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Watch trailer on Steam ↗Cosmic Armada
Charged Software · Published by Charged Software
7 user reviews — 43% positive (7 reviews)
Last updated 27 Sept 2026
A fleet combat and space exploration game. Pilot ships, control a fleet, build and upgrade colonies, mine resources, craft items, trade, upgrade your ships and fleet, carry out missions, board ships, destroy ships and get revenge on the empire that conquered your home planet.
£2.14
£4.29Lowest price we've ever recorded
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Price history
Adventure, Indie, RPG, Strategy · 2023 · More under £5 games
Command ships and build colonies as you pilot through Cosmic Armada's vast universe. Explore, trade, and engage in combat to reclaim your home planet.
About this game
-Pilot spaceships and lead an entire fleet.
-Configure ship weapons, thrusters and modules.
-Survive a hostile galaxy by fighting, mining, trading, crafting, exploring, doing missions and improving your fleet.
-Colonize planets, moons and stations to expand your domain and increase your tax revenue.
-Three different game modes: campaign, custom and scenario.
-Map editor included for creating your own mods and scenarios.
Game Modes
Cosmic Armada is an action-packed space combat and exploration game that takes you on a journey from refugee to galactic conqueror.
There are three different game modes: campaign, custom game, and scenario. The game includes a map editor which allows you to create scenarios and mods.
In the campaign, you start out as a refugee who's home planet has just been conquered by the tyrannical Solar Empire. You and your fellow refugees must struggle to survive, take back your homeworld and get revenge against the empire. Each new campaign includes a procedurally generated galaxy that will be different each time you start a new game.
In custom game mode, you must conquer the capitals of all your archenemies. At the beginning of the game, you select which factions you want to play with and who your archenemies are. The game will create a procedurally generated galaxy for each new custom game.
In scenario mode, you can play any scenarios created in the map editor or downloaded from the workshop.
Manage Your Fleet
One ship won't be enough to survive in a very dangerous galaxy. You must build a fleet of ships in order to withstand the attacks from the Solar Empire, the Hex AI, the alien Vurgak Empire, and various criminal organizations.
As you earn money doing missions or selling the items you mine, craft or steal, you will be able to purchase ships at shipyards across the galaxy. You can also add ships to your fleet by boarding and capturing enemy or derelict ships.
You control the lead ship of your fleet directly, and the rest of the ships in your fleet follow it. Different fleet formations are available to control the overall behavior of your other ships. If you wish to pilot a different ship in your fleet, you can easily switch to it in the fleet panel, and the rest of the fleet will follow that ship instead.
Upgrade Your Ships
Each ship can be modified at mechanic shops across the galaxy. Weapons, thrusters and modules can be added or removed at the mechanic shop. The mechanic shops will also sell these items and repair your ships if they are damaged. When ships are destroyed, they sometimes drop weapons, thrusters or modules that can be picked up.
Build and Upgrade Colonies
You begin with one small colony that can't provide much, so upgrading your colony and founding new ones is essential. Each colony can provide tax income to fund your fleet operations, a place to repair and refuel your fleet, a place to store your items, markets to trade, shipyards to buy ships, and more. The more and bigger colonies you have, the larger fleet you can afford. The crew on all your ships needs to be paid, so larger fleets will cost more and will require more income to support.
To upgrade your colonies, you can construct various buildings that provide different functions. Each building will require resources to build. These resources can be purchased from other factions or manufactured using factories, smelters and raw resources that can be mined from asteroids.
Mining, Crafting and Trade
Your ship can be equipped with mining lasers to mine resources from asteroids. These resources can be sold or used to manufacture more valuable items. Crafting is done automatically by factories and smelters which can be built at any colony you own. All you have to do is select the item to manufacture and make sure the required ingredients are in the colony inventory. These items can be used to construct buildings or traded at markets across the galaxy.
Piracy
Surviving the galaxy is challenging, and you may be forced to use nefarious means to get what you want. You may have to hunt for bounties, board ships, steal ships, steal money or smuggle goods. Cloaking devices and powerful weapons are essential for those willing to get involved in the underworld.
Missions
The campaign includes a series of tutorial and story missions that must be completed in order to win the game and make it into the high score list.
In addition to story missions, each colony has its own HQ which gives out random missions the player can complete for money. These non-story missions are available in the campaign, custom games and scenarios.
For scenarios, the scenario creators can create their own story mission series in the map editor.
Map Editor and Modding
The built-in map editor allows players to create their own scenarios and mods. A custom galaxy can be created which includes new stars, planets, moons, stations, missions, and more. Mods allow players to modify ships, weapons, thrusters, modules, fleets and factions. Each scenario can be combined with any number of mods.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or later
- Processor: 2.3GHz Dual Core
- Memory: 4 GB RAM
- Storage: 600 MB available space
- Additional Notes: External 3-button mouse highly recommended
Recommended
- Requires a 64-bit processor and operating system
- OS *: Windows 7 or later
- Processor: 3GHz Quad Core
- Memory: 8 GB RAM
- Storage: 600 MB available space
- Additional Notes: External 3-button mouse highly recommended
Supported Languages
Latest news
Patch NotesOfficial
Version 1.0.8 patch
Version 1.0.8 UI Improvements: - Added a note in the smelter and factory windows indicating that the ingredients must be placed in the planet or station inventory. Bug fixes: - The starting ship for a new game will now depend on the difficulty level. Games started on easier difficulties will start the game with a better ship. This helps players who thought it was too difficult on very easy difficulty. Also updated some tutorial text to account for the different starting ships. - Fixed the volume for medium and large fuel tanks. The volumes for these modules were too high, making them not worth getting.Read full article on Community Announcements (Charged Software)Patch NotesOfficial
Version 1.0.7 patch
Version 1.0.7 UI Improvements: - Added a note in the galaxy generator loading panel to tell the player wait if the loading bar appears stuck. It's not frozen, it just takes longer on some computers to generate a large galaxy. - Added the key binding for opening the galaxy map to the message that appears when the player presses the hyperspace button and no destination is selected. Bug fixes: - Changed the default volume levels to 50%. - When boarding and capturing a robotic ship and later boarding and capturing a non-robotic ship, the Enter button failed to turn off. This bug has been fixed and the Enter button turns off when it's supposed to.Read full article on Community Announcements (Charged Software)Patch NotesOfficial
Version 1.0.6 patch
Version 1.0.6 New feature: - Higher resolutions up to 3840 x 2160 are available now! The resolution can be changed in the game options. Bug fixes: - The wrong message appeared when trying to upgrade a building and there were insufficient resources. The correct message appears now. - The building tooltip and faction relations tooltip were showing up in the wrong positions in certain screen resolutions. The tooltips now appear correctly in all resolutions. - The messages above the speedometer were appearing in the wrong location in certain screen resolutions. The messages now appe3ar correctly in all resolutions.Read full article on Community Announcements (Charged Software)Patch NotesOfficial
Version 1.0.5 patch
Version 1.0.5 New feature: - Ships can now be sold in shipyards! UI Improvements: - Prevented the quick start guide panel from closing too soon for people to notice it. - Added a note to the tutorial that indicates planets, moons and stations can be selected by clicking. - Added an explanation for how cloaking works in smuggling mission instructions. - Enabled swapping ships while landed. Bug fixes: - Fixed a bug that caused the game to get stuck in the loading screen after conquering certain planets. - Fixed a bug that causes some keys to become inactive every once in a while. - Disabled the transfer inventory to ship button and dropdown when there is only one ship in the player fleet. This prevents an error when clicking on the button when there is no ship selected in the dropdown.Read full article on Community Announcements (Charged Software)Patch NotesOfficial
Version 1.0.4 patch
Version 1.0.4 UI Improvements: - You can now select which ship in your fleet to configure in the mechanic shop. There is no need to launch the fleet and swap ships anymore to configure a different ship. Just select the ship from the dropdown and configure it. The currently piloted ship is selected by default. - Added messages indicating a day has passed when launching the fleet and after jumping to hyperspace. - Added a message after buying a ship that explains how to swap ships and that crew needs to be hired for the new ship. - Added they keyboard shortcut for selecting closest hostile target to the message that says enemy fleet detected. Bug fixes: - Modules can now be installed directly on any ship in your fleet while buying them from the mechanic shop, without putting them in your cargo bay. You also have the option of not installing it and sending it to your cargo bay. This solves the problem of not having enough cargo space to buy the modules to expand your cargo space. - Fixed the cargo indicator which was not updating immediately after swapping ships.Read full article on Community Announcements (Charged Software)






