOP:-The game now cycles through the 3 maps indefinitely. Reaching the shed area marks the end of a loop and brings an increase in difficulty.-Weapons now stay on the ground forever, persisting even when leaving the area. Maximum of 3 weapons per area. WEAPON CHANGES:-You can now increase a weapon's firerate beyond 1 bullet per frame.-Juiced up visuals and audio for most weapons.-The Plasma Rifle, now the "Plasma Ioniser", ELECTRICALLY OVERCHARGES shields. This causes them to explode and chain-react with other shields. This effect also applies to its grenade launcher upgrade.-Microwave Beam's giga beam deals 15% more damage. Its ONE EYED JACK beam spread is much tighter.-Microwave weapons no longer deal increased damage to irradiated enemies. Instead they irradiate enemies faster.-The Neutrino Cannon more reliably kills enemies that are packed together.-Increased the range of the Mag Cannon, Slam Cannon, and Plasma Ioniser.-CLOSED CYCLE RECYCLER for the Minigun no longer adds extra bullet penetration.-THUMPER for the Neutrino Cannon has a much increased range. KNOCKBACK ENHANCED:-All enemies now have varying levels of knockback resistance. -Low level knockback has been added to the SMG, Dragon and the Mag Cannon's shotgun mode. -Regular core dumps deal mid level knockback (just like the Slam Cannon). MISC:-Default engine heat capacity is now expanded to become to the recently added 'level 2' engine heat size.-Doomrippers flank you more often and are less predictable.-Added a bunch of stuff to the maps to make them feel more alive.-You can no longer run over the little dudes and chickens. They are your friends.-Removed mega shield-speeder wave. FIXES/QOL:-More audio/visuals when taking damage.-Reduced contrast of ground decals ...
    Read full article on Community Announcements (Mack)
  • AnnouncementsOfficial

    Whats In the works?

    Hey. I've been steadily working away at v1.3: Upping the Caliber. Its been taking a while because of the unfocused nature of this all-round improvement update. That isn't to say this update won't feature new game changing content, it very much will. THE NEW GAME CHANGING CONTENT: Guns, lots of guns. 9 more new super unique workshop variants in fact. With these additional weapons comes some changes to the game's structure, so you can modify your guns sooner and more frequently while still maintaining the challenge. As an example, the new workshop variant for the SMG turns it into an incredibly hot blowtorch: {STEAM_CLAN_IMAGE}/44682929/ef59a6b62d898aff59abcd24cf73eb3e225ee02c.png And the Dragon's variant is a giant engine-heat-powered exploding slug: {STEAM_CLAN_IMAGE}/44682929/b1b92bae69483428e81a8fa3195fa07248f8e3b7.png GENERAL IMPROVEMENTS: A large portion of the update will be visual and audio improvements to everything. Every weapon has gotten an healthy slathering of juice with fresh visuals and sounds. Tons of world audio added, like for example the airships hum, energy shields glorp, and Doomripper weak spots shatter. Each of the maps have new props, along with some small and large layout changes. The gameplay should feel better overall. Heres a short video showcasing the Dragon with its new visual effects and sounds: The update is still a little ways out, but its going to be a damn good one.
    Read full article on Community Announcements (Mack)
  • AnnouncementsOfficial

    Regional price slashing

    Just a quick post letting YOU know that the price of the game has been cut 20-50% for most of the world's currencies.
    Read full article on Community Announcements (Mack)

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