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Steel Chaos

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Steel Chaos

Inmersionbit · Published by Inmersionbit

Last updated 27 Sept 2026

STEEL CHAOS is a fast-paced survival roguelite. Control a deadly flying mech, stack devastating upgrades, create insane synergies, and wipe entire enemy fleets from the sky.

Free to PlayComing SoonDJCTQ 6Full Controller Support

Free

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Action, Indie · More free games

Embark on a high-stakes aerial combat journey as you pilot a deadly flying mech, stacking upgrades to unleash devastating attacks against enemy fleets. Explore the chaotic skies with Inmersionbit’s innovative survival roguelite experience.

About this game

Unmatched Speed and Destruction

Boost across the battlefield, shred enemy squadrons in seconds, and fill the sky with explosions. Combat is fast, aggressive, and rewards relentless momentum.

Upgrade and Unless Chaos

Mix and match components, stack powerful effects, and forge the perfect machine of destruction as your mech evolves in the heat of battle.

Research and Unlock New Parts and Weapons

Each incursion expands your options, encouraging experimentation and pushing every new attempt to be faster, stronger, and more chaotic than the last.

System Requirements

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Minimum

Minimum:
  • OS *: Windows 7
  • Processor: Intel i5 gen 2 or AMD Bulldozer (4 cores)
  • Memory: 8 GB RAM
  • Graphics: Nvidia GTX 750 2GB or AMD R7 265 2GB
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel i7 gen 2 or AMD Ryzen
  • Memory: 12 GB RAM
  • Graphics: Nvidia RTX 2080 6GB or AMD Radeon 6800
  • Storage: 10 GB available space
  • Sound Card: DirectX compatible sound card

Supported Languages

English, Spanish - Spain, French, German, Japanese, Korean, Simplified Chinese, Spanish - Latin America

Latest news

  • AnnouncementsOfficial

    Steel Chaos featured in the Game Effect Showcase

    Hi everyone!I'm very excited to announce that Steel Chaos is being featured in the Game Effect Showcase! Development of the game is coming along great, and I expect the demo to be available by July.https://store.steampowered.com/curator/46043352/sale/GameEffectShowcase2026Don't forget to follow and wishlist the game to get the latest updates. Thanks for your support!
    Read full article on Community Announcements (Inmersionbit Dev)
  • AnnouncementsOfficial

    Project Revived! New Name, Major Changes, and Demo Coming Soon

    Hello! Greetings to all the players who have been following the project. I want to apologize for what might have seemed like an abandoned project.Due to work and a lack of direction, I paused development for a while. At the beginning of this year I picked it back up and made significant changes to the design and graphics, including the title. It went from being Titan Survival to Steel Chaos, which I feel fits this new direction much better.This has been a challenging project. My new focus was to combine the adrenaline of Armored Core with the accessibility of Vampire Survivors. I wanted to make sure it was a game that I would personally enjoy playing so I could be proud of it.Just for reference, here is how it looked before:Compared to now:The game is already in its final stages of development and I plan to have a demo available by late May. Stay tuned for updates.Thanks!
    Read full article on Community Announcements (Inmersionbit Dev)
  • AnnouncementsOfficial

    Introduction and plans for release

    Introduction Hi, I’m the developer of Titan Survival, a survival roguelike inspired by games like Armored Core, Ace Combat, and Vampire Survivors, but it leans more toward the first two. It shares the gameplay format of survival roguelikes of short game sessions, meta progression, and weapon synergies of games in the genre but with a heavy emphasis on fast-paced action, there is no auto-shoot or auto-aim. Gameplay One of the main features of the combat is the mech-enhanced reflexes, when the player stops doing important actions and only the basic flying movement, the time slows down from 40% to 80% depending on the selected mech, allowing the player to make “faster” decisions during combat. Controls The player has his basic flying movement, boost, quickboost, and overboost as movement options and two weapons, the main and special weapons. Upgrades Each mech, main weapon, and special weapon will have its own unique upgrades with the objective of having more unique builds in each playthrough. Maps and difficulty settings So far there is only one map done, the city defense map, I plan to have three maps in the full release, the idea is to have different support upgrades in each map, like cruise missiles, anti-air guns, and others. Each map will have three difficulty settings each one with its dynamic weather to reflect the selected difficulty and progress of the playthrough, like from midnight to dawn, or from clear skies to storms. Development and plans for release I plan to make a closed beta soon to find and correct unexpected bugs, then an open demo for everyone to download from Steam, and once there is enough initial content release as early access with a reduced price to add more mechs, weapons, and maps. These are the general features and planned roadmap but there is nothing set in stone, thanks for reading!
    Read full article on Community Announcements (contacto)

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