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Watch trailer on Steam ↗Starcremental
Blazing Nebula · Published by Blazing Nebula · Official site ↗
Mixed — 68% positive (22 reviews) · 53 achievements
Last updated 27 Sept 2026
Take your captain, ship and crew as far as you can on your mission! An idle incremental game with a roguelite twist. Take Actions to complete Missions until your Morale falls so low that you experience a Mutiny. Re-spec and restart using the bonuses to Action Speed and Morale you have gained.
£2.49
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Price history
Indie, Casual · 2024 · More under £5 games
Embark on a mission to keep your crew loyal by completing tasks and boosting your ship’s speed. In Starcremental, every action counts as you navigate the challenges of space exploration with Blazing Nebula’s unique twist.
About this game
Game Features
- Pursue 10 Mission paths to increase your Morale.
- Complete 10 Captain, 10 Crew and 10 Ship paths to increase your Action Speed.
- Select from 15 different Officers that give passive and active real-time speed bonuses.
- Gain permanent advantages each run to go further and faster.
- Click Events to speed up your run for certain kinds of Action.
- Automate your runs.
Morale
You will start each Mission with a finite amount of Morale. Once you run out of Morale you will experience a Mutiny. Complete Mission levels to increase your base Morale. Mission elements will auto-complete once you reach the necessary Action Speed.Action Speed
Action Speed is how long a particular kind of Action will take to complete. Taking Actions of this type will temporarily increase this multiplier for the duration of a run. Completing levels of Captain, Crew and Ship cards will permanently increase this multiplier.Missions
Select a Mission and complete its steps and cards by getting your Action Speed Multipliers high enough to earn permanent increases to your Maximum Morale.Captain, Crew and Ship
You may choose your Captain, Crew and Ship before each Mission. Choose what would best serve the needs of your Mission in terms of what kinds of Action Speed bonuses they will give. Each level of card will take more Morale to complete, so consider progressing all your cards evenly.Plan
The Actions you take will be stored and repeated in subsequent runs. You may modify or cancel your Plan at any time, or Cull the actions that are unnecessary for the completion of a card. All actions will be taken in the order listed: Officers first, then Captain, Crew and Ship by tier until you run out of Morale.Officers
Your Officers will each give a cumulative 10% bonus to one kind of Action and a passive 10% penalty to another. You can increase this bonus by taking their Officer actions. If their Events are clicked they will double the speed of their Action type, speeding up your run.Events
Throughout the game certain positive and negative Events will occur in the Mission area. Clicking on them will cause your game to run faster or slower for one Action type for 60 seconds. Your Officers will influence the Events you receive.Mutiny
Once your Morale reaches zero a Mutiny will occur. Choose a new Captain, Crew, Ship and Mission and restart with the permanent Action Speed and Maximum Morale bonuses you have gained from your previous adventures.Re-spec Tips
As your Action Speeds increase, consider changing out your Captain, Crew and Ship to help you with the changing needs of your Missions. Remember to choose appropriate supporting Officers. Also consider switching Missions if your Action Speed bonuses become better suited to completing the requirements of another Mission. All actions previously taken on any card will be remembered when you return to them at a future point.System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64 Bit
- Processor: 3 Ghz or faster
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card
- Storage: 200 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 64 Bit
- Processor: 3 Ghz or faster
- Memory: 4 GB RAM
- Graphics: Dedicated graphics card
- Storage: 200 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Starcremental v1.1.4
- Added display of current morale to Victory Screen and Mutiny Screen. - Fixed bug in starting morale when restarting higher Episodes.Read full article on Community Announcements (Blazing Nebula)Patch NotesOfficial
Starcremental v1.1.3
- Fixed a memory leak.Read full article on Community Announcements (Blazing Nebula)Patch NotesOfficial
Starcremental v1.1.2
- "Randomize" button now gives a much better guaranteed run. - The Log now truncates. This should decrease save sizes and increase game speed, especially at later levels. - Fixed an Action multiplier bug when restarting the 2nd or further Episode. - Fixed the display of time modifier gains when completing Captains, Crews, Ships and Missions whose rewards had already been earned this Series. - Added the ability to plan +1,000/-1,000 Actions by holding Shift+Ctrl. - Clarified text relating to rewards already earned.Read full article on Community Announcements (Blazing Nebula)Patch NotesOfficial
Starcremental v1.1.1
- Autosave timer is no longer modified by time bonuses or triggered by events. (This should help with remaining lagging and slowdown issues.) - Holding down CTRL while adding to or removing a planned action now adds or removed 100. - Fixed errors with Increasing, Decreasing and Zeroing Officers in the Plan Screen. - Fixed a bug allowing Maximum Morale to be earned from cards whose rewards were already earned in a Series. - Fixed display errors related to the rewards for a Captain, Crew, Ship or Mission already being earned in a Series. - Fixed display error in logged Maximum Morale gains. - Clarified hovers and messages related to rewards for Captains, Crews, Ships and Missions already being earned in a Series. - Added a mute/unmute button to the Selection Screen. - Clarified text generally.Read full article on Community Announcements (Blazing Nebula)Patch NotesOfficial
Starcremental v1.1.0
- Fixed bug slowing calculations with higher multipliers. - Improved game speed in general. - Corrected error in Temporary Bonus reward scaling. - Improved and rebalanced scaling. - Made event spawn timing match event decay timing. - Clarified earned rewards on story/mission cards. - Fixed visual progress bar overspill/underspill bug. - Corrected several errors in data display in Mutiny and Victory screens. This patch shouldn't break saves, but balance changes will have mixed effects on runs.Read full article on Community Announcements (Blazing Nebula)






