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DOPAMINER

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DOPAMINER screenshot 1
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DOPAMINER

Bibiki, Comboi, More_RetroGames, Gallardo · Published by Comboi

Last updated 27 Sept 2026

DOPAMINER is a short and intense incremental mining game. Delve deep into the mine to blast rocks, gather gems and artifacts, and unlock powerful new abilities in the skill tree.

Free to PlayComing SoonDJCTQ l

Free

View on Steam

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Action, Indie · More free games

Dive into DOPAMINER, an action-packed indie game where you blast through mines to unlock new skills. Gather rare gems and artifacts as you explore deep underground.

About this game

DOPAMINER is an incremental mining game where you play as a goblin obsessed with hoarding precious gems and unique artifacts.

SHOOT AND LOOT

Dive into the mines and use your magical staff to blast rocks, collect precious gems, and uncover mysterious artifacts.

UPGRADE

Invest the loot you gather during your runs to unlock dozens of upgrades and brand-new abilities.

MAKE EVERYTHING EXPLODE & GET RICH

Turn each run into a full-on explosion fest with upgrades like bouncing bullets, multishot, explosive blocks, power potions, and powerful special attacks.


FULL GAME FEATURES

  • Short, intense experience (~3.0 hours of gameplay)

  • Active incremental progression focused on resource collection

  • 4 different mines with unique treasures

  • Unlock new abilities and powers for your staff

  • Over 150 upgrades to discover

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
  • Memory: 8 GB RAM
  • Graphics: Nvidia GeForce 8800 GT, 512 MB or AMD Radeon HD 7570, 1 GB
  • DirectX: Version 10
  • Storage: 200 MB available space
  • Sound Card: DirectX 9 Compatible Audio

Supported Languages

English*, Spanish - Spain*, Spanish - Latin America*
*languages with full audio support

Latest news

  • Community & EventsOfficial

    New Next Fest demo now available! - What has changed? 💎

    Hello everyone! Today Steam Next Fest kicks off and we've updated and improved our demo to participate in the event and it is now available! We would be delighted for you to try it out and tell us what you think. And, as always, wishlists are highly appreciated. If you want to know the changes and additions in detail, here is the full list: Changelog demo version 0.2.0 Gameplay and systemsAdded Chests. After unlocking the corresponding node on the skill tree, chests will appear in the mine. They include gems, cores, and relics—a new type of item.Added Relics. A new type of equippable item that can appear in chests. They will appear after unlocking the corresponding node on the skill tree. Relics are equippable items with stat boosts and new abilities. The demo includes four different relics and a maximum of two relic equipment slots.Added Hourglasses. A new type of block that, when broken, adds extra seconds of time to the run. They will appear in the mine after unlocking the corresponding node on the skill tree.Change to critical shots. Now, a critical shot instantly destroys any block.Increased the character's base stats, such as movement speed and bullet speed, to provide more agile gameplay right from the start.Added the explosion-on-fade upgrade to the Sparkball.Changes and adjustments to the skill tree and progressionModified unlock costs to ease initial progression and facilitate access to core upgrades. Merged most repeated nodes of the same upgrade to create a clearer and more manageable skill tree. Removed uninteresting and/or obsolete nodes such as Chance to add time when breaking blocks or % critical damage.ArtChanged the tiles for breakable and unbreakable blocks in the mine. Changed the style of the skill tree nodes and the way they are completed. Changed UI elements of the skill tree, such as the Run button.Added cooldown icons during gameplay: Sparkball ability cooldown. Power Potion effect. Changed the Power Potion icon.Added a mine selection screen...
    Read full article on Community Announcements (NycteriX)
  • Community & EventsOfficial

    New DOPAMINER demo available for the Steam Next Fest! 💎⛏️

    Hello everyone again! Since the release of our demo, along with its updates and fixes, we have been working on the full game and an improved version of our demo. We will be participating in the Next Fest that kicks off next Monday, and we will take this opportunity to debut this new demo. We will give you more specific details about the changes and improvements in another post, but you can expect:Modifications to the skill tree: new upgrades added, uninteresting nodes removed, etc.Relic systemNew items to find in the mine, such as chests and hourglasses that extend your run timeNew music and sound effects from BibikiWe have taken your feedback into account to improve the beginning of the game, making it more straightforward, interesting, and varied. We hope you enjoy the changes and additions, and that the demo reaches new players. Finally, we would like to remind you that adding the game to your wishlist helps the project and a small studio like ours a whole lot. Thank you!
    Read full article on Community Announcements (NycteriX)
  • Patch NotesOfficial

    Demo update! – Overview of Changes and Improvements

    Hello everyone!First of all, we want to thank you for the warm reception since the announcement and release of the DOPAMINER demo. We’ve been paying very close attention to your feedback and opinions about the game, and over the past few weeks we’ve been fixing bugs and adding a few changes.With the release of patch 0.1.4, available today, we wanted to go over everything that has changed in the game since day one:Gameplay & BalanceRemoved the delay before potion effects activate when picked up. Effects now trigger immediately once the potion crate is destroyed.Both damage upgrades have been buffed so the power increase is more noticeable.Modified the behavior of the Sparkball.It no longer disappears after colliding with explosive blocks and instead continues its path.Its bounce inertia and speed have been increased to make it behave more like regular shots.Unlock costs have been readjusted, mainly for the early skills. The start of the game should now feel more direct and require less grinding.Increased the time gems and resources remain on screen before disappearing.Explosive blocks have been modified so they explode sooner if shot multiple times.Adjustments to the end of an incursion:The character now stops shooting exactly when the incursion ends—neither slightly before (as in the original demo) nor slightly after (as in our first fix).The final incursion summary screen has been sped up. You can also now click directly on the options to go to the upgrade screen or start another run.Added the double shot upgrade after unlocking all the content available in the demo.VisualsUpdated the explosion VFX for explosive blocks.Added a breaking VFX to potion crates.Added tutorial and clarification texts:A reminder of the basic controls during the first incursion.An explanation of how to obtain materials during the second incursion.A warning about the effect of explosive blocks (without a doubt the biggest friction point we noticed from your feedback).Updated the explanatory...
    Read full article on Community Announcements (NycteriX)
  • AnnouncementsOfficial

    Demo available now!

    Hello again!We’re excited to announce that the DOPAMINER demo is now available on Steam. We hope you enjoy it, and we’d love to hear what you think. And if you like it, adding the game to your wishlist helps us a lot!Over the past week, we’ve received valuable feedback from the demo we released on itch.io, and it helped us put together a better version for Steam: we’ve adjusted progression, added a few tutorials, fixed some small bugs, and polished the overall experience.That said, please remember this is a demo of a game still in development, so you may encounter bugs or technical issues. For anything you want to report or any feedback you’d like to share, you can use the Steam forums or the Google Form accessible from within the game.What about the Playtest?If you read our first post, you may remember we mentioned an upcoming Steam Playtest, and many of you signed up for it (thank you!). However, the additional review process required by Steam would have prevented us from releasing it when we wanted, and at this point it made much more sense to publish the demo directly and reach as many players as possible.We hope you enjoy the demo!- Javi, David & Gallardo
    Read full article on Community Announcements (NycteriX)
  • AnnouncementsOfficial

    DOPAMINER - Reveal and playtest announcement!

    Hello, world!We’re super excited to announce DOPAMINER, our incremental mining game, and to tell you more about the project.What it isDOPAMINER is an incremental mining game where you control a handy little goblin obsessed with collecting as many precious gems and rare artifacts as possible. Why? To upgrade his magic staff, unlock dozens of upgrades, and keep blasting through even more blocks for even more loot.If you like games in the vein of Shelldiver or Keep on Mining!, there’s a good chance you’ll enjoy what we’re making.You can play it already!The full game is planned for Q2 2026, but we already have an early demo available on itch.io. And in the next few days, we’ll open access to our Steam Playtest. If you want to try the game, you can click “Request Access” on Steam and we’ll notify you as soon as it’s available:We’d love to hear your feedback — and you know, adding the game to your wishlist helps us a ton.See you down in the mine! 💎✨— Javi, David and Gallardo
    Read full article on Community Announcements (NycteriX)

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