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Watch trailer on Steam ↗Chamberflame
Jira Games · Published by Jira Games
2 user reviews — 100% positive (2 reviews) · 8 achievements
Last updated 27 Sept 2026
Chamberflame is an permadeath roguelike synergy shooter. Wake up with no memory, only to discover there is no easy escape. The only clue is a gateway that teleports you across monster infested lands.
£6.69
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Price history
Action, RPG, Early Access · 2024 · More £5 - £15 games
Embark on a perilous journey as you explore Chamberflame's unforgiving lands, making crucial decisions in this intense action-RPG where every mistake leads to permadeath.
About this game
You feel an inexplicable power call to you, find the source.
Each run is different from the last, featuring random-gen levels, artifacts, and pseudo-random weapons. Play through four biomes, fight relentless enemies and bosses who strategically fight to destroy you.
So don't forget to burn, slow, knife, bleed, freeze, laser, and explode enemies, to get the upper hand.
-Synergize-
Artifacts are stackable items that give you permanent bonuses for your run. Collect them by opening chests, killing bosses, spending coins, and your own health. Finding synergies between artifacts, character abilities, and weapons, is necessary to win.
-Arm Yourself-
Weapon stats vary based on rarity. Higher rarities can result in more extreme variations.
Features
Polished gameplay with responsive controls
Quick runs, strategic decisions
Memorable bosses, enemies, and elite enemy modifiers
46 artifacts with powerful effects and potential drawbacks
26 weapons with countless combinations
Partial controller support (I currently recommend mouse & keyboard)
Optional auto-aim (default key: TAB) for accessibility
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: 1.2Ghz+
- Memory: 1 GB RAM
- Graphics: 256MB
Recommended
- OS: Windows 10
- Processor: 2Ghz
- Memory: 2 GB RAM
- Graphics: 512MB
Supported Languages
Latest news
Patch NotesOfficial
v0.9.1
bug fixRead full article on Community Announcements (Jira)Patch NotesOfficial
🛠️ Update v0.9 - More interactables, Weapon DPS/Artifact tooltips
🔥In this update🔥Added more stage interactables for deeper strategy, DPS tooltips on guns, and artifact tooltips for more clarity, auto-dash and fast level transitions, to get players into the action quickly. A lot of balance tweaks will keep the game more fun and strategic—less RNG and frustrating.📈 DPS Counter on weapons – compare weapons with ease (you can still see individual stats)🧠 Hover-to-Read Artifacts – see what your artifacts do anytime⚡ Quick Level Transitions – seamless transitions to keep gameplay fluid🏛️ New Mid-Stage Interactibles – including sacrifice fountain, artifact tree, and void spike🏃 Auto-Dash – ease up some pinkie strainDid I write down everything? No! But here's most of it~Artifacts🔮 2 new artifacts, 6 artifacts reworkedBind – elites now have a chance to drop artifactsnew Flame Crown – critical hits burn enemiesnew Molten Totem – enemies that hurt you get burnedSnow Globe – saves you from death once, then breaksSnap Freeze – updated visuals + AoE freeze, longer durationFrozen Key – freezes all enemies at the start of each stageSilver Key – gain shield at stage start if unshieldedBuckler – now increases i-frames on hitEnemy system changes🌫️ Cloak, when invisible, is hidden from all enemies/bosses🤠 Outlaw's slow ability now works on all enemies/bosses👑 Fly Queen – moveset tweaks❄️ King Yeti – no longer invulnerable in 2nd phase🕳️ Celestial Enigma - spawns minions in 2nd phase💀 Bosses now always drop a max HP artifactInteractables💀 Traps affect the player and enemies as well🏛️ Obelisk interactable trades max HP for coins (temporarily)🏛️ Sacrifice Fountain and Artifact Tree now spawn in stages - both giving artifacts🏛️ New Void Spike interactable - trade health for coinsWeather🌪️ Desert Sandstorm – no longer pushes the player, way too annoying☁️ Weather Effects – Visual effects now active during boss fightsMiscellaneous 🎨 Updated player and portal sprites🎯 Rifle now scales with accuracy stat👥 New/updated NPC dialogue💥 Ammo chests will now break...Read full article on Community Announcements (Jira)Patch NotesOfficial
Update v0.8 - Boss reworks, burn effects, new guns & items
To anyone reading this, merry christmas you are COOL AS **** This is another general improvement update. The main focus was making bosses susceptible to player status effects and abilities. So now all but 1 boss (which I will fix) can be knocked back and slowed. I reworked the jungle boss entirely because of this. Added a burn mechanic, which quickly damages enemies while ticking down it's damage. Added 3 new weapons and 2 new items, mostly related to burn. Added a bunch of other miscellaneous changes below. There will be another update very soon to do some visual fx with burn and more. FULL CHANGELOG: -Added "Fire Rock" item (chance to burn on hit) -Added "Hot Knife" item (melee hits burn) -Added "Flame Pistol" weapon (burns on hit) -Added "Flame Shotgun" weapon (burns on hit) -Bosses now bleed for 1% max health, but bleed slower. -Complete Jungle boss rework, can now be slowed and knocked back. -Melee range is larger for all characters, does more damage, and has higher knockback, but is slower. -Improved melee sound effect. -Final boss heals at half HP. -Added slight player movement acceleration. -Added the burn status effect. -Added icons to burn and bleed status effects. -End of level teleporter spawns close to you when level is finished. -Elites spawn more frequently, and can spawn earlier. -Elites now drop either ammo, HP, or a weapon. -Coins disappear after 10 seconds. -Bullets change color depending on their status effect. -Fixed some enemies not freezing correctly. -Changed item unlock conditions for a few items. Item changes: -"Cracked horn" procs under 5 hp. (Old - procs under 6 max hp) -"Cursed flame" decreases accuracy. (Old - decreases damage) -"Knives" increase melee damage. (Old - increase melee speed) -"Snowglobe" heals 1 HP at start of stage. (Old - Heal 1 HP at start if stage if under half health) -"Silver Key" gives 1 armor. (Old - gives 1 HP) -"Amulet" Increases ability charge rate. (Old - additional max ability slot) -"Frozen Key" freeze time b...Read full article on Community Announcements (Jira)Patch NotesOfficial
Update v0.7.0 - Across the Board
This is a comprehensive update, with a lot of changes to a lot of systems. For starters, unique ability slots will now recharge when defeating enemies; no more having to scramble for an ammo chest surrounded by enemies. Also, defeating a boss spawns 3 artifacts of your choice, for free! Check out some of the other important changes below~ Full Changelog: -Added weapon tier in form of roman numerals below weapons. (I, II, III, IV). -Enemies spawn further away from the player on level entrance. -Improved final boss phase 2 move set. -Desert crawler's bomb indicators no longer overlap. -Add flat damage negation to Elementals, and the final boss. (5 damage negation) -Traps in the Castle area no longer stay active when level is clear. -Fixed artifact 'Ice Cream' never spawning. (Chance to freeze enemies) -Artifact 'Brand' is stronger, now applies to all types of damage dealt. -Artifact 'Blood Money' does more damage. -Removed artifact 'Yoyo' for a rework. -Choosing an artifact from a tree or shop equips it instantly. -Movement speed artifacts are less jarring to pickup, and more balanced. -Artifact tree now spawns in boss rooms, giving player 3 choices of a free artifact. -Player abilities now charge when defeating enemies. Charge amount depends on how strong the enemy is. -Increased cursor size. -Added flavor text to loading screen. -Bug/crash fixes. -Lag fix when large amount of enemies are on screen.Read full article on Community Announcements (Jira)Patch NotesOfficial
v0.6.3 hotfix
-Fixed crash for old users on launching the game.Read full article on Community Announcements (Jira)






