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Voice of Flowers

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Voice of Flowers screenshot 1
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Voice of Flowers

Tomasz Chabora · Published by Kurki.games, Tomasz Chabora

Last updated 27 Sept 2026

Embark on an epic adventure full of perils and secrets. Explore distinct forsaken lands of Devetlam and fight your way by jumping on your enemies or showering them with a plethora of magic spells. An open-world platforming action inspired by the classics.

Free to PlayComing SoonDJCTQ 6Full Controller Support

Free

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Action, Adventure, Indie · More free games

Voice of Flowers invites you to explore the mystical lands of Devetlam, navigating through challenges by leaping over foes or unleashing a variety of magical attacks. Embark on an open-world platforming odyssey inspired by classic action-adventure games.

About this game

Rich Platforming Action

With jumping on enemies being one of your primary means of attack, Voice of Flowers puts great focus on character movement and controls. Discover again many elements from the old classics as they are put together with new twists. The world is full of challenges that will put your skills to the test.

Nature of the world has withered away due to magic-absorbing crystals.

Play as Hana, a cat-like member of magic-attuned kemime race, in her grand adventure to restore the magic to the world. Explore long-forgotten ruins of ancient civilizations and gain power in order to overthrow technological empire that feeds on the world's misery. Meet friends and enemies as you traverse across 8+ vast lands seeking the destruction of crystals that killed the nature.

The Realm of Devetlam

A great cataclysm of times forgotten has transformed the realm of Devetlam into scattered floating islands. Each landmass comes with unique environment and dangers. From depths of the ocean, through vast deserts to the peaks of frigid mountains, find your way as you traverse long-abandoned remains of the past. The lands are inhabited by dangerous creatures that evolved in a harsh environment.

On your way you will also come across modern settlements and secret facilities full of deadly robots and mechanical defenses. The technological forces of Metropolis will try to stop you from reviving the world's nature.

Features

  • Explore a big, interconnected world divided into multiple distinctive lands full of forsaken ruins and secrets.

  • Platforming-focused gameplay with smooth controls. Run, jump and slide through various obstacles and your foes.

  • Gain new powers and abilities to open new paths and ways of navigation.

  • Destroy your enemies with your boots or magic spells. Plenty of different weapons and special equipment to customize how you fight.

  • Find and upgrade magical flowers to unlock powerful attacks. Strategize and swap spells depending on the situation.

  • Multiple endings that will require you to go to great lengths and discover long-lost mysteries.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS *: Windows 7 64bit
  • Processor: Dual Core CPU @2Ghz
  • Memory: 600 MB RAM
  • Graphics: Dedicated GPU, Vulkan 1.2 Support
  • Storage: 600 MB available space

Recommended

Recommended:
  • OS: Windows 10 64bit
  • Processor: Dual Core CPU @3Ghz
  • Memory: 1 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060 or similar
  • Storage: 800 MB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Steam page update

    The Steam page has been updated!New content that better represents the current state of the game,video clips show gameplay mechanics.glimpse of new worlds.new locations.character progression.teasers for future updates.A new trailer is also in the works. It will be published at a later time.For more frequent updates about the game, be sure to join our Discord server.
    Read full article on Community Announcements (KoBeWi)
  • Patch NotesOfficial

    Game status update 0.2.7

    In case you've missed it, the demo has recently received a minor update. Apart from the general game development, changes that you can experience in the Demo include: Changelog for 0.2.7:- Improved stomping feedback.- Stomping mechanic got a few tweaks and should be easier to execute.- It is possible to kill the momentum on jumping, increasing Hana's control.- Added a new item to find in the Haunted Manor.- Improvements to Rose Charger visuals.- Fixed various bugs.The stomping change was done based on feedback and it's meant to make it easier to jump on enemies and chain combos. We plan to iterate on it further, so be sure to give us your thoughts.Progress Towards the New DemoAs mentioned in the last news, the Final Demo is at the polishing phase. It's the usual last 10% that takes 90% of the time, hence it takes a while.A large part of the content that is already finished, here's a small sneak peek of what's to come.Hana's homeThe place where your adventure begins. Here you will get the game's introductory quest and, due to certain events, meet one of the major antagonists.The home also houses one of the game's most important features 🐈LakevilleA small settlement near Hana's home. Here you will find the game's first NPCs, a shop and a couple secrets.CavesIf, instead of going to Lakeville, you take a detour and go further to the east, you will end up in a vast system of underground caves. What secrets lie in the depths?BeyondThere will be even more to see. More is going to be revealed at a later date.From other news, the HP bar is growing?Stay tuned for future updates.
    Read full article on Community Announcements (KoBeWi)
  • Community & EventsOfficial

    Metroidvania Fusion Festival and new demo

    The Metroidvania Fusion Festival is happening on Steam once again. Voice of Flowers has been featured, among over 200 other metroidvania games.Metroidvania Fusion Festival event pageSince the "Final Demo" is not yet ready, and the current demo is quite outdated, we decided to release a new demo calledDual DemoThis new demo combines the former 2 demo versions, i.e. Desert Beginnings and Haunted Tundra. You will be simply be able to select them when starting new save file:The demo will come with a new set of achievements (some new, some returning). Content-wise there isn't much new, but the Haunted Tundra demo includes a couple new rooms. Also the music room is expanded to include music from the Final Demo, so check it out if you want "music spoilers".There are also several improvements not related specifically to the demo. The most important ones are:Added text speed option.Added progress bar to save point.Revamped Hana's jumping animations.Changed save file format.Fixed jump reliability.If you already played the demo before, you can check it out again with the updated experience, and to get the new achievements. If you never played the demo, now is better time than ever to try Voice of Flowers and add it to your wishlist.The demo is live now. As always, it'd be appreciated if you report any encountered problems and leave feedback.Final DemoAs already mentioned, the so-called Final Demo is still in the works and not ready yet (though Discord users were able to test alpha version). For a small preview of what's to come, here's a WIP design of Hana's home:Remember that you can join the Discord server for more frequent updates about the game.Stay tuned for more news and enjoy the Dual Demo!
    Read full article on Community Announcements (KoBeWi)
  • AnnouncementsOfficial

    Voice of Flowers on Polish Constitution Days 2025

    Updated Voice of Flowers Demo is featured in Polish Constitution Days 2025. The event lasts from 24 April to 3 May. The new demo features improved visuals, new sound effects and various fixes and improvements. It also includes some new features, like Music Room and quest markers. See below for full changelog. The new update also brings improvements to the game's translation. All previously untranslated texts that were part of the demo are now translated. Only Polish translation was updated, and it's no longer marked as experimental (Voice of Flowers team is based in Poland, in case you didn't know). As for the next demo, the Final Demo, content-wise it's already complete. We'll soon be working on polishing it, so it's ready to be released. No ETA as of now, but we might release it early via a public beta version (more details on Discord). The Final Demo is also fully translated to Polish. Other languages will be available closer to the game's release. Changelog for the demo update: v.0.2.6 - New sprite for relic block. - New icons for various items. - New sprite for the Heater. - Added Music Room in Extras (available after finishing demo). - Various new sound effects. - Improved Ghost Town visuals. - Collected blue coins will now stay collected when leaving room. - Added quest markers to game menu map. - Fangfliers will stop following you after they deal damage. - Rusty Dagger will behave differently when hitting wall and enemy. - Changed default font. - Changed in-game audio option icons to white. - Some music was replaced. - Updated translations. - Suspending the game no longer cures poison etc. - Fixed bestiary not properly displaying unlocked entries. - Fixed typo in Penguin Pajamas name (missing s). - Fixed in-game options highlight offset. - Fixed bug when using Hydro-Mortar in air. - Fixed wrong ordering of some graves near Ghost Town. - Fixed save info shifting based on content. As always, please report any bugs or feedback, either at the Steam Community for...
    Read full article on Community Announcements (KoBeWi)
  • Patch NotesOfficial

    Demo update 1 hotfix

    The previous update introduced a startup crash that prevented the game from running. Sorry about that! This update fixes it, plus replaces some more placeholder graphics, as we continue to finish up the Haunted Tundra content. Full changelog: v.0.2.5 - Added lore to Relics tab. - The game directory now includes a console-mode executable that allows easier troubleshooting of bugs. - New relic icons. - Fixed startup crash.
    Read full article on Community Announcements (KoBeWi)

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