
Screenshots

Watch trailer on Steam ↗Mr. Nomad
Rejected Games · Published by PlayWay S.A., Rejected Games
Last updated 27 Sept 2026
Mr. Nomad is a survival base-building, tower defense game set in a post-apocalyptic world. Set a fortified base around your camper, craft, endure brutal zombie raids, hide what is precious to you in underground bunker and embark on dangerous missions in search of resources.
Action, Adventure, Indie, Simulation, Early Access, Casual · More free games
Set your camper up against zombie raids in Mr. Nomad, an action-adventure game where you craft, build defenses, and venture out to gather resources in a harsh, post-apocalyptic world.
About this game
Build base above and under ground - engage in combat on the surface while hiding essential things for survival underground.
Traps - set them around your base and combine into deadly trap-chains. Do you want to douse the enemy with gasoline, set it on fire, and disperse the flames with a blast of air? Let's do it!
Missions - Complete them to acquire resources for further development. Need to venture out for fuel in a zombie-infested area? Or perhaps you're running low on seeds for your underground cultivation? All it takes is a little courage.
Underground - How many secrets does it hold? Dig deeper and uncover things long forgotten.
Nomad - are you truly one? Is your current location no longer suitable for further living? Are zombies effectively hindering your relaxation? Find a new spot with new challenges and new missions. Came across an abandoned atom bomb? don't hesitate to use it as a cleansing tool.
Mr. Nomad is an adrenaline-pumping and action-packed survival game that plunges you into the harrowing post-apocalyptic world of a resourceful wanderer, Nomad. Armed with little more than your wits and an aging RV, it's your mission to endure and conquer the relentless zombie hordes while transforming your mobile home into an impervious fortress. Build a bunker under your RV to serve as your last resort refuge. Here, you can cultivate essential crops and create a true home for yourself. As you dig deeper, you might uncover hidden treasures and resources vital for future constructions. Construct multiple types of traps above the ground, but most importantly, combine them into deadly chains. With your creativity, you can connect traps of different kinds into one grand trap system. Gasoline, fire, air, tar, electricity, water... Do you already have a good recipe in mind? And when you use up all the available local resources, embark on missions that will help you stay alive even longer. Unless the situation is really dire, then we suggest looking for a new place.
- Craft
- Explore
- Survive
- Develop
- Complete missions
System Requirements
Will my PC run this? →Minimum
- OS *: Windows ® 8/7/Vista/XP
- Processor: 3.2 GHz Dual Core Processor
- Memory: 8 MB RAM
- Graphics: nVidia GeForce GeForce 1050 or equivalent
- DirectX: Version 9.0c
- Storage: 8 GB available space
Recommended
- OS *: Windows 7 64-bit or newer
- Processor: 3.2 GHz Quad Core Processor
- Memory: 6 MB RAM
- Graphics: nVidia GeForce 1660 or equivalent
- DirectX: Version 11
- Storage: 8 GB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Devlog #7 – Playtests Are Now Live!
Hi everyone,We have some big news to share Mr. Nomad playtests are now available!If you want to get your hands on the game and see what we’ve been working on, now is your chance. You can sign up for the playtest directly on the Steam page by clicking the “Request Access” button.We’re really looking forward to seeing what you think What can you expect from the playtest?The current build gives you a first look at several of the core systems we’re working on for Mr. Nomad.Drive the RVYou can finally get behind the wheel! The RV is an important part of travelling through the world and will eventually serve as your mobile base. In the playtest, you’ll get an early look at the driving system and how the RV fits into the gameplay.Defend the SawmillOne of the main activities in the playtest is defending a sawmill against Zombies.You’ll be able to build defensive structures and traps around the area and prepare for waves of enemies. It’s our take on a tower defense system, but integrated directly into the world of Mr. Nomad. Build Your BunkerYou’ll also build a bunker base.Your bunker is more than just a place to hide. It will eventually become the center of your operations, where you’ll manage resources, build new structures and prepare for what’s waiting outside. Rebuild the WorldThe world of Mr. Nomad has seen better days.In the playtest, you’ll be able to help rebuild some of the destroyed infrastructure. One example is rebuilding a bridge that will allow you to access previously unreachable areas. This is still an early buildOne important thing before you jump in: this is an early build of Mr. Nomad.A lot of the systems are still being developed, changed and tested. Some things may be rough around the edges, some features are still missing, and you’ll definitely encounter things that we haven’t had time to polish yet.The full version of the game will be much bigger.We’re working on expanding the world, adding more locations, enemies, building systems, crafting, progress...Read full article on Community Announcements (Tost)AnnouncementsOfficial
Mr. Nomad Playtest Sign-Ups Are Now Open Again!
Greetings, Nomads!We’re excited to announce that applications are now open again for limited access of Mr. Nomad playtest! This is your chance to experience the game with other testers before anyone else and help shape its future. We’re looking for enthusiastic players who are eager to provide feedback and contribute to making Mr. Nomad the best it can be.After our previous playtest session we have gathered all your feedback and decided to make made some big changes and modifications. One of those changes include being more mobile - you can now drive around with the camper van! By joining the playtest, you’ll gain early access to gameplay and a chance to explore new world as Mr. Nomad. Your feedback will be incredibly valuable to us, whether it’s about balancing, features, bugs, or overall enjoyment. By giving us your feedback and suggestions you'll also be part of the development process!No experience is necessary! Players of all backgrounds and skill levels are welcome! All you need is a willingness to play, share your honest thoughts, and engage with our development team. Selected participants will receive instructions on how to access the playtest and how to share their feedback.If you’re interested in being part of our community and making a real impact on the development of Mr. Nomad, Sign Up Now For a Chance to Get Limited Access in Early Version of Updated Mr. Nomad Gameplay ! (Spots are limited and not everyone might get access, so don’t miss your chance to participate in this exclusive opportunity)How to join?Click on the "Request access" on Mr. Nomad's Steam Store page.Wait and see if you were selected.Steam will notify you if you were selected for Playtest!Stay tuned for more updates, and as always, thank you for being part of this journey! AND BE PART OF THE PRODUCTION! Follow us on social media: TikTok: https://www.tiktok.com/@rejectedgamesDiscord: https://discord.gg/Xrh9RsAgnNX (ex-Twitter): https://x.com/rejected_gamesGot any questions, suggestions o...Read full article on Community Announcements (Mitttiir)AnnouncementsOfficial
Dev_log #6 – The Camper and Map Traversal
Hi,In this devlog, we want to take a closer look at a system we’ve been working on recently driving the van.From the beginning, it was clear to us that we didn’t want to turn this into a typical open-world experience where you just move from marker to marker. The camper is not meant to be just a vehicle. It’s a mobile base that changes how you approach exploration and defense.Not Just Point A to Point BWe expect driving itself to make up around 15% of the gameplay. The rest is still focused on building, survival, and defense.The camper allows you to:move faster between key locationsprepare for specific events on the mapcreate temporary defensive points outside your main baseYou won’t simply “drive to missions.” It’s more about deciding where to set up and whether it’s even worth leaving a safe position.At the moment, the camper can be docked in specific locations:in your main base (where your bunker is)at selected points on the map that you will need to defendIn your base, the camper connects directly to the bunker. In other locations, things work differently there’s no underground area, but you can build traps around the camper and use it as the center of your defense. It becomes your “core” that you need to keep alive.Damage and RepairsThe camper can take damage both visually and mechanically. This will have a real impact on how it performs, so ignoring it will come back to bite you.For now, repairs are simple: you use a hammer and scrap to bring it back into working condition. This system may evolve over time, but we want to keep it clear and easy to understand.Modifications and ProgressionWe’re planning to introduce camper modifications, but without tying them to a specific workshop location. Right now, we’re aiming for a separate menu where you’ll manage upgrades.Planned features include:additional offensive and defensive elementsroof-mounted equipment (already visible in the trailer)What Matters Most Right NowCurrently, we’re focused on:improving the driving f...Read full article on Community Announcements (Tost)AnnouncementsOfficial
Important announcement!
IMPORTANT ANNOUNCEMENTIt’s been over two months since we released the Mr. Nomad Demo for public testing, and we want to say a big Thank You to everyone who played and shared feedback with us! Your thoughts and suggestions have been very valuable and helped us shape the direction of the game.We’ve listened carefully and we are planning to make huge changes to the final concept of Mr. Nomad. Because of that, the current demo will gradually become outdated as development continues. With this in mind, we’ve decided to remove the demo until a new and updated version becomes playable. We also understand that many of you told us the game feels not completed - we want to assure you that the full game will be better and it was only a demo version that was available.We truly appreciate everyone who took the time to test the demo and share your thoughts - it means a lot to us. We’ll keep you posted on future updates and upcoming playtests, where you’ll get another chance to experience the improved version of Mr. Nomad! If you have any other questions then feel free to contact us :)https://discord.gg/Xrh9RsAgnNThank you again for your support and for being part of our journey!With regards,Rejected GamesRead full article on Community Announcements (Mitttiir)AnnouncementsOfficial
Mr. Nomad Demo - do you have any suggestions?
Hello Nomads! Thank you all for participating in playtests and demo! As all the feedback is very important to us, please consider leaving a review on the Mr. Nomad Demo Steam Page:For all of you who would like to be more involved in the production, we kindly invite you to join our Discord server. Our core team consists of only three people, but we do our best to provide the best gameplay possible. If you have any suggestions, please consider joining our Discord — we collect all feedback to help ensure the development goes in the right direction. :)More information about he production is about to come! Discord: https://discord.gg/Xrh9RsAgnNDemo changelog:v0.12.8Fixed: A lootbox bug that caused the UI to remain visible even after the player had already collected all the itemsFixed: Multiplayer inventory bugs that caused troubles with client’s inventory after joining to another gameChanged: Slightly increased drop rate of plastic itemsImproved: The Tesla tower will now visually indicate that it is working and drawing powerFixed: Several multiplayer bugs and errorsChanged: Increased the number of hotbar slotsChanged: Decreased the cost of the inventory expansion skillFixed: Player movement bug that allowed jumping over large rocks and unintended objectsFixed: Buildings can no longer be placed where they obstruct playersChanged: Rebalanced shooting to normal bones of zombiesChanged: Adjusted underground pillar visualsChanged: Redesigned underground support point visualsChanged: Rebalanced fuel item drop from distributors on the mission mapChanged: Adjusted mission post-processing settings and refined some shader materialsImproved: Shortened delays between voice-oversAdded: Full Chinese language support (Simplified/Traditional)Got any questions, suggestions or feedback? You can also let us know in the comments! Truly yours, Rejected GamesRead full article on Community Announcements (Mitttiir)






