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Wizard Warfare 2: Cephalopod Wars

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Wizard Warfare 2: Cephalopod Wars screenshot 1
Wizard Warfare 2 - Gameplay Trailer trailerWatch trailer on Steam ↗

Wizard Warfare 2: Cephalopod Wars

Psyanotek Limited · Published by Psyanotek Limited · Official site ↗

Positive — 87% positive (39 reviews) · 52 achievements

Last updated 27 Sept 2026

Wizard Warfare 2: Cephalopod Wars is the sequel to Wizard Warfare, a fantasy-themed, 4X-style, turn-based strategy game with a strategic empire management layer supported by a detailed tactical battle simulation layer. Now includes fully simulated naval battles.

DJCTQ 6

£9.29

Lowest price we've ever recorded

View on Steam

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Price history

4 Sept 2026Lowest: £9.29 · Highest: £9.2911 Oct 2026

Strategy · 2025 · More £5 - £15 games

Command your wizard fleet through strategic turns, expanding your underwater realm and outmaneuvering opponents in this 2025 release by Psyanotek Limited.

About this game

Wizard Warfare 2: Cephalopod Wars is the sequel to Wizard Warfare, a fantasy-themed, 4X-style, turn-based strategy game with a strategic empire management layer supported by a detailed tactical battle simulation layer. It is a game of exploration, conquest and magic.

Key New Features:

- Fully simulated complex naval battles, including ships, sea monsters, flying creatures, ship crews.

- Enhanced land battles, including destructible terrain.

- New magic paths - water and weather magic, more complex hybrid paths.

- New spells for existing magic paths.

- Larger and more complex world generation with more varied terrain types, including rivers.

- Larger numbers of enemies.

- Better support for modding and localisation.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: Core i5 or similar
  • Memory: 8 GB RAM
  • DirectX: Version 11
  • Storage: 400 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Release - Version 1.0.61414836 (21) Now Live!

    This is a release to improve the following areas:Change List:Balance - Air Elemental health and damaged reduced slightlyBalance - Physical Flight gives Accuracy penaltyBalance - new unitsZombie Wolves, Zombie Bears, Harpies (and lairs), Cherub Archers, various Zombie AnimalsBalance - new spellsSummon Zombie Wolves, Summon Zombie Bears, Summon Harpies, Summon Harpy Storm Witches, Summon Cherub Archers, IncandescenceBalance - new unit effectsFearless (separated from Mindless), Incandescence, DisorientedBalance/Feature - New Game Caster Randomness 'Always' setting addedBalance/Feature - New Game random or fixed bonus minor path options for player wizardsBalance/Bug Fix - Goblin elites should have poison weaponsBalance/Bug Fix - Skeletal/Zombie damaged weapons should lose poisonBalance/Bug Fix - Zombies lose Physical FlightBug Fix - Raze City not always triggering team recalculations correctlyFeature/UI - battle setup dialog 'reset defaults' optionFeature/UI - battle setup dialog opens from battle confirm dialog for all involved militaryPerformance - various improvements to battle simulation timesUI - derived template unit types (Skeletal/Zombie/Reanimated) shown in unit helpUI - unit info dialog buffed/debuffed stat colorsUI - unit info dialog detailed stat calculation tooltipsUI - help dialog back button addedUI - various typos fixed and visual improvementsPlease contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
    Read full article on Community Announcements (Psyanotek)
  • Patch NotesOfficial

    Patch Release - 1.0.61404954 (20) Now Live!

    This is a small patch release to improve the following areas:Change List:Bug Fix - upgrading squad incorrectly sets experience level to zeroUI - 'Lair Created', 'Lair Destroyed' notificationsUI - various typos and description fixesPlease contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
    Read full article on Community Announcements (Psyanotek)
  • Patch NotesOfficial

    Patch Release - 1.0.61404535 (19) Now Live!

    This is a small patch release to improve the following areas:Change List:Balance - caravan transfer range set to double City Density minimum distanceBalance - raw materials storage increased by buildingsBalance - at maximum research, surplus research is converted to manaBug Fix/Balance - Neutral Monsters replenish/reinforce when spawning a new captured lairBug Fix - lairs not replenishing damaged squadsBug Fix - initial lair defender spawn could incorrectly spawn into wanderersBug Fix - crash on lairs creating wanderers from derived zombie typesBug Fix/UI - scrollbar not working for military panelsBug Fix/UI - fixed some missing and incorrect descriptionsUI - cities summary raw materials progress bar addedPlease contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
    Read full article on Community Announcements (Psyanotek)
  • Patch NotesOfficial

    Patch Release - Version 1.0.61403639 (18) Now Live!

    This is a small patch release to improve the following areas:Change List:Balance/Feature - new game config setting 'City Density'Balance/Feature - new game config setting 'AI Settlements'Balance - initial city density reduction (ongoing)Balance/Bug Fix - 'Arcane Jewels' group added to Jeweller pre-reqsBalance - Coral added to 'Precious Jewels' group (Jeweller)Balance - Mana Coral added to 'Arcane Jewels' group (Jeweller/Arcane Jeweller)Balance - Horses, Penguins added to 'Hide' group (Skinner)Balance - Pumpkins added to 'Mystical' group (research building bonuses)Bug Fix - 'Unleash Hell' not working with Neutral Monsters path teamsPlease contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
    Read full article on Community Announcements (Psyanotek)
  • AnnouncementsOfficial

    Release - Version 1.0.61396140 (17) Now Live!

    This is a release to improve the following areas:Change List:Balance/Feature - Neutral Cities split into individual city-state teamsBalance/Feature - Neutral Monsters split into magic path teamsBalance/Bug Fix - increased University researchBalance - new units/lairs - Undead PiratesBalance - building research boost for exotic resourcesBalance - Volcano/Crevasse mineable, Crevasse counts as 'hills' group for pre-reqsBalance - 'Endurance' also increases health slightlyBug Fix - militia casualty cap on building removalBug Fix - city raw materials storage overflowing maximumUI - new 'Warning' (orange) notification levelUI - 'Observed Battle' notificationUI - 'Squad Buffed/Debuffed' notificationsUI - 'City Buffed/Debuffed/Damaged' notificationsUI - more detailed notification tooltipsUI - raw materials progress bar shown in city overlayUI - 'Spawns on Death', 'Forced to Flee' unit effect informationUI - extensive new help (F1) detailsUI - various info/tooltip and visual improvementsPlease contact us at support@wizardwarfare.com or on the Steam discussion forum if you have any issues.
    Read full article on Community Announcements (Psyanotek)

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