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Watch trailer on Steam ↗Transporter
Shattered Mirror Studio · Published by Shattered Mirror Studio · Official site ↗
Mixed — 46% positive (56 reviews)
Last updated 27 Sept 2026
Modern transport sim game combining realistic simulation with indie game style, old-school grid environment, newest features, and modern transport options. Transport a wide variety of cargo and passengers over road, rail, and water, and create your own transport company!
£14.29
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Early Access · 2023 · More £5 - £15 games
Command diverse cargo and passengers in Shattered Mirror Studio’s unique blend of indie style and realistic transport simulation. Navigate the grid-based world with the newest features and modern options to grow your transport empire.
About this game
Transporter is the next step in the classic transport sim genre. Modern transport game with classic, old-school grid environment, and newest features and options. Combining realistic simulation with indie style to create a game that is easy to pick up and get into, but with enough depth and variety to remain interesting and satisfying for experienced transport sim players.
RAIL, ROAD AND WATER
Create new transport routes on rail, road and water. Stock industries with raw materials. Drive the production and economy. Deliver materials and cargo to consumers. Supply power plants to generate electricity. Watch cities grow, deliver their passengers across large maps, and build your own transport company.

ULTIMATE MODERN LOGISTICS
Utilize the latest technological advancements, like maglev trains, experimental hydrogen-powered locomotives, and electric autonomous vehicles to transport your cargo.
Dive into new features, like unique station types and cargo refrigeration, or create fully functional rail switching yards, customizable multi-trailer truck rigs with different trailers, or river barges with up to 9 different barges.
Combine all types of transport to create the most efficient transport infrastructure and build your perfect transport world.
Transporter offers more transport options than any other game. From simply letting the game automatically decide what cargo to transport based on vehicle route, detailed orders for each destination, to micromanaging orders for each individual car.

PASSENGER TRANSPORT REIMAGINED
Did you ever feel passenger transport options in other transport sim games were a bit lacking, compared to the plethora of options given to cargo transport? Then fret not, because Transporter is here to change that.
Using a destination-based system, intercity passengers spawn separately for each city. It will require the creation of robust transport networks to connect every town. You can also easily create specific lines for each destination, create passenger transfer stations, or let the system decide automatically.
Passenger trains can also transport new baggage cargo alongside passengers and utilize special railcar types, like sleepers, cafés, and diners for long-distance transport.

UNPARALLELED VARIETY
Transporter comes with over 70 different industries and over 50 types of cargo to transport (and more to come). From farms and mines to modern industries, like Material Recovery Facility that process recyclables or Electric Arc Furnace, which require electricity to turn scrap metal into steel, this variety ensures each new game offers new challenges to overcome.
Whether you decide to transport passengers with high-speed trains, transform raw materials into solar panels for a new solar farm, or deliver pharmaceutical material to a local hospital is up to you.
CAREER MODE, RESEARCH & PROGRESSION SYSTEM
Play the game in Freeplay Mode with all options unlocked or build your company from the ground up in the Career Mode. Unlock new transport options and upgrades through research. Stations, vehicles, and industries gain experience and unlock new upgrades or improve stat as the game progresses.

LEVEL AND SCENARIO EDITOR
Game features custom-made procedural terrain generation with tons of options to give you full control to create an endless variety of large maps for you to conquer. Maps currently support up to 768x768 tiles.
Not satisfied with the map you created? No problem. Edit them to your liking or create your own maps from scratch in the Level editor or create Scenarios with different goals and rules to create your own unique challenge.

100s of locomotives, railcars, trucks, buses and ships.
Over 70 different industries and over 50 types of cargo to transport.
Customizable transport options, truck rigs with multiple trailers, or tugboats with different types of barges.
Advanced vehicle order options for creating transfer stations, rail switching yards, or loop stations.
Destination-based passenger transport with unique vehicles, like sleeper or dining cars.
Unique station types for handling different kinds of cargo.
XP and leveling progression system with research tree and unlock options.
Custom-built procedural terrain generation with tons of map customization options.
Map editor.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7, 8 or 10
- Processor: Intel i5-3300 or AMD FX-6300
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 760 or AMD Radeon HD 7950
- DirectX: Version 11
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel i5-7600 or AMD Ryzen 5 2500X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1060 or AMD RX 580
- DirectX: Version 11
- Storage: 1 GB available space
Supported Languages
Latest news
Patch NotesOfficial
0.5.7.3 Fixes
-Fixed Transfer Station not handling cargo. -Fixed Editor not updating cargo available on the map when a new industry is placed manually. -Fixed notification not showing when industry levels up. -Fixed ship size and height not showing up in depot info window.Read full article on Community Announcements (Shattered Mirror Studio)Patch NotesOfficial
0.5.7.2 Fixes
-Fixed several rail pathtracing issues when first track is changed and on-the-fly pathtracing when station is changed. -Improved re-tracing path when station is manually deleted from train orders. -Fixed ship follow option not cancelling properly when vehicle window is closed. -Fixed road tunnel placement blocked in certain direction. -Fixed road spline placement issue in certain direction. -Fixed road crossroad generation One-Way overriding One-Sided option. -Fixed few UI issues when selecting Per-Cargo and Per-Car options. -Updated premade maps with the new industry changes.Read full article on Community Announcements (Shattered Mirror Studio)Patch NotesOfficial
0.5.7.1 Hotfix
-Fixed some crossroad generation that was changed previously. -Fixed few loading issues with editing existing stations. -Fixed few issues related to saving a game during construction. -Fixed one screwup in road pathtracing, calculating temp paths length wrong, causing some inconsistent route selections. -Some minor fixes to road generation. -Fixed road direction indicators not showing up while placing road nearby after the last update. -Removed limits on number of connected roads, so more than 3 roads can now be connected.Read full article on Community Announcements (Shattered Mirror Studio)Patch NotesOfficial
0.5.7. Fixes
Thought this would be just a quick hotfix update, but it turned out to be a whole thing... FIXES -Fixed error with changing station connections while vehicle is waiting in station. -Fixed road connection issue if smaller road is connected between road tile and road spline. -Fixed error when deleting road tile that is connected to multiple roads. -Fixed several issues with connecting multiple roads. -Fixed random error from placing road stop in a certain configuration. -Fixed few issues with road stop on multi-lane road. -Fixed issue with train switching if station widget is still open. -Fixed multi-trailer loading in a designated loading station. -Fixed cargo selection option not showing up in the switching window. -Fixed road bridge sometimes not loading meshes correctly after a reload. -Fixed issue with track snap option flip-flopping around and general track snapping improvements. -Fixed road placed with smaller grid snapping option sometimes not load correctly after a reload. -Added a control prompt to show that roads can be placed outside of the classic grid by holding SHIFT -Some minor changes to rail placement to prevent tracks being placed directly on to of each other. -Fixed road station capacity upgrade being wrong. -Fixed station name resetting after a rebuild. -Fixed station placement decal for port and road stop. -Fixed few issues with the new route arrow highlight. -Fixed annoying issue with road station connection sometimes not updating properly. -Switching menu in station window now shows vehicle cargo when buying new cars. -Some minor changes to water rendering. -Hopefully fixed skylight rendering issue after reloading. Steam is being extra weird for me today, so hopefully everything works.Read full article on Community Announcements (Shattered Mirror Studio)Patch NotesOfficial
0.5.6. Update
Dynamic Industry SpawnIndustry spawning is now fully dynamic, with each industry spawned based on existing dependencies. This should ensure there are no industries left without any input or output.Each map prioritizes spawning at least 1 consumer goods industry and 1 food industry. The rest is randomized.This applies to end industries, such as gas stations or hospitals as well. But not to city commercial buildings. Those can still spawn without any input on the map.Reorder Switching ChangesNew Reorder setting was added to rail switching. Apart from setting which elements to add/remove at a station, Reorder now lets you set a specific train configuration to switch to. This can be used to ensure train only picks up a certain maximum number of cars, or to simply change car order in the station. *Reorder still requires available switching track, even if no train elements are left at the station.Base vehicle categories were also added to rail switching options, so train can switch cars based on generic type (hopper,boxcar,etc.), not just a specific car. It is now also possible to switch the main locomotive.Smaller ChangesFew changes were made to the new ResponsiveUI, and a bunch of new world UI elements were added. Mainly new hover widgets and station interaction widgets.There were also minor rendering changes related to performance, shadow optimization, and reducing ghosting issues.FixesFixed few issues from previous industry update causing errors.Fixed few issues with train switching cars with different size variants.Fixed deleting depot while vehicle is leaving.Fixed ResponsiveUI tab switching when game is paused.Fixed train path prioritizing secondary tracks and properly ignoring switching tracks.Fixed duplicates in vehicle cargo list and showing wrong capacity for vehicle with no capacity.Fixed passenger Automatic order route detection when they are picked up from a transfer station.Depot window vehicle highlight that shows what cargo vehicle can carry now shows onl...Read full article on Community Announcements (Shattered Mirror Studio)






