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Duskpunk

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Duskpunk screenshot 1
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Duskpunk

James Patton, Clockwork Bird · Published by Clockwork Bird · Official site ↗

Content notice: All mature content is expressed via text, not images. This game tells stories about the most desperate members of society who are forced to steal, fight and beg just to get by. The main character is haunted by trauma from war and must use illegally obtained drugs to self-medicate.

Very Positive — 92% positive (189 reviews) · 33 achievements

Last updated 27 Sept 2026

A gritty dice-driven RPG, in a steampunk city. You escaped the War, but how to survive? Explore the city. Build up your skills. Decide who to trust. Choose carefully: you might just spark a revolution!

DJCTQ 18
-25%

£12.74

£16.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£12.74£16.99

Price history

4 Sept 2026Lowest: £12.74 · Highest: £12.7410 Oct 2026

Adventure, Indie, RPG · 2025 · More £5 - £15 games

Explore a steampunk world where every choice matters as you build skills and trust others in Duskpunk. Navigate the dangers of a post-war city with dice-driven gameplay, crafting your own path to survival or revolution.

About this game


Dredgeport is spiralling out of control. Gangs rule the slums, corruption trumps the law, and corpses of the war-dead are burned daily for fuel. You are an ex-soldier, mistaken for dead and shipped back to Dredgeport for processing. After a narrow escape, you find yourself alone in the guts of the city, with only two things to your name: your life and your sanity. Keeping both will prove a challenge.


Inspired by tabletop RPGs and narrative adventure games like Citizen Sleeper, Duskpunk finds a balance between challenge and freedom, tracking your health, energy and stress as you try to survive. Make lasting choices that determine the city’s fate. Develop skills to distinguish yourself in your chosen field of work. Earn a crust, explore the city, make alliances and escape your traumatic past.


Dredgeport plays host to characters with rich backstories and murky motivations. Some care for you or the city; others are in it for themselves, but will pay well. Choose your allies wisely. They will be part of your fate whether you like it or not.



System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 2 GHz or better
  • Memory: 4 GB RAM
  • Graphics: Any
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: Any
  • Additional Notes: These are very rough figures and may change closer to launch.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel core i7 or equivalent
  • Graphics: Any
  • DirectX: Version 10
  • Storage: 1 GB available space
  • Sound Card: Any
  • Additional Notes: These are very rough figures and may change closer to launch.

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Cloud saves are working, and controller support is coming!

    Hi everyone, just a quick note about one of the most requested features for Duskpunk: Steam cloud saves should now be working! You should now be able to play across multiple machines and your saves should sync.This has taken a while to get functional because I've been distracted with something else:Controller support: seeking testers!I've been focusing on getting controller support working! I think it should work fine, but I don't want to make it available to everyone until I'm sure it's working as intended.So if you'd like to try the game with controller support, just opt yourself into the "testing" beta branch:Right click the game in your Library, or click the gear icon.Click "Properties"Go to "Game versions and betas"In the input box, write "testingtesting".A new beta branch will appear, called "testing". Click it to opt in.That's it! You can leave feedback in the Clockwork Bird discord, or using the in-game bug report feature.
    Read full article on Community Announcements (James Patton)
  • Patch NotesOfficial

    v1.033

    Fixed a dead character appearing alive again in a later scene. Night Instincts will now work even if your first action at night does not spend any time. Added bonus summary text to skill banner on action boxes. 'Drink with beggars' action now costs time, to prevent an infinite money exploit. Tweaks to Zai ink.
    Read full article on Community Announcements (James Patton)
  • Patch NotesOfficial

    v1.032

    Players who encountered a bug in a previous version which kicked them out of the palace assault sequence will now be able to retry the sequence without encountering a game-breaking dialog sequence bug.
    Read full article on Community Announcements (James Patton)
  • Patch NotesOfficial

    v1.031

    A curfew will no longer trigger during a mandatory event. This was previously able to make such events missable. Being kicked out of the Lich Dealers will now cause relevant quests to be failed. Bootlace strike reminder event will now open bootlace factory location, to strongly encourage players to take part. Large black boxes should now never remain on the map after an ink scene.
    Read full article on Community Announcements (James Patton)
  • AnnouncementsOfficial

    One month after launch, what have I learned from Duskpunk?

    Hi everyone! Last month, after two years of intense work, I launched Duskpunk, my gritty dice-driven RPG. If you’ve already played it, thank you! It would be amazing if you could leave a review on Steam; it’s the absolute best way to support the game right now.If you haven’t heard: Duskpunk is a gritty dice-driven RPG in a steampunk city, where you survive, explore, find allies, try to remain sane, and spark a revolution! It’s on Steam now. It’s also, probably, the best thing I’ve ever made.How did it go, and what have I learned? Is the “Citizen Sleeper-like” a viable genre? The short version You want numbers? Here’s some numbers.Twelve. Nine thousand. Pi. eOkay, now here are some relevant numbers.Duskpunk has sold about 1500 units since launch four weeks ago. It's got 17,000 wishlists and a 91% positive rating on Steam.It cost about €100,000 to make, but I got a grant from the Vienna Business Agency for about €66,000. That means it needs to sell about 4500 units to break even.I'd feel better if it had reached 2000 by now, but these are still solid numbers for a narrative title. I think it'll break even in about 2 years: not ideal, but it'll be a decent financial foundation for me as solo dev.OriginsTo understand whether the game was a success, I need to briefly take you back to August 2023. I was broke, with about 8 months of runway and a tiny art budget.So: am I in a better position after finishing the game? Right now I have about 8 months of runway, but I have some freelance work lined up and the game will continue selling in the meantime. I'm definitely more secure. So by that measure, it's a win!ResponsePress have been very positive. 70percentcomplete: “The story in Duskpunk is phenomenal.” Screen Hype: “Duskpunk tells a gripping tale of war, death and distrust”, 8/10Jump Dash Roll: “Duskpunk’s writing is second-to-none, and has a handful of genuinely engaging side stories.”, 8/10GamesRadar+: “there's so much to explore, and the writing is sharp enough to keep ...
    Read full article on Community Announcements (James Patton)

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